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frmLODGenForm.dfm
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frmLODGenForm.dfm
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object frmLODGen: TfrmLODGen
Left = 0
Top = 0
BorderStyle = bsDialog
Caption = 'LODGen Options'
ClientHeight = 437
ClientWidth = 791
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = []
KeyPreview = True
OldCreateOrder = False
Position = poMainFormCenter
OnCreate = FormCreate
OnKeyDown = FormKeyDown
OnShow = FormShow
PixelsPerInch = 96
TextHeight = 13
object Label1: TLabel
Left = 8
Top = 351
Width = 769
Height = 39
AutoSize = False
Caption =
'Only worldspaces that have existing lodsettings file "LODSetting' +
's\<Worldspace>.lod" (.dlodsettings for Fallout3 and New Vegas) a' +
're shown either in the Data folder, or in BSA archives. Archives' +
' are loaded similar to the game itself - the ones specified in S' +
'kyrim.ini and those that match loaded plugins names.'
WordWrap = True
end
object Label2: TLabel
Left = 8
Top = 8
Width = 232
Height = 13
Caption = 'Select worldspace(s) to generate LOD for'
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = [fsBold]
ParentFont = False
end
object Label3: TLabel
Left = 376
Top = 46
Width = 401
Height = 33
AutoSize = False
Caption =
'Create distant LOD for static objects like mountains, rocks, hou' +
'ses, castles and the like.'
WordWrap = True
end
object Label4: TLabel
Left = 376
Top = 232
Width = 401
Height = 50
AutoSize = False
Caption =
'Create distant LOD for trees. Requires 2D billboard images to be' +
' present in the Data folder or in BSA archives. Those are not in' +
'cluded with the game and must be installed separately.'
WordWrap = True
end
object Label8: TLabel
Left = 376
Top = 292
Width = 73
Height = 13
Caption = 'LOD brightness'
end
object clbWorldspace: TCheckListBox
Left = 8
Top = 24
Width = 329
Height = 321
ItemHeight = 13
PopupMenu = PopupMenu1
TabOrder = 1
end
object pnlBottom: TPanel
Left = 0
Top = 396
Width = 791
Height = 41
Align = alBottom
BevelOuter = bvNone
ParentColor = True
TabOrder = 0
DesignSize = (
791
41)
object btnOk: TButton
Left = 593
Top = 10
Width = 91
Height = 25
Anchors = [akTop, akRight]
Caption = 'Generate'
ModalResult = 1
TabOrder = 0
end
object btnCancel: TButton
Left = 690
Top = 10
Width = 91
Height = 25
Anchors = [akTop, akRight]
Caption = 'Cancel'
ModalResult = 2
TabOrder = 1
end
object pnlBevel: TPanel
AlignWithMargins = True
Left = 4
Top = 0
Width = 783
Height = 1
Margins.Left = 4
Margins.Top = 0
Margins.Right = 4
Margins.Bottom = 0
Align = alTop
TabOrder = 2
end
end
object cbObjectsLOD: TCheckBox
Left = 360
Top = 24
Width = 97
Height = 17
Caption = 'Objects LOD'
Checked = True
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = [fsBold]
ParentFont = False
State = cbChecked
TabOrder = 2
OnClick = cbObjectsLODClick
end
object cbTreesLOD: TCheckBox
Left = 360
Top = 210
Width = 97
Height = 17
Caption = 'Trees LOD'
Checked = True
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = [fsBold]
ParentFont = False
State = cbChecked
TabOrder = 3
OnClick = cbObjectsLODClick
end
object btnSplitTreesLOD: TButton
Left = 672
Top = 288
Width = 105
Height = 25
Caption = 'Split LOD Atlas'
TabOrder = 4
Visible = False
OnClick = btnSplitTreesLODClick
end
object gbObjectsOptions: TGroupBox
Left = 376
Top = 80
Width = 401
Height = 119
TabOrder = 5
object Label5: TLabel
Left = 32
Top = 28
Width = 45
Height = 13
Caption = 'Atlas size'
end
object Label6: TLabel
Left = 32
Top = 52
Width = 80
Height = 13
Caption = 'Max texture size'
end
object Label7: TLabel
Left = 192
Top = 52
Width = 55
Height = 13
Caption = 'in UV range'
end
object Label9: TLabel
Left = 145
Top = 28
Width = 6
Height = 13
Caption = 'x'
end
object cbBuildAtlas: TCheckBox
Left = 16
Top = 5
Width = 81
Height = 17
Hint = 'Put LOD textures on texture atlas(es) for better performance'
Caption = 'Build atlas'
Checked = True
ParentShowHint = False
ShowHint = True
State = cbChecked
TabOrder = 0
end
object cbNoTangents: TCheckBox
Left = 16
Top = 93
Width = 145
Height = 17
Hint =
'Reduces size of generated LOD and frees memory for the game at t' +
'he expense of LOD quality'
Caption = 'No tangents'
ParentShowHint = False
ShowHint = True
TabOrder = 1
end
object cbNoVertexColors: TCheckBox
Left = 16
Top = 75
Width = 145
Height = 17
Hint =
'Reduces size of generated LOD and frees memory for the game at t' +
'he expense of LOD quality'
Caption = 'No vertex colors'
ParentShowHint = False
ShowHint = True
TabOrder = 2
end
object cmbAtlasWidth: TComboBox
Left = 91
Top = 24
Width = 50
Height = 21
Hint = 'Atlas width in pixels'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 3
end
object cmbAtlasHeight: TComboBox
Left = 154
Top = 24
Width = 50
Height = 21
Hint = 'Atlas width in pixels'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 4
end
object cmbAtlasTextureSize: TComboBox
Left = 126
Top = 48
Width = 50
Height = 21
Hint =
'Max LOD texture size to put on atlas, larger textures are ignore' +
'd'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 5
end
object cmbAtlasTextureUVRange: TComboBox
Left = 253
Top = 48
Width = 44
Height = 21
Hint =
'Put only those textures that have -UVRange <= uv <= UVRange in L' +
'OD models'
Style = csDropDownList
DropDownCount = 16
ParentShowHint = False
ShowHint = True
TabOrder = 6
end
end
object cmbTreesLODBrightness: TComboBox
Left = 455
Top = 288
Width = 43
Height = 21
Hint =
'Some ENB presets might require different brightness of distant t' +
'rees for better look, usually negative darker brightness.'
Style = csDropDownList
DropDownCount = 16
ParentShowHint = False
ShowHint = True
TabOrder = 6
end
object PopupMenu1: TPopupMenu
Left = 168
Top = 104
object SelectAll1: TMenuItem
Caption = 'Select All'
OnClick = SelectAll1Click
end
object SelectNone1: TMenuItem
Caption = 'Select None'
OnClick = SelectNone1Click
end
end
end