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Achievement.cs
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using KSP.Localization;
namespace SpaceAge
{
public class Achievement : IConfigNode
{
ProtoAchievement proto;
string body = null;
long time = -1;
double value = 0;
string hero;
public ProtoAchievement Proto
{
get => proto;
protected set
{
proto = value;
if (value == null)
Valid = false;
}
}
public string Body
{
get => Valid ? (Proto.IsBodySpecific ? body : null) : Localizer.Format("#SpaceAge_Invalid");
set => body = value;
}
public long Time
{
get => (Valid && Proto.HasTime) ? time : -1;
set => time = value;
}
public double Value
{
get => (Valid && Proto.HasValue) ? value : 0;
protected set => this.value = value;
}
public string Hero
{
get => Valid ? hero : null;
protected set => hero = value;
}
public string Ids { get; protected set; } = "";
public string ShortDisplayValue
{
get
{
if (!Valid)
return Localizer.Format("#SpaceAge_Invalid");
if (!Proto.HasValue)
return "";
switch (Proto.ValueType)
{
case ValueType.Funds:
case ValueType.Cost:
return Localizer.Format("#SpaceAge_Unit_Funds", Value.ToString("N0"));
case ValueType.Mass:
return Localizer.Format("#SpaceAge_Unit_Mass", Value.ToString("N2"));
case ValueType.PartsCount:
return Localizer.Format("#SpaceAge_Unit_Parts", Value.ToString("N0"));
case ValueType.Science:
return Localizer.Format("#SpaceAge_Unit_Science", Value.ToString("N1"));
}
return Value.ToString("N0");
}
}
public string FullDisplayValue
{
get
{
if (!Valid)
return Localizer.Format("#SpaceAge_Invalid");
string shortValue = ShortDisplayValue;
if (shortValue.Length == 0)
return Hero ?? "";
if (Hero == null)
return shortValue;
return $"{shortValue} ({Hero})";
}
}
public string Title => Valid ? Localizer.Format(Proto.Title, Core.GetBodyDisplayName(Body)) : Localizer.Format("#SpaceAge_Invalid");
public double BodyMultiplier
{
get
{
CelestialBody celestialBody = Body != null ? FlightGlobals.GetBodyByName(Body) : null;
return (celestialBody != null) ? celestialBody.scienceValues.RecoveryValue : 1;
}
}
public double Score => Proto.Score * BodyMultiplier * (Proto.HasValue ? Value : 1);
public string FullName => Valid ? GetFullName(Proto.Name, Body) : Localizer.Format("#SpaceAge_Invalid");
public bool Valid { get; protected set; } = true;
public Achievement(ConfigNode node) => Load(node);
public Achievement(ProtoAchievement proto, CelestialBody body = null, Vessel vessel = null, double value = 0, string hero = null)
{
Proto = proto;
if (!Valid)
return;
if (body != null)
Body = body.name;
switch (Proto.Home)
{
case HomeConditionType.Only:
Valid = FlightGlobals.GetHomeBody() == body;
break;
case HomeConditionType.Exclude:
Valid = FlightGlobals.GetHomeBody() != body;
break;
}
if (Proto.HasTime)
{
Time = (long)Planetarium.GetUniversalTime();
if (proto.ValueType != ValueType.TotalAssignedCrew)
Hero = hero ?? vessel?.vesselName;
}
if (hero != null)
AddId(hero);
else if (vessel != null)
AddId(vessel.id.ToString());
if (Proto.HasValue)
switch (Proto.ValueType)
{
case ValueType.Cost:
Value = vessel.GetCost();
break;
case ValueType.Mass:
Value = vessel.GetMass();
break;
case ValueType.PartsCount:
Value = vessel.parts.Count;
break;
case ValueType.CrewCount:
Value = vessel.GetCrewCount();
break;
case ValueType.TotalAssignedCrew:
Value = HighLogic.fetch.currentGame.CrewRoster.GetAssignedCrewCount();
break;
case ValueType.Funds:
case ValueType.Science:
Value = value;
break;
default:
Value = 1;
break;
}
if (Proto.CrewedOnly && (vessel == null || vessel.GetCrewCount() == 0))
Valid = false;
}
public static string GetFullName(string name, string body = null) => name + (body != null ? $"@{body}" : "");
public void Save(ConfigNode node)
{
if (!Valid)
return;
node.AddValue("name", Proto.Name);
if (Proto.IsBodySpecific)
node.AddValue("body", Body);
if (Proto.HasTime)
node.AddValue("time", Time);
if (Proto.HasValue)
node.AddValue("value", Value);
if (Hero != null)
node.AddValue("hero", Hero);
if (Proto.Unique)
node.AddValue("ids", Ids);
}
public void Load(ConfigNode node)
{
Proto = SpaceAgeScenario.FindProtoAchievement(node.GetValue("name"));
if (!Valid)
return;
if (Proto.IsBodySpecific)
Body = node.GetString("body", FlightGlobals.GetHomeBodyName());
if (Proto.HasTime)
Time = node.GetLongOrDouble("time", -1);
if (Proto.HasValue)
Value = node.GetDouble("value");
Hero = node.GetString("hero");
if (Proto.Unique)
Ids = node.GetString("ids", "");
}
public override string ToString() =>
$"{(Time >= 0 ? KSPUtil.PrintDateCompact(Time, true) : "")}\t{Title}{(Value != 0 ? $" ({Value})" : "")}";
public bool Register()
{
Core.Log($"Registering candidate achievement: {this}.");
if (!Valid)
{
Core.Log("This candidate achievement is invalid. Terminating.");
return false;
}
SpaceAgeScenario scenario = SpaceAgeScenario.Instance;
if (scenario == null)
{
Core.Log($"SpaceAgeScenario instance not found.", LogLevel.Error);
return false;
}
Achievement old = scenario.FindAchievement(FullName);
if (old != null)
Core.Log($"Old achievement: {old}.");
else Core.Log("No old achievement of this type for the same body.");
bool doRegister = false;
switch (Proto.Type)
{
case AchievementType.Total:
Core.Log($"Unique: {Proto.Unique}. Id: {Ids}. Old achievement's ids: {(old?.Ids ?? "N/A")}");
if (Value > 0 && (old == null || !Proto.Unique || !old.Ids.Contains(Ids)))
{
if (old != null)
{
Value += old.Value;
if (Proto.Unique)
Ids += old.Ids;
}
doRegister = true;
}
else doRegister = false;
break;
case AchievementType.Max:
if (Value > 0 && (old == null || Value > old.Value))
doRegister = true;
break;
case AchievementType.First:
if (old == null || Time < old.Time)
doRegister = true;
break;
}
if (doRegister)
{
scenario.SetAchievement(FullName, this);
Core.Log("Registration successful: achievement completed!");
}
else Core.Log("Registration failed: this doesn't qualify as an achievement.");
return doRegister;
}
void AddId(string id) => Ids += $"[{id}]";
}
}