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test.pro
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QT += core gui
QT += opengl
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
#CONFIG += console
CONFIG += c++11
CONFIG -= debug_and_release debug_and_release_target
#CONFIG += console
#CONFIG -= app_bundle
TEMPLATE = app
SOURCES += main.cpp \
my_gl_widget.cpp \
ogl_funcs.cpp \
UsableClass/Macros/macros.cpp \
shader_program_set.cpp \
math_calcs.cpp \
texture_holder.cpp \
camera_setter.cpp \
shader_data.cpp \
framebuffer.cpp \
access_to_qt_opengl.cpp \
Lighting/lighting.cpp \
shader_helpers.cpp
#INCLUDEPATH += \
# "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include\gl"
#LIBS += \
# "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib\x64\OpenGL32.Lib" \
# "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib\x64\GlU32.Lib"
HEADERS += \
my_gl_widget.h \
ogl_funcs.h \
UsableClass/Macros/macros.h \
shader_program_set.h \
math_calcs.h \
vertex_data.h \
shader_data.h \
texture_holder.h \
camera_setter.h \
framebuffer.h \
access_to_qt_opengl.h \
Lighting/lighting.h \
shader_helpers.h
#LIBS += \
# -LC:\Qt\Qt5.7.0\5.7\mingw53_32\lib\libQt5OpenGL.a -lopengl32
LIBS += \
-lopengl32
#str = $$system("date /t")
#rstr = $$section(str, ., 0, 0)_$$section(str, ., 1, 1)_$$section(str, ., 2, 2)
#message($$rstr)
TARGET = test_#$${rstr}
RESOURCES += \
textures.qrc