Scene parameters and render settings are written to a conf.json file that is read by a script that runs inside blenders embedded python interpreter.
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- resolution: The output resolution
- render_engine: Which Blender render engine to use
- compression_ratio: PNG compression ratio %
- cycles_device: Either cpu or gpu
- cycles_samples: Path tracing samples
- cycles_denoise: Use cycles denoising
- output_path: The directory to render to
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- offset: Texture coordinates offset
- texture_rotation: Texture rotation
- displacement_strength: Ground displacement multiplier
- subdivisions: Mesh resolution
- texture_path_X: Path to a texture to use (must be absolute)
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- text_image_path: Path to a document image printed on the paper
- size: Size of the paper in cm
- subdivisions: Mesh resolution
- crumpling_strength: Amount of smaller paper crumpling
- fold_messiness: Amount of fold imperfection
- fold_smoothness: Mix between sharp folds and smooth bends
- texture_rotation: Texture rotation
- offset: Texture coordinates offset
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- strength: Folds strength multiplier
- angle: Angle of the folds in degrees
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- focal_length: Camera focal length in mm (camera position changes to undo any zoom)
- relative_camera_distance: Camera distance multiplier
- depth_of_field: Enable depth of field
- fstop: Lens f-number, changes depth of field strength (don't use real life values, the scenes scale is dynamic)
- orbit: Spherical coordinates in degrees
- look_at_2d: The look-at position on scene XY axes
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- hdri_image_path: Path to an HDRI image to use
- hdri_strength: HDRI multiplier
- hdri_image_rotation: HDRI image rotation on Z axis
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- visible: Light visibility
- distance: Distance in meters from look-at position
- orbit: Spherical coordinates in degrees
- look_at_2d: The look-at position on scene XY axes
- power: Light power (intensity) in watts
- shadow_softness_radius: Light radius for controlling shadow softness
- light_cone_angle: Spotlight cone angle
- color: Light color