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HowToPlay.h.md

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//HowToPlay.h //Fully Documented #pragma once

namespace MasterMindProyectoFinal {

using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;

/// <summary>
/// Resumen de HowToPlay
/// </summary>
public ref class HowToPlay : public System::Windows::Forms::Form
{
public:
	HowToPlay(void)
	{
		InitializeComponent();
		//
		//TODO: agregar código de constructor aquí
		//
	}

protected:
	/// <summary>
	/// Limpiar los recursos que se estén usando.
	/// </summary>
	~HowToPlay()
	{
		if (components)
		{
			delete components;
		}
	}
private: System::Windows::Forms::Button^ button1;
private: System::Windows::Forms::VScrollBar^ vScrollBar1;
private: System::Windows::Forms::Label^ label1;
protected:

private:
	/// <summary>
	/// Variable del diseñador necesaria.
	/// </summary>
	System::ComponentModel::Container ^components;

#pragma region Windows Form Designer generated code ///

/// Método necesario para admitir el Diseñador. No se puede modificar /// el contenido de este método con el editor de código. /// void InitializeComponent(void) { System::ComponentModel::ComponentResourceManager^ resources = (gcnew System::ComponentModel::ComponentResourceManager(HowToPlay::typeid)); this->button1 = (gcnew System::Windows::Forms::Button()); this->vScrollBar1 = (gcnew System::Windows::Forms::VScrollBar()); this->label1 = (gcnew System::Windows::Forms::Label()); this->SuspendLayout(); // // button1 // this->button1->Location = System::Drawing::Point(464, 376); this->button1->Name = L"button1"; this->button1->Size = System::Drawing::Size(75, 23); this->button1->TabIndex = 0; this->button1->Text = L"Back"; this->button1->UseVisualStyleBackColor = true; this->button1->Click += gcnew System::EventHandler(this, &HowToPlay::button1_Click); // // vScrollBar1 // this->vScrollBar1->Location = System::Drawing::Point(311, 9); this->vScrollBar1->Name = L"vScrollBar1"; this->vScrollBar1->Size = System::Drawing::Size(22, 322); this->vScrollBar1->TabIndex = 1; // // label1 // this->label1->AutoSize = true; this->label1->Location = System::Drawing::Point(12, 9); this->label1->Name = L"label1"; this->label1->Size = System::Drawing::Size(527, 364); this->label1->TabIndex = 2; this->label1->Text = resources->GetString(L"label1.Text"); // // HowToPlay // this->AutoScaleDimensions = System::Drawing::SizeF(6, 13); this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font; this->ClientSize = System::Drawing::Size(551, 405); this->Controls->Add(this->label1); this->Controls->Add(this->vScrollBar1); this->Controls->Add(this->button1); this->Name = L"HowToPlay"; this->Text = L"HowToPlay"; this->ResumeLayout(false); this->PerformLayout();

	}

#pragma endregion private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) { //Closes the HowToPlay window HowToPlay::Close(); }

};

}