diff --git a/README.md b/README.md index 649aed7..028d054 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models. -## :notebook_with_decorative_cover: How to use +## :notebook_with_decorative_cover: More About The [quick guide to GitHub for Unity](docs/using/quick-guide.md) @@ -11,7 +11,7 @@ More [in-depth information](docs/readme.md) ## 🔌 Requirements * Git - * Unity + * Unity (version 2020.3.3f1) ## :white_square_button: Standard set of voxels @@ -19,9 +19,19 @@ Together with the project, a set of 16 standard voxels has already been added in ![Voxels](https://user-images.githubusercontent.com/33583122/119365740-e9f3b780-bcb8-11eb-9a27-08fc812a51fc.png) -## 📷 Screenshot +## :speech_balloon: How to interact -![GitHub Logo](https://i.ibb.co/KDWH2N5/Procedural.png) +The project uses various buttons for user interaction with scene generation. + + * First press the button to select the algorithm; + * You can press "Classic Pseudo-Random Voxel Generation"; + * You can press "Weight-Direction Voxel Generation"; + * You can press "Wave Function Collapse Voxel Generation"; + * You can press "Clear" button to clear the scene from voxels; + +## 📷 GUI Screenshot + +![GitHub Logo](https://i.ibb.co/PFCWS01/Gen-World-1-0.png) ## :bookmark_tabs: License