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Map47_Muspar'i.xml
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Map47_Muspar'i.xml
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<?xml version="1.0" encoding="utf-8"?>
<zone name="Muspar'i" id="47">
<node id="1" name="Muspar'i, Tuul Yamshuk Staho" color="#FF0000">
<description>Gauzy blue sunshades far above reach out from building eaves on either side of the way, shifting in slight desert breezes and shading the daytime strollers below. An inn to one side has seen better days, but still seems to do a brisk business with all the traffic. The constant crowd of the street makes it difficult going for merchant caravans on their way to the Great Gate to the southeast.</description>
<description>The sound of fabric flapping in the night breezes comes down to the street from somewhere overhead, beyond the range of sight. An inn to one side has seen better days, but still looks well off with what customers it manages to attract. The crowds of the day have dissipated, leaving only the occasional patron stepping into the inn for the night.</description>
<position x="600" y="700" z="0" />
<arc exit="northeast" move="northeast" destination="31" />
<arc exit="southeast" move="southeast" destination="3" />
<arc exit="northwest" move="northwest" destination="2" />
</node>
<node id="2" name="Muspar'i, Tuul Yamshuk Staho">
<description>Whitewashed walls seem to pull the light down into the street, throwing small but sharp shadows away from people and objects. Ignoring the traffic of everyday life passing upon the way, a cat naps upon the front step of a building. A wall topped with slate blue tiles separates the Carousel Square from the staho, but no gate blocks the wide archway leading through the wall to the square.</description>
<description>Whitewashed walls reflect the light from windows, giving them a strange ghostly hue in the night. Occasional sounds of revelry carry on the air from somewhere to the west. A wall topped with slate blue tiles separates the Carousel Square from the staho, but no gate blocks the wide archway leading through the wall to the square.</description>
<position x="480" y="580" z="0" />
<arc exit="southeast" move="southeast" destination="1" />
<arc exit="west" move="west" destination="15" />
<arc exit="northwest" move="northwest" destination="38" />
<arc exit="go" move="go wide archway" destination="272" />
</node>
<node id="3" name="Muspar'i, Great Gate Square">
<description>The looming gate of the city watches over this square from the southeast, while less-bustling and quieter streets packed with merchant shops run to the north. From the northwest the constant, dull roar of the crowds filling Tuul Yamshuk Staho, the primary road for all visitors, can be heard, an ever-present heartbeat for this section of the city.</description>
<position x="660" y="760" z="0" />
<arc exit="north" move="north" destination="7" />
<arc exit="southeast" move="southeast" destination="4" />
<arc exit="southwest" move="southwest" destination="6" />
<arc exit="northwest" move="northwest" destination="1" />
</node>
<node id="4" name="Muspar'i, Great Gate Square" note="Portal|Bucket" color="#FF00FF">
<description>The draconic hulk known as the Great Gate of Muspar'i dominates the square named after it, towering over the mosaic path underfoot. Serving as the near-singular point of travel between the merchant city and the Velaka Desert, the gate is at once both intimidating and awe-inspiring.</description>
<position x="700" y="800" z="0" />
<arc exit="southwest" move="southwest" destination="5" />
<arc exit="northwest" move="northwest" destination="3" />
<arc exit="go" move="go great gate" destination="96" />
<arc exit="go" move="go footpath" destination="369" />
<arc exit="go" move="go meeting portal" destination="483" />
</node>
<node id="5" name="Muspar'i, Great Gate Square">
<description>The Great Gate Square stretches northward, allowing access to the gate and many of the mercantile streets, as well as the massive boulevard known as the Tuul Yamshuk Staho. To the south, odd smells and sounds float on the desert winds from the quirky Street of Alchemists.</description>
<position x="660" y="840" z="0" />
<arc exit="northeast" move="northeast" destination="4" />
<arc exit="south" move="south" destination="28" />
<arc exit="northwest" move="northwest" destination="6" />
</node>
<node id="6" name="Muspar'i, Great Gate Square">
<description>A great silver spire representing the solitary civilization here shoots up from the mosaic ground of the Great Gate Square like an isolated plant struggling to survive in the scorching desert. The statuary monument appears to be a silver spike protruding straight upward while a serpent-like shape coils and curls around it.</description>
<position x="620" y="800" z="0" />
<arc exit="northeast" move="northeast" destination="3" />
<arc exit="southeast" move="southeast" destination="5" />
<arc exit="southwest" move="southwest" destination="11" />
</node>
<node id="7" name="Muspar'i, Street of Stoneworkers">
<description>The close clay buildings seem to crowd in upon themselves in this southern corner of the Street of Stoneworkers. Here the soft stone shows its age, with hairline cracks running across the occasional wall or storefront, some extending from the ground below to the crest of the structure several stories overhead.</description>
<description>Deep darkness engulfs the southern sector of this pathway, shadows from the tall (and often mismatched) buildings made unforgiving by the cloak of night. All is silent, a rare lack of sound in the normally bustling city, as the structures that normally provide forgiving shade now swallow both sound and light.</description>
<position x="740" y="520" z="0" />
<arc exit="north" move="north" destination="8" />
<arc exit="south" move="south" destination="3" />
<arc exit="go" move="go narrow doorway" destination="145" />
<arc exit="go" move="go small storefront" destination="146" />
</node>
<node id="8" name="Muspar'i, Street of Stoneworkers">
<description>Tall piles of stacked stone line the street, narrowing it considerably. Although space is at a premium, several storefronts manage to crowd their way toward the narrow path, looming high overhead. A fine, powdery dust, the byproduct of the stonemasons working here, hangs perpetually in the air.</description>
<description>The soft, occasional ring of metal on stone is the only sound to be heard on this narrow walk. Tall, shadowed piles of stone, gathered in supply stacks for the masons, crowd the street, making the darkness seem even more confining.</description>
<position x="740" y="480" z="0" />
<arc exit="north" move="north" destination="9" />
<arc exit="south" move="south" destination="7" />
<arc exit="go" move="go drab building" destination="147" />
<arc exit="go" move="go tiny shop" destination="148" />
</node>
<node id="9" name="Muspar'i, Street of Stoneworkers">
<description>The aridity of Muspar'i's desert air seems even more pronounced in this crowded turn of the Street of Stoneworkers. Servants work continually at the many storefronts to keep the powdery stone dust at bay, armed with brooms and kerchiefs.</description>
<description>Darkness hangs heavily in the stillness that drapes this sector of the Street of Stoneworkers, muffling what small nighttime sounds might otherwise be heard. The daytime bustle has retreated to the residential districts of the city, and all is quiet.</description>
<position x="740" y="440" z="0" />
<arc exit="north" move="north" destination="10" />
<arc exit="south" move="south" destination="8" />
<arc exit="go" move="go stone building" destination="149" />
</node>
<node id="10" name="Muspar'i, Street of Stoneworkers">
<description>A series of low buildings squat close to the road, huddled like hens before a feed tray. The Street of Cloth Weavers extends to the west, where bright colors flash from the displays of silk and other finery, but this street is deceptively drab in comparison.</description>
<description>Shadows deepen the recesses between the many low buildings huddled against the street, thrown back only by the occasional sputtering torch. Night, the great leveler, swallows color and detail, cloaking the walkway in its quiet drape of solitude.</description>
<position x="740" y="380" z="0" />
<arc exit="south" move="south" destination="9" />
<arc exit="west" move="west" destination="44" />
<arc exit="go" move="go tiny shop" destination="150" />
<arc exit="go" move="go clay building" destination="152" />
</node>
<node id="11" name="Muspar'i, Small Square">
<description>This small square serves as an intersection between the various streets of the city. Gentle tunes from the Street of Instrument Makers to the west serve as a harmonic backdrop to the laughter and singing from the Street of Performers. All that clashes with the raucous, chaotic sounds of the Great Gate Square to the northeast.</description>
<position x="560" y="860" z="0" />
<arc exit="north" move="north" destination="12" />
<arc exit="northeast" move="northeast" destination="6" />
<arc exit="south" move="south" destination="25" />
<arc exit="west" move="west" destination="16" />
</node>
<node id="12" name="Muspar'i, Street of Performers">
<description>Always a festival of artwork and music, the Street of Performers is one of the liveliest streets in the city. Peals of laughter and bursts of applause fill the air as wandering performers of all kinds amuse, entertain and delight the people who crowd the area at all hours. Colorful silken awnings on poles help to keep off the hot sun and add splashes of bright decoration to the celebration.</description>
<description>Always a festival of artwork and music, the Street of Performers is one of the liveliest streets in the city. Peals of laughter and bursts of applause fill the air as wandering performers of all kinds amuse, entertain and delight the people who crowd the area at all hours. A rainbow of colorful blown glass lanterns add splashes of bright decoration to the celebration.</description>
<position x="560" y="800" z="0" />
<arc exit="northeast" move="northeast" destination="13" />
<arc exit="south" move="south" destination="11" />
</node>
<node id="13" name="Muspar'i, Street of Performers">
<description>Pale buildings line the street, reflecting the glow of the sunlight. On the ground, bits of confetti swirl against the paving stones, occasionally lofting high into the air to perform a sprightly dance with an errant breeze. The wind is fickle, however, quickly casting its partner aside to fall in colorful puddles of paper upon the ground, scuffed by passing feet until a streetsweeper's broom gathers it into oblivion.</description>
<description>Ribbons of light from hand blown lanterns mingle on the street, the colorful beams merrily dancing on entertainers and pedestrians alike at this gentle bend in the road. Pieces of confetti occasionally rise to life, caught up by the wind to float gaily about in the air for a few brief moments before falling to earth again as part of the many paper puddles kicked by the stampede of passing feet, waiting for a streetsweeper's broom.</description>
<position x="600" y="760" z="0" />
<arc exit="southwest" move="southwest" destination="12" />
<arc exit="northwest" move="northwest" destination="14" />
</node>
<node id="14" name="Muspar'i, Street of Performers">
<description>Colorful woven tablecloths cover several round tables of a small street side cafe. An elaborate scrolled ironwork railing sets off the tables and chairs from the onslaught of traffic that continually presses down the street. Various patrons sip their drinks, huddled in private conversations oblivious to the pace of life around them, while others watch the unending parade of performers that frequent this spot.</description>
<position x="480" y="640" z="0" />
<arc exit="southeast" move="southeast" destination="13" />
<arc exit="west" move="west" destination="63" />
<arc exit="northwest" move="northwest" destination="15" />
</node>
<node id="15" name="Muspar'i, Street of Performers">
<description>Discordant sounds roll out of an upper level window down to the street, blending with the noise to create a cacophonous symphony. Sunlight filters through blown-glass lanterns that dangle from ropes strung across the street, sending a riot of color flickering over the faces of passersby.</description>
<description>Discordant sounds roll out of an upper level window down to the street, shattering the quiet of night. Hand blown lanterns, now the only source of light, cast their kaleidoscope of colors on the faces of passersby. The flickering lights highlight an older S'Kra leaning drunkenly against an ironwork railing as he reels from the effects of his late visit to a local pub.</description>
<position x="420" y="580" z="0" />
<arc exit="east" move="east" destination="2" />
<arc exit="southeast" move="southeast" destination="14" />
<arc exit="west" move="west" destination="64" />
</node>
<node id="16" name="Muspar'i, Street of Instrument Makers">
<description>The southmost end of the Street of Instrument Makers, leading further southeast to the Street of Alchemists and east to Gate Square, sharply contrasts the two adjacent atmospheres with its air of constant musical movement. A rhythmic beat that pulses with the heart keeps a constant undertone to travelers' shifting feet.</description>
<description>The silence of night seems unnatural in this quarter of the Instrument Makers' domain, for its usual thrumming drum beat is not so much heard as felt by day. Now the street seems to strain at its yoke of darkness, relieved only by the light in Laniloti's window. It seems the old drummer never rests for long.</description>
<position x="500" y="860" z="0" />
<arc exit="east" move="east" destination="11" />
<arc exit="southeast" move="southeast" destination="25" />
<arc exit="southwest" move="southwest" destination="17" />
<arc exit="northwest" move="northwest" destination="24" />
<arc exit="go" move="go instrument shop" destination="314" />
</node>
<node id="17" name="Muspar'i, Street of Nobles">
<description>The smooth-sanded walks and elegant statuary nestled into this cozy turn of the street make it clear that the denizens of this district enjoy the finer things in life. While a certain amount of noise filters down from the nearby Street of Instrument Makers, the tasteful gardens and spacious architecture contend that this remains one of the most sophisticated places in the city.</description>
<description>The soft sounds of sophisticated revelry echo faintly along smoothly paved streets empty for the night. Here and there a finely-sculpted shrub shifts its leaves in a cool passing breeze but for these occasional interruptions, all is silent along the road.</description>
<position x="460" y="900" z="0" />
<arc exit="northeast" move="northeast" destination="16" />
<arc exit="northwest" move="northwest" destination="18" />
<arc exit="go" move="go white arch" destination="315" />
</node>
<node id="18" name="Muspar'i, Street of Nobles">
<description>A tasteful jumble of color sets this section of the Street of Nobles apart from its neighbors. While most of the manors keep their gardens behind discreet whitewashed walls, the front gates of one stately edifice along this row teem with climbing greenery.</description>
<description>Darkness transforms the draping greenery decorating the gate of one stately manor along this row into a mass of shadowy crevices. Here and there a flash of movement flickers, indicating the movement of a tiny bird having made its home among the abundant leaves.</description>
<position x="320" y="760" z="0" />
<arc exit="southeast" move="southeast" destination="17" />
<arc exit="west" move="west" destination="19" />
</node>
<node id="19" name="Muspar'i, Street of Nobles">
<description>A low hill, perhaps crafted by the wealthy builders of this region, lifts the local property up to display a loftier view of the surrounding city. From here, one might gaze past the low walls surrounding valuable properties, affording a glimpse into the luxury available in this arid desert haven.</description>
<description>A crisp and dry nightly breeze seems almost perpetual to the tiny hill lifted up from the surrounding city here. Across Muspar'i, save for the occasional pocket of unceasing activity where flickering torches split the night below, all rests in contemplative slumber.</description>
<position x="280" y="760" z="0" />
<arc exit="east" move="east" destination="18" />
<arc exit="northwest" move="northwest" destination="20" />
</node>
<node id="20" name="Muspar'i, Street of Nobles">
<description>A tiny pond set into the cobbles of one yard and surrounded by reeds gives off the unmistakable scent of standing water. Minute fish swim languidly just beneath the surface, their larger cousins no doubt deigning to remain in the cooler depths below.</description>
<description>Faint light shimmers off of the tiny pond set here, its surface dyed an inky black by night, and reflects upward to throw flickering patterns on the surrounding stone. Small, expensively fragranced oil lamps, their wicks sheltered from nightly breezes by tiny panes of glass, strategically illuminate the languid water garden.</description>
<position x="240" y="720" z="0" />
<arc exit="north" move="north" destination="21" />
<arc exit="southeast" move="southeast" destination="19" />
</node>
<node id="21" name="Muspar'i, Street of Nobles">
<description>A long veranda, curtained with weighty crimson silk embroidered heavily along its length with racing geometric designs, extends along the length of one luxurious manor here. A chiseled rail of white stone parallels it, as if trying to ward off the property it guards from the surrounding city.</description>
<description>A passing breeze occasionally stirs the heavy curtains bordering a long veranda here, bravely lifting and parting the hem of the heavy silk. A soft glow from beyond the curtain, escaping in shards of light when the fabric is disturbed, indicates that its owners have not yet retired to sleep, but no sounds further betray their activities.</description>
<position x="240" y="680" z="0" />
<arc exit="east" move="east" destination="22" />
<arc exit="south" move="south" destination="20" />
</node>
<node id="22" name="Muspar'i, South King's Passage">
<description>Pale blue tile, the color of the gentle waves of a southern lagoon, pave the road that flows from the Street of Nobles, past the Street of Instrument Makers and on to the entertainments in Heketha Square. The South King's Passage allows the well-off to avoid the bustling crowds of the mercantile streets.</description>
<position x="280" y="680" z="0" />
<arc exit="north" move="north" destination="26" />
<arc exit="east" move="east" destination="23" />
<arc exit="west" move="west" destination="21" />
</node>
<node id="23" name="Muspar'i, Street of Instrument Makers">
<description>Bright glissandos emanate occasionally from the well-traveled door of the string shop nestled here in the center of the Instrument Makers. From further back in the shop, one can periodically catch the twang of a less healthy sound as an aspiring sitarist takes lessons from Dhralduum Lohogi'hhskapo, Muspar'i's premiere instrumental Bard.</description>
<description>Knowing better than to disrupt the nightly peace of the streets by allowing patrons to test their wares, the shopkeepers along this row tacitly maintain the quietude of the evening, speaking softly to the rare customer travelling the street by darkness.</description>
<position x="320" y="680" z="0" />
<arc exit="east" move="east" destination="65" />
<arc exit="southeast" move="southeast" destination="24" />
<arc exit="west" move="west" destination="22" />
<arc exit="northwest" move="northwest" destination="26" />
<arc exit="go" move="go instrument shop" destination="311" />
<arc exit="go" move="go musical storefront" destination="312" />
</node>
<node id="24" name="Muspar'i, Street of Instrument Makers">
<description>The rambling music fluting continuously from a nearby shop could not quite be called a cacophony, but comes perilously close. The nasal tones of a double-reeded yarghul combine with the elegant rise and fall of the shaku, and, surprising amidst the more sophisticated instruments, the simple shepherd's minjayrah.</description>
<description>As if in defiance to the ever-present music flowing along this street by day, the night keeps an iron reign here, muffling all but the occasional soothing note of a single low-pitched shaku. Played reverently and quietly, it is barely audible from beyond a thick wooden door.</description>
<position x="360" y="720" z="0" />
<arc exit="southeast" move="southeast" destination="16" />
<arc exit="northwest" move="northwest" destination="23" />
<arc exit="go" move="go small building" destination="313" />
</node>
<node id="25" name="Muspar'i, Street of Alchemists">
<description>The street narrows to little more than an alley with ramshackle buildings stacking up in a crazed pattern of construction. Stone fronts rise next to stucco and wood, with no regard to aesthetics whatsoever, built instead on whatever was the least expensive and most readily available material. Equally odd scents drift up and down the street to irritate the nose and eyes, an unavoidable side effect of the alchemical profession.</description>
<position x="560" y="920" z="0" />
<arc exit="north" move="north" destination="11" />
<arc exit="east" move="east" destination="27" />
<arc exit="northwest" move="northwest" destination="16" />
<arc exit="go" move="go foul-smelling store" destination="322" />
<arc exit="go" move="go stone shop" destination="323" />
</node>
<node id="26" name="Muspar'i, Street of Instrument Makers">
<description>Bearing southeast from S'zella's Square, the Street of Instrument Makers bears an air of quiet dignity. Occasional music, rising faintly in brief experimental riffs, filters onto the streets from nearby shops.</description>
<description>Darkness enshrouds the stretch of cobble bearing southeast from S'zella's Square, now quiet under the dampening hush of night. Here and there a soft yellow light breaks the uniform blanket of greyness as an industrious shopkeeper works well into the night.</description>
<position x="280" y="640" z="0" />
<arc exit="north" move="north" destination="59" />
<arc exit="east" move="east" destination="61" />
<arc exit="southeast" move="southeast" destination="23" />
<arc exit="south" move="south" destination="22" />
<arc exit="go" move="go low-roofed building" destination="309" />
<arc exit="go" move="go bright shop" destination="310" />
</node>
<node id="27" name="Muspar'i, Street of Alchemists">
<description>Old wooden beams reach across the street overhead, giving the impression the buildings on either side are holding each other up. The poles are liberally strung with herbs and less identifiable items drying in the open air, making their true purpose apparent. Most of the figures passing along the way take no notice of the strange gaudy sight of the poles, their own robes carrying the odd stains that mark them as practicing alchemists.</description>
<position x="620" y="920" z="0" />
<arc exit="east" move="east" destination="28" />
<arc exit="west" move="west" destination="25" />
<arc exit="go" move="go glass building" destination="324" />
</node>
<node id="28" name="Muspar'i, Street of Alchemists">
<description>The narrow street pulls back ever so slightly to allow enough room for the traffic to flow around a statue that has been given the place of honor in the middle of intersection. Robed figures stride purposefully through the street, intent on their tasks for the day. Unusual and occasionally caustic odors linger in the air, drifting out of the workshops and storefronts of the many practitioners that call this street home.</description>
<position x="660" y="920" z="0" />
<arc exit="north" move="north" destination="5" />
<arc exit="east" move="east" destination="29" />
<arc exit="west" move="west" destination="27" />
<arc exit="go" move="go narrow building" destination="325" />
<arc exit="go" move="go sandstone entryway" destination="326" />
</node>
<node id="29" name="Muspar'i, Street of Alchemists">
<description>The narrow street snakes along between the buildings that lean far in over the way, lending a feeling of claustrophobia to the lane. Small bundles of both familiar and exotic herbs sit behind glass windows in the many storefronts, next to cryptically labeled ceramic pots. Strange aromas that tickle and tingle the senses waft out from doorways and linger throughout the street.</description>
<position x="700" y="920" z="0" />
<arc exit="east" move="east" destination="30" />
<arc exit="west" move="west" destination="28" />
<arc exit="go" move="go tiny building" destination="328" />
<arc exit="go" move="go shabby storefront" destination="329" />
</node>
<node id="30" name="Muspar'i, Street of Alchemists">
<description>The way ends in a small dim square that the buildings overshadow so far as to give the impression of a man-made cave and the sky is little more than a patch of daylight high above. With no breeze, the still air of the dead end seems to diminish the distinct odors of the street to a dull mustiness. Lacking through traffic the end of the street is rather quiet, with only the occasional pedestrian moving directly towards their destination.</description>
<description>The way ends in a small dim square that the buildings overshadow so far as to give the impression of a man-made cave and the sky is little more than a dark patch of starlight high above. With no breeze, the still air of the dead end seems to diminish the distinct odors of the street to a dull mustiness. By night, traffic at the end of the street is almost nonexistent, with only the rare shopkeeper heading home after a long day.</description>
<position x="740" y="920" z="0" />
<arc exit="west" move="west" destination="29" />
<arc exit="go" move="go tilted storefront" destination="330" />
</node>
<node id="31" name="Muspar'i, Sanyrsen's Square">
<description>Branching off of Tuul Yamshuk Staho, this square is home to the Royal Library of the city, where all manner of scholars eventually make an appearance, congregating to exchange ideas and postulate on the latest theories. Standing in the center is a marble statue of a robed figure, a look of fierce determination on his face, as if he alone will guard the way to the riches beyond. At the base of the statue is a large mosaic, the sandstone tiles dyed a myriad of colors.</description>
<description>Wrapped in the tranquil embrace of night, an overwhelming quiet has descended upon the square. Light emanates from the central statue, casting a soft, bluish glow over the now darkened sandstone tiles that encircle its base.</description>
<position x="640" y="660" z="0" />
<arc exit="north" move="north" destination="34" />
<arc exit="east" move="east" destination="32" />
<arc exit="southwest" move="southwest" destination="1" />
</node>
<node id="32" name="Muspar'i, Sanyrsen's Square">
<description>Tiered marble benches occupy a large portion of the square here, arranged in a half circle around an open expanse of dyed sandstone tiles that fan out around the base of the central statue. Palm trees interspersed among them cast their long shadows downward over those who have gathered beneath, offering a bit of respite from the heat of the sun.</description>
<description>Tiered marble benches occupy a large portion of the square here, arranged in a half circle around an open expanse of darkened sandstone tiles. Nearby, the central statue gives off a soft glow, bathing the area in a bluish light.</description>
<position x="680" y="660" z="0" />
<arc exit="north" move="north" destination="33" />
<arc exit="west" move="west" destination="31" />
</node>
<node id="33" name="Muspar'i, Sanyrsen's Square">
<description>Shadows cast by the Royal Library looming nearby stretch across the dyed sandstone tiles, blanketing this section of the square in perpetual shade. Standing in the center is a marble statue, its back facing the chiseled granite steps that lead up toward the ornately carved double doors which beckon all to enter within.</description>
<description>Soft light from the central statue casts a bluish glow over this portion of the square, illuminating the darkened sandstone tiles. Chiseled granite steps lead up towards the ornately carved doors of the Royal Library, beckoning all to enter within.</description>
<position x="680" y="620" z="0" />
<arc exit="south" move="south" destination="32" />
<arc exit="west" move="west" destination="34" />
<arc exit="go" move="go double doors" destination="295" />
</node>
<node id="34" name="Muspar'i, Sanyrsen's Square">
<description>Several elegantly carved marble benches rest beneath some palm trees at the edge of the square, providing a spot for weary travellers to stop and rest, or for one of the library scholars to sit with a book in quiet contemplation. Sandstone tiles fan out before the base of the central statue, arranged into an intricate mosaic.</description>
<description>Light from the central statue casts its soft bluish glow over this portion of the square where sandstone tiles have been arranged in an intricate mosaic. Several elegantly carved marble benches rest nearby, sitting solemnly beneath the canopy of some palm trees.</description>
<position x="640" y="620" z="0" />
<arc exit="north" move="north" destination="35" />
<arc exit="east" move="east" destination="33" />
<arc exit="south" move="south" destination="31" />
<arc exit="go" move="go blackened gate" destination="281" />
</node>
<node id="35" name="Muspar'i, Street of Scribes">
<description>A narrow street branches off here from the expansive Square of Sanyrsen. The elegant arches of the royal academy and the imposing towers of the Warrior Mage Guildhall, the square's major landmarks, are easily visible here, looming over the small buildings crowded in along this street. The stores here are all well kept and decked in fineries not often seen on the poorer merchant streets, suggesting that the shopkeeps here cater to a wealthier clientele.</description>
<position x="640" y="580" z="0" />
<arc exit="north" move="north" destination="36" />
<arc exit="south" move="south" destination="34" />
</node>
<node id="36" name="Muspar'i, Street of Scribes">
<description>In the midst of the narrow Street of Scribes stands a large silver obelisk, serving as an island that the crowd, bustling from shop to shop, must flow around. Signs of scrolls, inkpots, and tomes hang in the windows of the shops bundled along the street.</description>
<position x="640" y="540" z="0" />
<arc exit="south" move="south" destination="35" />
<arc exit="northwest" move="northwest" destination="37" />
</node>
<node id="37" name="Muspar'i, Street of Scribes">
<description>The Street of Scribes ends in a small cul-de-sac, where a wooden bench, the perfect comfort for errant readers, is set beside a stunning golden monument in the center of the circle. Beyond the street's buildings, all huddled close together, the massive temples of the city blot out the northern horizon.</description>
<position x="600" y="500" z="0" />
<arc exit="southeast" move="southeast" destination="36" />
<arc exit="go" move="go small shop" destination="280" />
</node>
<node id="38" name="Muspar'i, Tuul Yamshuk Staho">
<description>A small plaza forms here at the elbow of the staho where two other streets feed into it, centering upon a rather extravagant fountain. Converging traffic from the multiple ways melds together in a colorful and very noisy dance as people try to find their way to their destination. The tall facade of the city bank rises behind a line of palms to a cobalt blue tile roof, dominating the north side of the plaza, broken only by its heavy wooden gate.</description>
<position x="440" y="540" z="0" />
<arc exit="northeast" move="northeast" destination="39" />
<arc exit="southeast" move="southeast" destination="2" />
<arc exit="west" move="west" destination="49" />
<arc exit="northwest" move="northwest" destination="48" />
<arc exit="go" move="go wooden gate" destination="232" />
<arc exit="go" move="go discreet curtain" destination="368" />
</node>
<node id="39" name="Muspar'i, Street of Potters">
<description>The gentle sound of splashing water drifts in from the southwest, a melodic counterpoint to the soft sounds of people drifting along the street. Whitewashed buildings and small shops rise up on either side, each decorated with mosaics of glazed tile in soothing sea colors of green and blue. Small torches repose in earthenware holders against the coming of night.</description>
<description>The gentle sound of splashing water drifts in from the southwest, a melodic counterpoint to the hushed sounds of people drifting along the street. Small torches repose in earthenware holders, casting elongated shafts of light up the sides of whitewashed buildings and small shops decorated with glazed tile mosaics.</description>
<position x="520" y="460" z="0" />
<arc exit="northeast" move="northeast" destination="40" />
<arc exit="southwest" move="southwest" destination="38" />
<arc exit="northwest" move="northwest" destination="47" />
<arc exit="go" move="go small shop" destination="172" />
</node>
<node id="40" name="Muspar'i, Street of Potters">
<description>Tawny sandstone structures line the street, their rounded corners and irregular outlines vaguely resembling great cats snoozing in the enervating heat of day. Glimpses of white and green are visible to the east, and groups of people wander the streets in quiet conversation, some pausing to glance through a hexagonal window set into the facade of one small shop.</description>
<description>Tawny sandstone structures line the street, their rounded corners and irregular outlines vaguely resembling great cats huddled sleepily together against the chill desert night. Set into the facade of one small shop is a hexagonal window, giving glimpses of the wares within.</description>
<position x="560" y="420" z="0" />
<arc exit="northeast" move="northeast" destination="41" />
<arc exit="east" move="east" destination="43" />
<arc exit="southwest" move="southwest" destination="39" />
<arc exit="go" move="go small shop" destination="171" />
</node>
<node id="41" name="Muspar'i, Street of Potters">
<description>The buildings arch out over the street from both sides, providing a deeply shaded spot to rest for a moment away from the heat of the day. Unobtrusively tucked into the shadows is a narrow doorway, set flush with the sandstone walls.</description>
<description>The buildings arch out over the street from both sides, obscuring the sky and blocking most of the ambient light. Barely visible within the darkness is a narrow doorway, set flush with the sandstone walls.</description>
<position x="600" y="380" z="0" />
<arc exit="northeast" move="northeast" destination="42" />
<arc exit="southwest" move="southwest" destination="40" />
<arc exit="go" move="go tiny shop" destination="170" />
<arc exit="go" move="go narrow doorway" destination="366" />
</node>
<node id="42" name="Muspar'i, Street of Potters">
<description>The street broadens slightly at a terminus of variegated sandstone structures accented with pieces of glazed tile and fronted by smoothly curving clay jugs spilling over with hardy green vines. Doors and arches punctuate the linked facades at intervals, giving passage into the various shops open for business in this quiet, drowsy part of the city.</description>
<position x="640" y="340" z="0" />
<arc exit="southwest" move="southwest" destination="41" />
<arc exit="go" move="go small shop" destination="169" />
<arc exit="east" move="east" destination="484" />
</node>
<node id="43" name="Muspar'i, Street of Cloth Weavers">
<description>The line of stalls drops away here to make way for a set of tiny shops, none of which save one -- a snugly placed two-story building with whitewashed walls and a slanting tile roof -- display any outstanding signature. Sparing greenery, carefully pruned, nestles between the shops, bringing an occasional flare of color to the demure, sophisticated storefronts.</description>
<description>Night drapes the elegant storefronts and carefully tended paths here in a shroud of shadow. Neighboring shopkeepers, their low-roofed buildings lit by candles from within, work into the night, but the only light visible in the larger central shop rests on the second story, where the proprietess makes her home.</description>
<position x="640" y="420" z="0" />
<arc exit="northeast" move="northeast" destination="44" />
<arc exit="southwest" move="southwest" destination="46" />
<arc exit="west" move="west" destination="40" />
<arc exit="go" move="go decorative storefront" destination="160" />
<arc exit="go" move="go small building" destination="161" />
<arc exit="go" move="go tiny shop" destination="162" />
<arc exit="go" move="go small shop" destination="40" />
</node>
<node id="44" name="Muspar'i, Street of Cloth Weavers">
<description>Stalls continue down the busy street, but those offering the occasional ribbon or trinket afoot have greatly decreased in number. The stalls themselves, occasionally curtained with a more expensive cloth, carry more pride in their demeanor. Proprietors bow more deeply, and if their gestures lack the polish of nobility, they make a brave and often effective attempt at mimicking it.</description>
<description>A quiet air of commerce, aided by the brightness of the torches along this walk, defies the great infuscation of night. While darkness enshrouds the various stalls of vendors here, candlelight from beyond colorful draperies indicates that many still remain open for business.</description>
<position x="680" y="380" z="0" />
<arc exit="northeast" move="northeast" destination="45" />
<arc exit="east" move="east" destination="10" />
<arc exit="southwest" move="southwest" destination="43" />
<arc exit="go" move="go curtained shop" destination="157" />
<arc exit="go" move="go small building" destination="158" />
<arc exit="go" move="go clothing store" destination="159" />
</node>
<node id="45" name="Muspar'i, Street of Cloth Weavers">
<description>Here at the edge of the Street of Cloth Weavers, those not so accomplished in the trade ply their wares from trays and an occasional stall. The poorer denizens of Muspar'i, rarely bothering to penetrate further down the row, flock here in hopes of snatching up the inexpensive castoffs of the more opulent districts catered to by the shops further to the southwest.</description>
<description>Darkness muffles this normally bustling avenue in a cloak of subdued neutrality. While the occasional hopeful crier still plies his wares by torchlight, most have retreated to their pallets, wherever those meager dwellings might be.</description>
<position x="720" y="340" z="0" />
<arc exit="southwest" move="southwest" destination="44" />
<arc exit="go" move="go receded storefront" destination="154" />
<arc exit="go" move="go low shop" destination="155" />
<arc exit="go" move="go clay building" destination="156" />
<arc exit="west" move="west" destination="484" />
</node>
<node id="46" name="Muspar'i, Street of Cloth Weavers">
<description>Nestled deep into the Street of Cloth Weavers is the Naarti'hhs'naartin -- the jewel of jewels, the renowned dwelling place and mastercraft shop of Malkhhan t'nar'Daarni. Set a fashionable distance away from the bustle of the street, this cul de sac holds the three-storied, triple-winged building snugly beneath the shade of rare and carefully tended uuryvhh trees.</description>
<description>The folded fronds of the uuryvhh trees overhead cast eerie, knife-like shadows on the ground far below, scattering the Naarti'hhs'naartin with its towering splendor in a crosshatch of varying shades of grey. The building is quiet now, but a soft flush of activity from deep within indicates that this place rarely closes entirely.</description>
<position x="600" y="460" z="0" />
<arc exit="northeast" move="northeast" destination="43" />
<arc exit="go" move="go green door" destination="163" />
<arc exit="go" move="go obscured shop" destination="164" />
<arc exit="go" move="go grey building" destination="165" />
</node>
<node id="47" name="Muspar'i, Street of Priests">
<description>Only a few ochre-painted doors open from the whitewashed walls into the quiet avenue, and they look little used. A heavy bronze censer stands in the center of the intersection, incense lingering about the dull metal in twisting smoky trails. The dull industrial clank of metal on metal sounds from somewhere to the southwest, anchoring the Street of Priests into the material world.</description>
<position x="440" y="380" z="0" />
<arc exit="north" move="north" destination="67" />
<arc exit="southeast" move="southeast" destination="39" />
<arc exit="southwest" move="southwest" destination="48" />
</node>
<node id="48" name="Muspar'i, Street of Metalsmiths">
<description>Graceful white buildings with soft, fluid lines mark the eastern end of the Street of Metalsmiths. Lush green vines bearing vivid, multicolored blossoms drape over the ornate railings of rooftop terraces. Framed within the fragrant rainbow profusion, doors painted shades of blue give ingress to the bladesmiths and weaponsmiths who offer their wares here. From the southeast can be heard the gentle splashing of a fountain, nearly drowned out by the sound of clanging metal from the west.</description>
<description>Flickering flames in clear glass globes strung from the railings of rooftop terraces illuminate the eastern end of the Street of Metalsmiths. The sweet smell of blossoms perfumes the warm night air. Blue doors give ingress to the shops of bladesmiths and weaponsmiths who offer their wares in the graceful white buildings gleaming softly in the moonlight. From the southeast can be heard the gentle splashing of a fountain, nearly drowned out by the sound of clanging metal from the west.</description>
<position x="360" y="460" z="0" />
<arc exit="northeast" move="northeast" destination="47" />
<arc exit="southeast" move="southeast" destination="38" />
<arc exit="west" move="west" destination="51" />
<arc exit="go" move="go white building" destination="246" />
<arc exit="go" move="go dark forge" destination="247" />
<arc exit="go" move="go arched door" destination="248" />
</node>
<node id="49" name="Muspar'i, Tuul Yamshuk Staho">
<description>The wide, greyish-blue limestone arches of the city's caravansary line the north side of the street, its shady interiors sheltering the city's visiting merchants from the bustle and heat of the city. In the street, caravans jostle against one another in a near constant snarl of traffic. Traders and caravan drivers shout over the tops of animals in vain attempts to argue over rates or issue orders.</description>
<description>The wide, greyish-blue limestone arches of the city's caravansary line the north side of the street, its shady interiors sheltering the city's visiting merchants from the bustle and heat of the city. Known for its solid mass of traffic during the day, by night only a small stray dog noses through the quiet street.</description>
<position x="360" y="540" z="0" />
<arc exit="east" move="east" destination="38" />
<arc exit="west" move="west" destination="50" />
<arc exit="go" move="go city caravansary" destination="133" />
<arc exit="go" move="go wide arch" destination="271" />
</node>
<node id="50" name="Muspar'i, Tuul Yamshuk Staho">
<description>Whitewashed walls stretch eastward along the avenue, spotted by bright blue doors at irregular intervals along the way. A large inn occupies much of the southern side of the street, abutting a tall open arch leading further west to S'zella Square. The occasional caravan rattles through the arch and down the cobbled road, seeking an end to its long journey.</description>
<position x="320" y="540" z="0" />
<arc exit="north" move="north" destination="51" />
<arc exit="east" move="east" destination="49" />
<arc exit="go" move="go tall arch" destination="58" />
<arc exit="go" move="go large inn" destination="265" />
</node>
<node id="51" name="Muspar'i, Street of Metalsmiths">
<description>The resonant clang of metal being hammered into shape rings through the air through the open doors of nearby shops. Blasts of heat from the forges roll out of the flat-roofed white buildings and rise in transparent shimmers to meet the sky. Arranged in an extended geometric pattern, contrasting blocks of dark and light stone pave the ground. Flecks of natural crystal embedded in the pavement sparkle in the bright sunlight.</description>
<description>The resonant clang of metal being hammered into shape rings through the air through the open doors of nearby shops. Blasts of heat from the forges roll out of the flat-roofed white buildings and rise in transparent shimmers to meet the night sky. Arranged in an extended geometric pattern, contrasting blocks of dark and light stone pave the ground.</description>
<position x="320" y="460" z="0" />
<arc exit="east" move="east" destination="48" />
<arc exit="south" move="south" destination="50" />
<arc exit="west" move="west" destination="52" />
<arc exit="go" move="go sun forge" destination="249" />
<arc exit="go" move="go small shop" destination="250" />
</node>
<node id="52" name="Muspar'i, Street of Metalsmiths">
<description>Prosperous shoppers stroll along the patterned pavement in the welcome shade of white silken awnings draped over supporting poles. Beneath the awnings, potted plants thrive in the filtered sunlight, forming a fresh, green border for ivory buildings ornamented with raised arabesque designs. Colorful mosaic tiles set in kaleidoscopic grids frame doors painted in various shades of blue that lead into the various buildings that line the street.</description>
<description>Strung on silken cords between upright awning poles, clear blown glass globes hold twinkling flames that illuminate the patterned pavement. In the wavering shadows, potted plants form a fresh, green border outside ivory buildings ornamented with raised arabesque designs. Colorful mosaic tiles set in kaleidoscopic grids frame doors painted in various shades of blue that lead into the various buildings that line the street.</description>
<position x="280" y="460" z="0" />
<arc exit="east" move="east" destination="51" />
<arc exit="west" move="west" destination="53" />
<arc exit="go" move="go weapon shop" destination="251" />
<arc exit="go" move="go silversmith's shop" destination="252" />
</node>
<node id="53" name="Muspar'i, Street of Metalsmiths">
<description>Throngs of well-dressed shoppers promenade the exclusive district where North King's Passage, connecting Shorka's Square with the rest of the city, intersects the Street of Metalsmiths. Arranged in a geometric pattern that continues to the east and west, contrasting dark and light paving stones cover the ground. Crescent arches trimmed with narrow, inset bands of semi-precious stone open into creamy white buildings hung with white silk awnings that offer relief from the harshest rays of the sun.</description>
<description>Throngs of well-dressed shoppers promenade the exclusive shopping district where North King's Passage, connecting Shorka's Square with the rest of the city, intersects the Street of Metalsmiths. Arranged in a geometric pattern that continues to the east and west, contrasting dark and light paving stones cover the ground. Crescent arches trimmed with narrow, inset bands of semi-precious stone open into creamy white buildings hung with clear, blown glass lanterns alight with tiny, glimmering flames.</description>
<position x="240" y="460" z="0" />
<arc exit="northeast" move="northeast" destination="55" />
<arc exit="east" move="east" destination="52" />
<arc exit="southwest" move="southwest" destination="56" />
<arc exit="west" move="west" destination="54" />
<arc exit="go" move="go jewelry shop" destination="261" />
<arc exit="go" move="go shadowed storefront" destination="262" />
</node>
<node id="54" name="Muspar'i, Street of Metalsmiths">
<description>Encircling an oval reflecting pool that sparkles in the sunlight, elegant shops with columned arches line the cul-de-sac at the western end of the Street of Metalsmiths. The fragrance of roses perfumes the warm air, wafting from climbing rosebushes that ascend to second story balconies and bedeck the ornate railings with a profusion of glorious pink blooms.</description>
<description>Encircling an oval reflecting pool, elegant shops with columned arches line the cul-de-sac at the western end of the Street of Metalsmiths. The fragrance of roses perfumes the warm night air, wafting from climbing rosebushes that ascend to second story balconies and bedeck the ornate railings with a profusion of glorious pink blooms. Clear, blown glass lanterns strung on silken cords illuminate the area with hundreds of tiny, flickering lights.</description>
<position x="200" y="460" z="0" />
<arc exit="east" move="east" destination="53" />
<arc exit="go" move="go jewelry shop" destination="263" />
<arc exit="go" move="go small building" destination="264" />
</node>
<node id="55" name="Muspar'i, North King's Passage">
<description>Crimson tiles pave the street that connects the palace and other government buildings in Shorka's Square to the northwest with the center of public life, S'zella's Square, to the southeast. The tiles are worn to a paler rose color around the edges by time and weather, and by the feet of travelers making their way through the city.</description>
<position x="280" y="420" z="0" />
<arc exit="southwest" move="southwest" destination="53" />
<arc exit="northwest" move="northwest" destination="92" />
</node>
<node id="56" name="Muspar'i, North King's Passage">
<description>The southern stretch of the red-tile North King's Passage connects the Street of Metalworkers with S'zella's Square, one of Muspar'i's main gathering places. In olden days, the royal family would use this route to reach the square and address the populace.</description>
<position x="160" y="540" z="0" />
<arc exit="northeast" move="northeast" destination="53" />
<arc exit="east" move="east" destination="57" />
</node>
<node id="57" name="Muspar'i, S'zella's Square" color="#FF0000">
<description>To the west lies the blood red North King's Passage, which runs from S'zella's Square directly to Shorka's Square and the palace, allowing the king to make his ceremonial trips to this gathering place. A large statue of S'zella looks out over the square from a bronze perch, and rows of benches huddle around the famed poet.</description>
<position x="240" y="540" z="0" />
<arc exit="east" move="east" destination="58" />
<arc exit="south" move="south" destination="60" />
<arc exit="west" move="west" destination="56" />
</node>
<node id="58" name="Muspar'i, S'zella's Square" color="#FF0000">
<description>A few benches and enthusiastic food vendors fill this square, which often serves as a gathering spot for the people of the city. To the east, the great boulevard of the Tuul Yamshuk Staho provides for every need of the city's newcomers and visitors.</description>
<position x="280" y="540" z="0" />
<arc exit="east" move="east" destination="50" />
<arc exit="south" move="south" destination="59" />
<arc exit="west" move="west" destination="57" />
</node>
<node id="59" name="Muspar'i, S'zella's Square" color="#FF0000">
<description>Benches fill the square named after famed poet and musician S'zella, who likely would be pleased that his square so closely borders the Street of Instrument Makers. The melodic sounds of that road add a pleasing touch to the gatherings held here.</description>
<position x="280" y="580" z="0" />
<arc exit="north" move="north" destination="58" />
<arc exit="south" move="south" destination="26" />
<arc exit="west" move="west" destination="60" />
</node>
<node id="60" name="Muspar'i, S'zella's Square" color="#FF0000">
<description>Rows and rows of metal benches, crafted in the city's own forges, fill this square. As much a public gathering place as the boisterous Street of Performers, S'zella's Square is packed with eager food vendors and their exotic delicacies.</description>
<position x="240" y="580" z="0" />
<arc exit="north" move="north" destination="57" />
<arc exit="east" move="east" destination="59" />
</node>
<node id="61" name="Muspar'i, South King's Passage">
<description>The blue tile of South King's Passage connects the Street of Instrument Makers here with the Heketha Square. The street is mostly ceremonial, used by the king and other nobles when they wish to awe the less fortunate before a night of celebration in the theater.</description>
<position x="320" y="640" z="0" />
<arc exit="east" move="east" destination="62" />
<arc exit="west" move="west" destination="26" />
</node>
<node id="62" name="Muspar'i, Heketha Square">
<description>Joyous sounds, like those of a lively carnival, parade into the Heketha Square from the north, where the Street of Performers merges with the square. Singers, storytellers, and dancers of all ilk keep the masses entertained there, while a more sophisticated crowd finds its enjoyment from the theater dominating the square.</description>
<position x="360" y="640" z="0" />
<arc exit="north" move="north" destination="64" />
<arc exit="east" move="east" destination="63" />
<arc exit="south" move="south" destination="65" />
<arc exit="west" move="west" destination="61" />
</node>
<node id="63" name="Muspar'i, Heketha Square">
<description>The Bard's Guild takes up a large portion of Heketha Square's corner here, facing off with the theater on the other side of the square. An endless promenade of performers traverses the short route between the guildhall and the rambunctious Street of Performers eastward.</description>
<position x="400" y="640" z="0" />
<arc exit="east" move="east" destination="14" />
<arc exit="south" move="south" destination="66" />
<arc exit="west" move="west" destination="62" />
<arc exit="go" move="go bards' guild" destination="297" />
</node>
<node id="64" name="Muspar'i, Street of Performers">
<description>Each performer that passes reaches up to touch the outstretched carved hand of a magnificent statue that dominates the street. Having paid homage to the noble S'Kra depicted, they continue on their way, returning their attentions to the crowds that gather to watch the never-ending sideshows. A display of paintings are sheltered under the awning of a nearby building. The budding artist hovers protectively in front of the oils as he hawks his greatest works.</description>
<position x="360" y="580" z="0" />
<arc exit="east" move="east" destination="15" />
<arc exit="south" move="south" destination="62" />
</node>
<node id="65" name="Muspar'i, Heketha Square">
<description>As a stark contrast to the ever-present sounds of celebration coming from the northern parts of the square, where it intersects with the Street of Performers, a more sedate sound flits through this corner. The Street of Instrument Makers angles off to the west, stretching into the distance.</description>
<position x="360" y="680" z="0" />
<arc exit="north" move="north" destination="62" />
<arc exit="east" move="east" destination="66" />
<arc exit="west" move="west" destination="23" />
</node>
<node id="66" name="Muspar'i, Heketha Square">
<description>The arching entryway to the Heketha Theater stands at this part of the square, where it serves the wealthier citizens of the city with its high-class entertainment. The building rises above the blue-tile street like the cresting wave that gives it its name.</description>
<position x="400" y="680" z="0" />
<arc exit="north" move="north" destination="63" />
<arc exit="west" move="west" destination="65" />
<arc exit="go" move="go heketha theater" destination="299" />
</node>
<node id="67" name="Muspar'i, Street of Priests">
<description>Potted plants surround the entrance to a quaint shop tucked beneath a silken green and gold awning propped up by a pair of cedar poles. Priests debate the finer point of theology in low but audible tones as they pass and young acolytes run along the road to their lessons for the day. A fragrance of incense drifts through the way, carried along by the warm air.</description>
<description>Potted plants surround the entrance to a quaint shop tucked beneath a silken green and gold awning propped up by a pair of cedar poles. The chant of evening prayers sounds out from behind one of the stuccoed walls of the lane. A fragrance of incense drifts through the way, carried along by the warm air.</description>
<position x="440" y="340" z="0" />
<arc exit="north" move="north" destination="68" />
<arc exit="south" move="south" destination="47" />
<arc exit="go" move="go quaint shop" destination="480" />
</node>
<node id="68" name="Muspar'i, Street of Priests" note="Water Fountain">
<description>Cowled monks and hooded priests stride purposefully through the intersection, traveling between the temples and the guildhall to the north. From somewhere nearby can be heard the soft chorus of reverent voices intoning hymns. A tall building, its stucco aged to the color of ivory by long exposure to the desert sun, stands looming over the crossroads. The center of attention upon the cobbled street is reserved for an exquisite fountain in the middle of the way.</description>
<position x="440" y="300" z="0" />
<arc exit="north" move="north" destination="71" />
<arc exit="east" move="east" destination="69" />
<arc exit="south" move="south" destination="67" />
<arc exit="west" move="west" destination="70" />
</node>
<node id="69" name="Muspar'i, Sh'kial's Square">
<description>A low, rippling wall surrounds the great Dragon Temple, rising and falling in coils etched with rambling geometric patterns. Here and there an elegant eth'ral'khh glyph marks the stone -- the carver's signature, cleverly hidden amongst the coils.</description>
<description>Sputtering torches light the low wall that marks the boundaries of the Dragon Temple. Burning with a torpid red light, they lend a coppery cast to their golden surroundings, and toss shifting shadows to the path below, occasionally tripping up the feet of an incautious traveller.</description>
<position x="480" y="300" z="0" />
<arc exit="east" move="east" destination="72" />
<arc exit="south" move="south" destination="88" />
<arc exit="west" move="west" destination="68" />
</node>
<node id="70" name="Muspar'i, Hav'roth's Square">
<description>Irregular grey slate blocks pave the empty square, forming a dull counterpoint to the grand majesty of the temple that rises suddenly from the ground. A stone wall surrounds the temple grounds, sharply dividing the bare stone of the square from the sacred gardens within. The destination of many a pilgrim, well-worn marble steps lead up into the famed Temple of Hav'roth.</description>
<position x="400" y="300" z="0" />
<arc exit="north" move="north" destination="89" />
<arc exit="east" move="east" destination="68" />
<arc exit="west" move="west" destination="91" />
<arc exit="go" move="go marble steps" destination="173" />
</node>
<node id="71" name="Muspar'i, Street of Priests">
<description>The street slopes down to the heavy sandstone pile of the Cleric Guildhall at the end of the way, with its doors and tiled roofs the same pale red color as the dull stucco walls of the buildings on either side of the road. A bizarre variety of statues and colorful icons reside within a plethora of niches carved from between the pillars at the front of the guildhall. Out of the way of passing strollers, an old S'Kra priest sits upon a bench, napping the day away.</description>
<description>The street slopes down to the heavy sandstone pile of the Cleric Guildhall at the end of the way, with its doors and tiled roofs of the same pale red color as the dull stucco walls of the buildings on either side of the road. A bizarre variety of statues and colorful icons reside within a plethora of niches carved from between the pillars at the front of the guildhall. Bats occasionally swoop down between the buildings to snag their evening meals.</description>
<position x="440" y="260" z="0" />
<arc exit="south" move="south" destination="68" />
<arc exit="go" move="go cleric guildhall" destination="472" />
</node>
<node id="72" name="Muspar'i, Sh'kial's Square">
<description>The entrance to Sh'kial's Square is marked by a tall wrought-iron gate. Fountaining up to either side are a pair of leafy potted plants, shaded from the full advance of the sun by a pair of unassuming stone overhangs projecting from the gate supports.</description>
<description>Night deepens the shadows cascading down from the stone overhangs projecting from the supports of the tall gate that marks the entrance to Sh'Kial's Square. Darkness is all that can be seen in the shallow recesses below them, for the torches that illuminate the gate itself fail to cast their light on the places below.</description>
<position x="520" y="300" z="0" />
<arc exit="northeast" move="northeast" destination="73" />
<arc exit="south" move="south" destination="87" />
<arc exit="west" move="west" destination="69" />
</node>
<node id="73" name="Muspar'i, North Wall Road">
<description>Plain, stone buildings crowd the narrow and sand splattered street. The thick wall of the desert city casts its weight upon the road, while the denizens scurry about their tasks under the watchful eye of a giant.</description>
<position x="580" y="240" z="0" />
<arc exit="southwest" move="southwest" destination="72" />
<arc exit="west" move="west" destination="74" />
<arc exit="go" move="go sandstone building" destination="201" />
</node>
<node id="74" name="Muspar'i, North Wall Road">
<description>Sounds of clicking and rustling emerge from the city's outskirts as the infinite sands of the desert batter against the massive wall looming above. The thin, snakelike trail is heavily occupied by homes and buildings pressed closely together.</description>
<position x="500" y="240" z="0" />
<arc exit="east" move="east" destination="73" />
<arc exit="west" move="west" destination="75" />
</node>
<node id="75" name="Muspar'i, North Wall Road">
<description>Above the thickly packed residential buildings wound along the street, the impressive heights of the two temples and the palace can be discerned by a watchful eye. Far-off sights on the other side of the street are obscured by the looming bulk of the wall.</description>
<position x="460" y="240" z="0" />
<arc exit="east" move="east" destination="74" />
<arc exit="northwest" move="northwest" destination="76" />
</node>
<node id="76" name="Muspar'i, North Wall Road">
<description>The roadway, winding through a tight corridor consisting of packed buildings and the soaring wall, begins a slight elevation to the west, while the ground further east is still flat and level. The dust and sand along the street is of a somewhat heavy concentration here.</description>
<position x="440" y="220" z="0" />
<arc exit="southeast" move="southeast" destination="75" />
<arc exit="up" move="up" destination="77" />
</node>
<node id="77" name="Muspar'i, North Wall Road">
<description>Drab, stone buildings huddle tightly about the street like frightened children around a midnight campfire. The prodigious people of the city, wasting little time, rush to and fro the buildings and down the packed street.</description>
<position x="440" y="180" z="0" />
<arc exit="northwest" move="northwest" destination="78" />
<arc exit="down" move="down" destination="76" />
</node>
<node id="78" name="Muspar'i, North Wall Road">
<description>The road, flanked by the ever-present guardian that is the wall, steadily climbs up a large hill in the city's northwest sector. The higher the street ascends, the more sand one can find tossed about. Bland and nondescript buildings occupy the entire stretch.</description>
<position x="400" y="140" z="0" />
<arc exit="southeast" move="southeast" destination="77" />
<arc exit="up" move="up" destination="79" />
</node>
<node id="79" name="Muspar'i, North Wall Road">
<description>Along the side of the road, a small guardhouse clings to the scant portion of the wall reaching these heights on the hill. Red and black uniformed guards slow the flow of traffic here, barring most of the city's poor from proceeding to the lower, wealthier depths of the city.</description>
<position x="400" y="100" z="0" />
<arc exit="west" move="west" destination="80" />
<arc exit="down" move="down" destination="78" />
</node>
<node id="80" name="Muspar'i, North Wall Road">
<description>As the street climbs up the great hill, so the packed stone buildings housing many city residents climb also. The wall, on the other hand, built to avoid the hill, stays at the same height, contributing to the greater amount of eye-stinging sand at this level.</description>
<position x="360" y="100" z="0" />
<arc exit="east" move="east" destination="79" />
<arc exit="southwest" move="southwest" destination="81" />
<arc exit="west" move="west" destination="86" />
</node>
<node id="81" name="Muspar'i, Golden Heights">
<description>One winding alley tunnels under another, creating a squalid, enclosed thoroughfare between the North Wall Road and the maze of passages wending into the bowels of Golden Heights. A sour stench, redolent of unwashed bodies and decomposing refuse, hangs in the suffocating air. Despite the pitiful efforts of a soot-encrusted lantern, gloom overspreads the corridor. In the dim light, shadowed doorways blend almost seamlessly with the filthy walls in which they stand.</description>
<position x="320" y="140" z="0" />
<arc exit="northeast" move="northeast" destination="80" />
<arc exit="southeast" move="southeast" destination="84" />
<arc exit="south" move="south" destination="83" />
<arc exit="southwest" move="southwest" destination="82" />
</node>
<node id="82" name="Muspar'i, Golden Heights">
<description>Hot, dry wind blows over the rocky promontory, spraying endless clouds of abrasive sand over eroded hovels that lean away from the edge of the precipice in a miserable cluster. To the north, west and south, the cliff drops away sharply. Below, the vast, faceless expanse of the shimmering desert stretches to the horizon.</description>
<description>Hot, dry wind blows over the rocky promontory, spraying endless clouds of abrasive sand over eroded hovels that lean away from the edge of the precipice in a miserable cluster. To the north, west and south, the cliff drops away sharply into a vast sea of darkness.</description>
<position x="280" y="180" z="0" />
<arc exit="northeast" move="northeast" destination="81" />
<arc exit="east" move="east" destination="83" />
</node>
<node id="83" name="Muspar'i, Golden Heights" note="Golden Heights|Ushnish|pilgrim's badge|altar|shrine-2-05" color="#A6A3D9">
<description>Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff prohibits further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings left to bake in the merciless sun. One ancient stone construct, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.</description>
<description>Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff prohibits further progress to the south. One ancient stone construct stands apart at the edge of the precipice.</description>
<description>Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone construct, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.</description>
<description>Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. One ancient stone construct stands apart at the edge of the precipice.</description>
<position x="320" y="180" z="0" />
<arc exit="north" move="north" destination="81" />
<arc exit="northeast" move="northeast" destination="85" />
<arc exit="east" move="east" destination="84" />
<arc exit="west" move="west" destination="82" />
</node>
<node id="84" name="Muspar'i, Golden Heights">
<description>Perched high on the rocky hillside, windowless houses huddle together as if seeking protection from the elements, while far below, the city spreads out like a pool of glittering gems spilled onto the desert. A tattered fabric awning, ripped from its moorings by the relentless winds, flaps uselessly against the sun-bleached wall of one house. Wind-sculpted drifts of sand spill across the twisted alleyway, their forms endlessly changing at the whim of the breeze.</description>
<description>Perched high on the rocky hillside, windowless houses huddle together as if seeking protection from the elements, while far below, the lights of the city sparkle like a pool of starlight spilled onto the desert. A tattered fabric awning, ripped from its moorings by the relentless winds, flaps listlessly in the sultry night breeze. Shadows spill across the twisted alleyway, concealing its secrets within a shifting cloak of darkness.</description>
<position x="360" y="180" z="0" />
<arc exit="north" move="north" destination="85" />
<arc exit="west" move="west" destination="83" />
<arc exit="northwest" move="northwest" destination="81" />
</node>
<node id="85" name="Muspar'i, Golden Heights">
<description>Curving away from the North Wall Road, a narrow byway slinks between crowds of shuttered buildings. Overhead, a dingy awning stretched over keyhole arches straddling the alley provides escape from the harsh sun. Holes poked through the fabric allow shafts of sunlight to pierce the gloom at irregular intervals. Despite the shade, the air is hot and oppressive, each sweltering breeze tainted with the mingled odors of exotic spices, rotting garbage and decay.</description>
<description>Curving away from the North Wall Road, a dark, narrow byway slinks between crowds of shuttered buildings. A guttering lantern casts strange, shifting patterns of light and shadow onto the surrounding walls and the dingy awning stretched overhead. Even at night the air is hot and oppressive, each sweltering breeze tainted with the mingled odors of exotic spices, rotting garbage and decay.</description>
<position x="360" y="140" z="0" />
<arc exit="south" move="south" destination="84" />
<arc exit="southwest" move="southwest" destination="83" />
<arc exit="northwest" move="northwest" destination="86" />
</node>
<node id="86" name="Muspar'i, North Wall Road">
<description>Narrow alleyways spike through the crowded street like the quills of a dyrachis. The road, filled with high stone buildings and tiny homes, clings desperately to the hillside, vainly clawing toward the wall for protection. The wall, however, failing to reach these heights, offers no safety from the buffeting sands of the Golden Heights.</description>
<position x="320" y="100" z="0" />
<arc exit="east" move="east" destination="80" />
<arc exit="southeast" move="southeast" destination="85" />
<arc exit="go" move="go apartment building" destination="202" />
<arc exit="go" move="go broken door" destination="202" />
</node>
<node id="87" name="Muspar'i, Sh'kial's Square">
<description>Two great golden dragons, one with a foreleg raised as if in judgement over a petitioner, the other rearing up in protection over those who stand before it, mark the break in the long golden-coiled fence surrounding the Dragon Temple. Beyond the tall wrought-iron fence between them, glimpses of the temple itself can just barely be seen.</description>
<description>Bright torches illuminate the gold statuary and proud engraving surrounding the great Temple Gates. Seeming even more foreboding than they do by daylight, the two guardian dragons gleam fitfully in the flickering light of the fires around them, their golden scales rippling as if alive.</description>
<position x="520" y="340" z="0" />
<arc exit="north" move="north" destination="72" />
<arc exit="west" move="west" destination="88" />
<arc exit="go" move="go temple gates" destination="188" />
</node>
<node id="88" name="Muspar'i, Sh'kial's Square">
<description>The low wall continues around a sharp corner, its golden coils lifting and angling away to the east. It glitters faintly in the light of the sun, unlit torches placed at even spans along its length. The Street of Potters can be seen stretching away to the south, though the Square has no access to it.</description>
<description>Torches spaced along the length of the glittering golden wall cast a ruddy light along the temple path. Dancing fitfully in the night air, they drape playful, ever-moving shadows across the intricate patterns of the dragon's-coil wall.</description>
<position x="480" y="340" z="0" />
<arc exit="north" move="north" destination="69" />
<arc exit="east" move="east" destination="87" />
</node>
<node id="89" name="Muspar'i, Hav'roth's Square">
<description>The tall sandstone mass of the Cleric's Guildhall peeks over the tops of the buildings to the east, but no path appears to lead to it from here. The gleaming gold sheathed domes of the temple lifts up, standing out from its dreary surroundings. Apparently by some unspoken law, no building has a door opening onto the grey flagstone square, lending it a sense of strange loneliness.</description>
<position x="400" y="200" z="0" />
<arc exit="south" move="south" destination="70" />
<arc exit="west" move="west" destination="90" />
</node>
<node id="90" name="Muspar'i, Hav'roth's Square">
<description>Opposite the splendor of the Great Temple of Hav'roth is a less than glamorous view of the hill known as Golden Heights. In an unwelcome accompaniment to the view is the horrid odor that the breeze will bring when the wind comes down off of the infamous bluff. Birds land upon the grey flagstone of the square to forage for whatever tidbits they can find, but seldom stay long on the barren surface.</description>
<position x="300" y="200" z="0" />
<arc exit="east" move="east" destination="89" />
<arc exit="south" move="south" destination="91" />
</node>
<node id="91" name="Muspar'i, Hav'roth's Square">
<description>The firm stone wall that surrounds the temple in the middle of the square runs unbroken around the grounds. No buildings open onto the square from the south, forming a uniformly blank wall at ground level, with only a few windows above. A long shallow arcade fronts a quiet building on the west side of the empty square, with no apparent entry to the interior.</description>
<position x="300" y="300" z="0" />
<arc exit="north" move="north" destination="90" />
<arc exit="east" move="east" destination="70" />
</node>
<node id="92" name="Muspar'i, Shorka's Square" note="Shorka's Square">
<description>Shorka's statue presides over the comings and goings in this square, the city's bureaucrats beneath her gaze as they cross the mosaicked stretches between various government offices, as if in her service still. To the southeast, the North King's Passage meanders through the twisting curves of the city, leading away from the square.</description>
<position x="240" y="380" z="0" />
<arc exit="southeast" move="southeast" destination="55" />
<arc exit="southwest" move="southwest" destination="93" />
<arc exit="northwest" move="northwest" destination="95" />
<arc exit="go" move="go justice offices" destination="254" />
<arc exit="go" move="go sand-coated pathway" destination="367" />
</node>
<node id="93" name="Muspar'i, Shorka's Square">
<description>Stern yet matronly, Shorka's statue watches over her children and the other denizens of the sun's egg. Buildings, distinguished by the waveringly graceful banner of the city, stand welcoming and open to the people traversing the roads.</description>
<description>Buildings, distinguished by the waveringly graceful banner of the city, stand welcoming and open to the people traversing the roads.</description>
<position x="200" y="420" z="0" />
<arc exit="northeast" move="northeast" destination="92" />
<arc exit="northwest" move="northwest" destination="94" />
<arc exit="go" move="go limestone gate" destination="257" />
<arc exit="go" move="go civic building" destination="552" />
</node>
<node id="94" name="Muspar'i, Shorka's Square">
<description>The back of Shorka's statue is visible from this quieter and more secluded corner of the square. The Queen's hand stretches high into the heavens, as if clutching at the whole of the firmament.</description>
<position x="160" y="380" z="0" />
<arc exit="northeast" move="northeast" destination="95" />
<arc exit="southeast" move="southeast" destination="93" />
</node>
<node id="95" name="Muspar'i, Shorka's Square">
<description>The city's monumental statue of Shorka dominates the entirety of this square, her back to the palace named in her honor as her head turns to the spiraling bulks of the two temples. All around the queen's commemoration, government offices go about their work.</description>
<position x="200" y="340" z="0" />
<arc exit="southeast" move="southeast" destination="92" />
<arc exit="southwest" move="southwest" destination="94" />
<arc exit="go" move="go financial offices" destination="256" />
<arc exit="go" move="go gates" destination="352" />
</node>
<node id="96" name="Outside Muspar'i" note="Gate">
<description>The dark, towering walls of Muspar'i look out over the desert sands beyond. As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city. A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.</description>
<position x="840" y="940" z="0" />
<arc exit="west" move="west" destination="97" />
<arc exit="go" move="go great gate" destination="4" />
<arc exit="go" move="go metal ramp" destination="117" />
<arc exit="go" move="go rocky trail" destination="118" />
<arc exit="northeast" move="northeast" destination="144" />
<arc exit="none" move="join airship" destination="540" />
</node>
<node id="97" name="Velakan Trade Road">
<description>Curving away from the walls of Muspar'i, a stone road runs out into the swirling desert sands. The solid grey stone blocks are worn even by countless years of use, combined with the harshness of the elements. This close to the city, a number of travelers mingle about on the road, most waiting for entry.</description>
<position x="820" y="940" z="0" />
<arc exit="east" move="east" destination="96" />
<arc exit="west" move="west" destination="98" />
</node>
<node id="98" name="Velakan Trade Road">
<description>As the stone road winds away from the city of Muspar'i into the desert wilderness, the howling winds seem to call out the names of solitary travelers, cloaked and cowled to receive protection from the stinging sands. The riders, merchants, and guards of the trade caravans all stay close together, wary of any camouflaged desert beast seeking an unprotected individual at which to strike.</description>
<position x="800" y="940" z="0" />
<arc exit="east" move="east" destination="97" />
<arc exit="southwest" move="southwest" destination="99" />
</node>
<node id="99" name="Velakan Trade Road">
<description>Even just a short distance from Muspar'i, the walls of the desert city are difficult to discern through the dusty winds. If it weren't for the massive bonfires blazing from towers spaced along the city walls, it would be almost impossible to point out through the sands.</description>
<position x="780" y="960" z="0" />
<arc exit="northeast" move="northeast" destination="98" />
<arc exit="west" move="west" destination="100" />
</node>
<node id="100" name="Velakan Trade Road">
<description>In some places, the paved road underfoot is difficult to see at all, with the winds blowing sand over the massive stone blocks. The scattered travelers moving through the desert know to keep to it, though, for wandering from the highway into the untamed sands beyond can spell certain death.</description>
<position x="760" y="960" z="0" />
<arc exit="east" move="east" destination="99" />
<arc exit="west" move="west" destination="101" />
</node>
<node id="101" name="Velakan Trade Road">
<description>The desert highway is desolate, with little resembling life anywhere to be found, save for the rare wanderers brave enough to undertake the grueling journey, or the occasional merchant caravan seeking to earn riches trading between the desert city and the less civilized tribes eking out their existence in the sands.</description>
<position x="740" y="960" z="0" />
<arc exit="east" move="east" destination="100" />
<arc exit="southwest" move="southwest" destination="102" />
</node>
<node id="102" name="Velakan Trade Road">
<description>As the Trade Road curves to the north slightly to find the best route through the desert, it avoids a jagged cliff off to the side of the road. The cliff opens up into a sandpit below, filled with rushing sands, sharp rocks and dried bones.</description>
<position x="720" y="980" z="0" />
<arc exit="northeast" move="northeast" destination="101" />
<arc exit="northwest" move="northwest" destination="103" />
<arc exit="go" move="jump sandpit" destination="456" />
</node>
<node id="103" name="Velakan Trade Road">
<description>To one side of the road stands a lone tent made of leathery hides patched together from various desert beasts. Though it's hard to smell anything through the fierce winds blowing through the desert, a foul stench still manages to emanate from the tent.</description>
<position x="700" y="960" z="0" />
<arc exit="southeast" move="southeast" destination="102" />
<arc exit="west" move="west" destination="104" />
<arc exit="go" move="go tent" destination="119" />
</node>
<node id="104" name="Velakan Trade Road">
<description>Sparse, struggling weeds toil upward under the stare of the open sky overhead. The trade road stretches in seeming interminability to the southwest, arcing out at a broad angle. Sand and road dust vie for prominence, crowding in toward the paved stretch as if trying to swallow it.</description>
<position x="680" y="960" z="0" />
<arc exit="east" move="east" destination="103" />
<arc exit="southwest" move="southwest" destination="105" />
</node>
<node id="105" name="Velakan Trade Road">
<description>The sun pelts down mercilessly overhead, slowly baking the sand-covered stones of the paved trade road. Mounds of sand crowd in on the path, scattering grains that glitter in the sunlight across the worn expanse.</description>
<description>The oppressive heat of the day lingers by night only in the lower layers of sand to either side of the path. A great stillness keeps its grip on the shifting dunes that drift ever closer to engulf the trade road. The air carries a biting chill, for the desert is a harsh mistress -- by day or by night.</description>
<position x="660" y="980" z="0" />
<arc exit="northeast" move="northeast" destination="104" />
<arc exit="southwest" move="southwest" destination="106" />
</node>
<node id="106" name="Velakan Trade Road">
<description>Great arcing fissures, carved by the harsh winds that sweep the desert, spider across the dunes to either side of the trade road. The unrelenting sun casts dark shadows down inside them, creating shaded hiding places for the small -- and likely dangerous -- creatures that manage to eke by in the harsh terrain.</description>
<description>The pale sand surrounding the trade road glitters by night, minute grains catching what starlight filters down from the open bowl of the dark sky overhead. The dunes are marked by long, spidering fissures, their edges softened by harsh desert winds and their depths hiding tiny unknown inhabitants.</description>
<position x="640" y="1000" z="0" />
<arc exit="northeast" move="northeast" destination="105" />
<arc exit="south" move="south" destination="107" />
</node>
<node id="107" name="Velakan Trade Road">
<description>Sparse, parched grasses line the edges of the paved trade road, their roots finding purchase beneath the sand-worn stones. Sand continually attempts to envelop them, but they stubbornly persist.</description>
<position x="640" y="1020" z="0" />
<arc exit="north" move="north" destination="106" />
<arc exit="west" move="west" destination="108" />
</node>
<node id="108" name="Velakan Trade Road">
<description>The land here flattens out slightly in a low stretch between two massive dunes. The ground is parched and cracked, creating a mosaic of small cakes of dried mud, the only remnant of a long since departed desert storm.</description>
<position x="600" y="1020" z="0" />
<arc exit="east" move="east" destination="107" />
<arc exit="southwest" move="southwest" destination="109" />
<arc exit="north" move="north" destination="363" />
</node>
<node id="109" name="Velakan Trade Road">
<description>A great dune rises to one side of the path, its nearest face marked with parallel rippling lines carved into the surface of the sand by strafing desert winds. The dune casts some meager shade over the trade road, but those parts cast in shadow seem no cooler than those beyond.</description>
<description>A huge, rounded shape rises to one side of the trade road, crosshatched with lighter and darker patches of shadow. The available starlight plays dancing games across the pale sand to either side of the dune.</description>
<position x="580" y="1040" z="0" />
<arc exit="northeast" move="northeast" destination="108" />
<arc exit="south" move="south" destination="110" />
</node>
<node id="110" name="Velakan Trade Road">
<description>The sun-scorched surface of a massive red rock emerges behemoth-like from the sand to one side of the trade road. Scraggly tufts of tough desert grass take tenuous root in its many cracks, many of which have been worn smooth by time and shifting sand.</description>
<description>A great blot of shadow engulfs an expansive stretch to one side of the trade road, tracing the edges of a massive rock. Darker tufts of shadow mark out the presence of several tiny patches of sparse desert grass.</description>
<position x="580" y="1060" z="0" />
<arc exit="north" move="north" destination="109" />
<arc exit="south" move="south" destination="115" />
<arc exit="southwest" move="southwest" destination="111" />
</node>
<node id="111" name="Velakan Trade Road">
<description>The dunes level out here into a brief stretch of even terrain, marked only by a single dusty purple cactus that squats stubbornly near a small collection of flat, rounded rocks. Rounded dunes rise again in every direction, obscuring the winding path of the trade road to the north and south.</description>
<position x="560" y="1080" z="0" />
<arc exit="northeast" move="northeast" destination="110" />
<arc exit="west" move="west" destination="112" />
</node>
<node id="112" name="Velakan Trade Road">
<description>Distant mountains rise to the southwest, as if a dragon had raised the ridged back of its spine toward the sky. Between here and there, however, there is only a seemingly endless expanse of golden sand, and the thick sun-haze that hangs over it.</description>
<description>The stars are obscured in the distance, where a far-away range of mountains cuts a jagged swath across the horizon. Between here and there lies only sand, which sparkles with a subtle, quiet beauty under the hushed veil of night.</description>
<position x="540" y="1080" z="0" />
<arc exit="east" move="east" destination="111" />
<arc exit="southwest" move="southwest" destination="113" />
<arc exit="go" move="go sandy path" destination="331" />
</node>
<node id="113" name="Velakan Trade Road">
<description>Here the sand dunes rise again, pitching the travelers of the trade road back into a world of sand and sky. The surfaces of the great sand hills are smooth and supple, their elegant curves as deceptively gentle as a veiled maiden's.</description>
<position x="520" y="1100" z="0" />
<arc exit="northeast" move="northeast" destination="112" />
<arc exit="west" move="west" destination="114" />
</node>
<node id="114" name="Velakan Trade Road">
<description>Rolling dunes rise to either side of the trade route, crowding in as if pressed for space in the wide desert. Here the sun, when visible, reigns as emperor, god, and executioner, staring eminently down upon his meek subjects.</description>
<description>Darkness casts a deathly pallor across the rolling dunes to either side of the trade road. Swirling sand, caught up by the ever-present wind, plays games with the shadowed recesses in the sand, changing the form of the hulking dunes grain by grain.</description>
<position x="420" y="1100" z="0" />
<arc exit="east" move="east" destination="113" />
<arc exit="go" move="go split roadblock" destination="441" />
</node>
<node id="115" name="Velakan Trade Road, Dirt Path">
<description>A small path branches off from the trade road, obviously less frequently used, with the highway's steady line of paved blocks slowly dying away here. Canyon walls begin to form on the sides of the path, and the road's elevation begins to gradually slope downward.</description>
<position x="580" y="1080" z="0" />
<arc exit="north" move="north" destination="110" />
<arc exit="down" move="down" destination="116" />
</node>
<node id="116" name="Velakan Trade Road, Dirt Path">
<description>The last paving-stone vestiges of the Velakan Trade Road have vanished from this narrow sand path, and it opens up to a rocky canyon further below. Large, unnatural webs cling to the rocks of the canyon walls.</description>
<position x="540" y="1120" z="0" />
<arc exit="up" move="up" destination="115" />
<arc exit="climb" move="climb slope" destination="120" />
</node>
<node id="117" name="Outside Muspar'i, Barge Platform" note="Barge Platform|Kraelyst start point|travel start point" color="#FF00FF">
<description>This metal platform waits defiantly for the frequent storms that batter the walls of Muspar'i, as it huddles down in the sand. Thick coils of rope, wrapped around the platform's steel pillars, stand ready to tie off the barges traversing the desert sea to the isolated city, and a wide ramp allows easy access for boarding and disembarking the flatboats.</description>
<position x="840" y="1000" z="0" />
<arc exit="go" move="go ramp" destination="96" />
<arc exit="go" move="go barge" destination="482" />
<arc exit="go" move="go barge" destination="143" />
</node>
<node id="118" name="Velaka Desert">
<description>Wind-tossed sand obscures the path leading further into the rising dunes to the east. Sun-blackened rocks of all sizes are scattered along the way, some barely peeking from beneath the blanket of sand, others lifting above the desert like rough sculptures.</description>
<position x="920" y="940" z="0" />
<arc exit="north" move="north" />
<arc exit="northeast" move="northeast" />
<arc exit="east" move="east" />
<arc exit="southeast" move="southeast" />
<arc exit="south" move="south" />
<arc exit="west" move="west" />
<arc exit="northwest" move="northwest" />
<arc exit="go" move="go rocky trail" destination="96" />
<arc exit="go" move="go black stones" destination="391" />
</node>
<node id="119" name="Ushikhh's Tannery, Barter Tent" note="Ushikhh's Tannery|Bundles" color="#00FF00">
<description>Piles of stacked skins, finished and unfinished, crowd the broad tent of calico patchwork hides and make it seem far smaller than it would appear from outside. The overpowering fetid odor of the tanner's craft pervades the space within the tent, clutching at the throat and clinging to all who pass through. Amid it all stands the tanner himself, apparently immune to the miasma from long exposure.</description>
<position x="720" y="940" z="0" />
<arc exit="out" move="out" destination="103" />
</node>
<node id="120" name="Dead Elf Divide, Canyon" note="Sand Spiders">
<description>Dramatic curves and twists of steeply angled walls bend this corridor in a serpentine undulation, winding around bulging rocks forced to the surface by some tremendous force. The steep canyon walls provide some shade from the eternal desert heat, though the thick layers of sand that coat the ground still seem to bake.</description>
<position x="560" y="1120" z="0" />
<arc exit="southwest" move="southwest" destination="121" />
<arc exit="climb" move="climb slope" destination="116" />
</node>
<node id="121" name="Dead Elf Divide, Canyon">
<description>The floor of the steep canyon is littered with the bleached bones of some hapless creature it is indiscernible whether the beast wandered too far from the safety of water and shade or stumbled upon one of the vicious predators of the desert. All around, the canyon walls rise through the air, limiting the path of movement.</description>
<position x="540" y="1140" z="0" />
<arc exit="northeast" move="northeast" destination="120" />
<arc exit="west" move="west" destination="122" />
</node>
<node id="122" name="Dead Elf Divide, Canyon">
<description>The corridor bends sharply here, angling to the south and to the east. Distinctive tracks of some many-legged creature dot the dusty canyon floor, wandering in every direction. Small shrubbery struggles to survive in the slight shading of the walls.</description>
<position x="520" y="1140" z="0" />
<arc exit="east" move="east" destination="121" />
<arc exit="south" move="south" destination="123" />
</node>
<node id="123" name="Dead Elf Divide, Canyon">
<description>Reddish dust clings to the air in this narrow canyon, swirling in the incessant breeze. Cracks marring the sharp walls are filled with tiny, multi-colored pebbles and the leavings of some unknown insect.</description>
<position x="520" y="1160" z="0" />
<arc exit="north" move="north" destination="122" />
<arc exit="northwest" move="northwest" destination="124" />
</node>
<node id="124" name="Dead Elf Divide, Canyon">
<description>A small, overhanging shelf grants a bit of shelter and respite to this region of the canyon, blocking a great deal of the heat from above. Where moisture gathers beneath the rock roof, scraggly desert plants find their means to maintain life, and tiny, skittish creatures scurry about beneath the relative safety here.</description>
<position x="500" y="1140" z="0" />
<arc exit="southeast" move="southeast" destination="123" />
<arc exit="west" move="west" destination="125" />
</node>
<node id="125" name="Dead Elf Divide, Canyon">
<description>The narrow canyon twists sharply here, emulating the curve of a hairpin in its tightness. Large rocks litter the sand-coated desert ground, making the passage somewhat difficult. A less pleasant decoration is the many carcasses and bones through the canyon.</description>
<position x="480" y="1140" z="0" />
<arc exit="east" move="east" destination="124" />
<arc exit="southeast" move="southeast" destination="126" />
</node>
<node id="126" name="Dead Elf Divide, Canyon">
<description>Great boulders, done in hues of brown, orange, and yellow, dot the landscape of this tightly woven canyon. To the east and west, the steep canyon walls rise steadily upward, no handholds afforded in their surface of crumbly rock and sand.</description>
<position x="500" y="1160" z="0" />
<arc exit="south" move="south" destination="127" />
<arc exit="northwest" move="northwest" destination="125" />
</node>
<node id="127" name="Dead Elf Divide, Canyon">
<description>A thorn-covered vine snakes across one of the harsh canyon walls, its angry, wicked blades ready to skewer anyone or anything that would be so foolish as to touch it. Waves of desert heat wash down from the heights far above, making this small space rather uncomfortable.</description>
<position x="500" y="1180" z="0" />
<arc exit="north" move="north" destination="126" />
<arc exit="west" move="west" destination="128" />
</node>
<node id="128" name="Dead Elf Divide, Canyon">
<description>The northern wall of the canyon here is almost completely obscured by the thorn-bedecked vines. Even if the rocky wall was strong enough to support weight without showering a spray of pebbles (and the climber) to the parched earth, the blades of the vines would make any attempt at scaling the wall an impossibility.</description>
<position x="480" y="1180" z="0" />
<arc exit="east" move="east" destination="127" />
<arc exit="west" move="west" destination="130" />
<arc exit="northwest" move="northwest" destination="129" />
</node>
<node id="129" name="Dead Elf Divide, Canyon">
<description>Walls of jagged stone surround this small clearing of parched ground, the rocky heights blocking all exit save to the southeast. Dust and sand swirl through the winds of the canyon, making it difficult to focus one's sight.</description>
<position x="460" y="1160" z="0" />
<arc exit="southeast" move="southeast" destination="128" />
</node>
<node id="130" name="Dead Elf Divide, Canyon">
<description>Red dust glares with a sinister brilliance, even in the occasional shadows near the sheer canyon walls. Rocks, of medium, large, and small sizes, interfere with a smooth pathway through the narrow corridor.</description>
<position x="460" y="1180" z="0" />
<arc exit="east" move="east" destination="128" />
<arc exit="northwest" move="northwest" destination="131" />
</node>
<node id="131" name="Dead Elf Divide, Canyon">
<description>Light from the sky above is forced to filter through a tapestry of spiderwebs stretching the width of the narrow canyon, the webs made up of unusually thick, cordlike strands. Scattered about the sandy ground are animal carcasses and the skeletal remains of various once-living beings.</description>
<position x="440" y="1160" z="0" />
<arc exit="southeast" move="southeast" destination="130" />
<arc exit="southwest" move="southwest" destination="132" />
</node>
<node id="132" name="Dead Elf Divide, Canyon">
<description>The winding canyon comes to an abrupt halt here. Boulders are strewn across the ground, leaning against a western wall of staggering height. Access to the canyon's dead-end wall is impeded by the multitude of boulders in the way, and the wall itself is adorned in a frightening combination of blade-covered vines and grossly thick spiderwebs.</description>
<position x="420" y="1180" z="0" />
<arc exit="northeast" move="northeast" destination="131" />
</node>
<node id="133" name="Muspar'i Traders' Guild, Caravan Stable" note="Caravan Stable">
<description>The wide south end of the wing has been opened up to create a sheltered area for incoming caravans to deliver their goods. Along the western wall, a collection of stalls and a storage area provide Traders with a place to store their tack as they rest or explore the city.</description>
<position x="330" y="520" z="0" />
<arc exit="north" move="north" destination="134" />
<arc exit="out" move="out" destination="49" />
</node>
<node id="134" name="Muspar'i Traders' Guild, Freight Office" note="Freight Office|shipment clerk" color="#00FF00">
<description>Crates, woven baskets and bundles pile about the freight office, neatly tagged with slips of paper, the color indicating whether the shipment is incoming or outgoing. Clerks scribble in their ledgers as they take inventory, glancing up every now and then to nod to arriving Traders.</description>
<position x="330" y="510" z="0" />
<arc exit="north" move="north" destination="135" />