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player.cs
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player.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
public playerControl pC;
public float runSpeed = 40f;
float horizontalMove = 0f;
bool jump = false;
public bool roll = false;
// Start is called before the first frame update
void Start()
{
pC = GetComponent<playerControl>();
}
// Update is called once per frame
void Update()
{
horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
if (Input.GetButtonDown("Jump")) {
jump = true;
}
if (Input.GetKeyUp(KeyCode.Q)) {
roll = true;
}
}
void FixedUpdate() {
pC.perform(horizontalMove * Time.fixedDeltaTime, roll, jump);
jump = false;
roll = false;
}
}