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texture_holder.cpp
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#include "texture_holder.h"
#include <QGLFunctions>
#include "UsableClass/Macros/macros.h"
typedef TextureHolder cls;
namespace {
}
cls::TextureHolder(QObject *parent) :
AccessToQtOpenGl(parent),
textureDiffuseMap(QOpenGLTexture::Target2D),
textureSpecularMap(QOpenGLTexture::Target2D)
{
}
void cls::initialize(ShaderProgramSet *prog)
{
AccessToQtOpenGl::initialize(prog);
textureSettings();
generateTextures();
}
void cls::doPaintWork()
{
// DEBUG_NM("do paint");
textureDiffuseMap.bind(0);
textureSpecularMap.bind(1);
}
void cls::textureSettings()
{
// DEBUG_NM("settings");
textureDiffuseMap.setWrapMode(QOpenGLTexture::MirroredRepeat);
// linearly interpolates between the
// two closest mipmaps and samples
// the texture via linear interpolation:
textureDiffuseMap.setMagnificationFilter(QOpenGLTexture::LinearMipMapLinear);
textureDiffuseMap.setMagnificationFilter(QOpenGLTexture::Linear);
textureSpecularMap.setWrapMode(QOpenGLTexture::MirroredRepeat);
textureSpecularMap.setMagnificationFilter(QOpenGLTexture::LinearMipMapLinear);
textureSpecularMap.setMagnificationFilter(QOpenGLTexture::Linear);
programSet->use();
programSet->setUniformValue("material.diffuse", indexForDiffuseMap);
programSet->setUniformValue("material.specular", indexForSpecularMap);
}
void cls::generateTextures()
{
// DEBUG_NM("gen");
assert (textureDiffuseMap.create());
assert (textureSpecularMap.create());
QImage img(":/images/metal_wood_box.png");
img = img.mirrored();
QImage img2(":/images/metal_wood_box_specular_map.png");
img2 = img2.mirrored();
textureDiffuseMap.bind(indexForDiffuseMap);
textureDiffuseMap.setData(img);
textureSpecularMap.bind(indexForSpecularMap);
textureSpecularMap.setData(img2);
}
void cls::moreOpacityForFirstTexture()
{
if ((mixValueFromUser + 0.005f) < 1.0f)
{
mixValueFromUser += 0.005;
}
else
{
mixValueFromUser = 1.0f;
}
}
void cls::moreOpacityForSecondTexture()
{
if ((mixValueFromUser - 0.005f) > 0.0f)
{
mixValueFromUser -= 0.005;
}
else
{
mixValueFromUser = 0.0f;
}
}