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app.js
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app.js
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let gameSeq=[];
let userSeq=[];
let btns=["yellow", "red", "purple", "green"];
let started=false;
let level=0;
let high=0;
let h2=document.querySelector('h2');
document.addEventListener('keypress',function(){
if(started==false){
console.log("game started.");
started=true;
levelUp();
}
});
function gameFlash(btn){
btn.classList.add('flash');
setTimeout(function(){
btn.classList.remove('flash');
},250);
}
function userFlash(btn){
btn.classList.add('userflash');
setTimeout(function(){
btn.classList.remove('userflash');
},250);
}
function levelUp(){
userSeq=[];
level++;
h2.innerText = `Level ${level}`;
let randIdx=Math.floor(Math.random()*4);
let randColor=btns[randIdx];
let randBtn=document.querySelector(`.${randColor}`)
// console.log(randIdx);
// console.log(randColor);
// console.log(randBtn);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx){
// console.log("current level=", level);
// let idx= level-1;
if(userSeq[idx]===gameSeq[idx]){
if(userSeq.length==gameSeq.length){
setTimeout(levelUp,1000);
}
}else{
if(level>high){
high=level;
}
h2.innerHTML=`Game Over! Your score was <b>${level}</b> (Highest: ${high}) <br> Press any key to start.`;
document.querySelector('body').style.backgroundColor="red";
setTimeout(function(){
document.querySelector('body').style.backgroundColor="white";
},150);
reset();
}
}
function btnPress(){
let btn= this;
// console.log(btn);
userFlash(btn);
let userColor= btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allBtns= document.querySelectorAll('.btn');
for(btn of allBtns){
btn.addEventListener("click",btnPress);
}
function reset(){
started=false;
gameSeq=[];
userSeq=[];
level=0;
}