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This demo would enable people to try out my project without having to gain the actual Future Cop CD.
I would have to implement a way to read out of portable executable files from the ".exe".
The text was updated successfully, but these errors were encountered:
As far as I remember, there are some differences between the Griffith Park level from the demo, compared with the RTM version.
The only one that comes to mind is that there is a small "in-game intro animation" showing X1-Alpha entering the park - probably to compensate for missing movies?
Not sure if this means that there are level format differences.
For the case with the Demo Windows version, I actually had managed to get them to run.
I think I did something like this a week ago. (Perhaps, I should of told people this, but I had managed to extract the maps from the demo and they work).
However, for this "issue" to be resolved I must get my project reading the Demo executable.
This way people do not need a special archive program to extract them.
This demo would enable people to try out my project without having to gain the actual Future Cop CD.
I would have to implement a way to read out of portable executable files from the ".exe".
The text was updated successfully, but these errors were encountered: