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DragDrop.cpp
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#include "DragDrop.h"
// -----------------------------------------
void DropTargetList::Add(DropTarget* dropTarget)
{
List.push_back(dropTarget);
}
void DropTargetList::Remove(DropTarget* dropTarget)
{
List.remove(dropTarget);
}
// -----------------------------------------
CIwFVec2 Draggable::GetLastPosition()
{
return lastDragPos;
}
CIwFVec2 Draggable::GetDragVector()
{
return (lastDragPos - beginDragPos);
}
bool Draggable::IsDragging()
{
return isDragging;
}
// manual updates
void Draggable::BeginDrag(CIwFVec2 pos)
{
beginDragPos = lastDragPos = pos;
isDragging = true;
}
void Draggable::UpdateDrag(CIwFVec2 pos)
{
lastDragPos = pos;
}
void Draggable::EndDrag(CIwFVec2 pos)
{
lastDragPos = pos;
isDragging = false;
}
void Draggable::SetTargetList(DropTargetList* targetList)
{
targets = targetList;
}
void Draggable::CheckDropTargets()
{
std::list<DropTarget*>::iterator itr;
for(itr=targets->List.begin(); itr!=targets->List.end(); ++itr)
{
if ((*itr)->IsInside(lastDragPos, this))
break;
}
}
// ---------------------------------
DragDropManager* gDragDropManager=0;
DragDropManager::DragDropManager()
{
}
DragDropManager::~DragDropManager()
{
}
void DragDropManager::BeginDragging(MouseEventInfo mouse)
{
CIwFVec2 pos( mouse.X, mouse.Y);
DraggableList::iterator itr;
for(itr=Draggables.begin(); itr!=Draggables.end(); ++itr)
if (!(*itr)->IsDragging() && (*itr)->IsInside(pos))
{
(*itr)->BeginDrag( pos );
break; // added in code review , not tested. ideally drag only 1 obj
}
}
void DragDropManager::UpdateDragging(MouseEventInfo mouse)
{
CIwFVec2 pos(mouse.X, mouse.Y);
DraggableList::iterator itr;
for(itr=Draggables.begin(); itr!=Draggables.end(); ++itr)
if ((*itr)->IsDragging() ) // here check touch_id, not just true false
(*itr)->UpdateDrag( pos );
}
void DragDropManager::EndDragging(MouseEventInfo mouse)
{
CIwFVec2 pos(mouse.X, mouse.Y);
DraggableList::iterator itr;
for(itr=Draggables.begin(); itr!=Draggables.end(); ++itr)
if ((*itr)->IsDragging() ) // likewise, end drag of touch_id , in case multi drag
{
(*itr)->EndDrag(pos);
(*itr)->CheckDropTargets();
}
}