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Cherry.java
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Cherry.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Cherry here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Cherry extends Actor
{
private Player player;
private Scenario scenario;
private float scaredStart = 0;
Clock clock;
int scare;
public Cherry(Player player, Scenario scenario, Clock clock){
this.player = player;
this.scenario = scenario;
this.clock = clock;
resize();
scare = 0;
}
/**
* Act - do whatever the Chilli wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if(intersects(player) && scare == 0){
scenario.eatGhost(1);
scaredStart = clock.getTotalSeconds();
scare = 1;
setImage("blank.png");
Greenfoot.playSound("Cherry.mp3");
}
if(scare == 1 && clock.getTotalSeconds() - scaredStart >= 15.0){
scenario.eatGhost(0);
scare = 0;
setImage("Cherry.png");
resize();
}
}
public void resize(){
GreenfootImage myImage = getImage();
int newHeight = 35;
int newWidth = 35;
myImage.scale(newHeight, newWidth);
}
}