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I want to suggest for add support of rendering result of computing (i.e. use swapchain and surface). Can be useful for ray tracers, or any graphics required computing.
The text was updated successfully, but these errors were encountered:
Hi Elvira. I feel like this would move the focus away from pure computational nature of the project. I mean I might implement it someday but there are many higher priorities tasks at the moment. However I am really open to suggestions on what I could change/add to current API to make it easier to iteract with graphics pipeline . At the moment you can (implicit) cast Array<> to vk::Buffer and this is basically it. Let me know if you need smth on top of that.
I want to suggest for add support of rendering result of computing (i.e. use swapchain and surface). Can be useful for ray tracers, or any graphics required computing.
The text was updated successfully, but these errors were encountered: