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scene_configuration.h
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scene_configuration.h
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#ifndef SCENE_CONFIGURATION_H
#define SCENE_CONFIGURATION_H
#include <gb/gb.h>
#include <stdio.h>
/*
Misc Assets Sprite table (putting in main.c temporarily)
MiscAssets.c
Grave 0-3
[00][01]
[02][03]
Mud Pit (for jumping) 4-11
[04][05][06][07]
[08][09][10][11]
Barricade (for crouching) 12-17
[12][13][14][15]
[16][xx][xx][17]
*/
/*
Spirit Friend Ghost Skater (including board) Sprite table (putting in main.c temporarily)
SpiritSkater.c
Solid Outline 0-7
[00][01]
[02][03]
[04][05]
[06][07]
Thinner / Lighter Outline 8-15
[08][09]
[10][11]
[12][13]
[14][15]
*/
extern UINT16 completed_loops;
extern UINT16 max_completed_loops;
BOOLEAN scene_collision(UINT8, UINT16, UINT16, UINT16);
// UINT16 _map_width
void scene_initialization(const char *, UINT16);
void scrollable_screen(const char *, UINT16, UINT16);
void scene_core_loop(BOOLEAN scene_is_intro);
void intro_initialization();
// void ghost_friend();
void init_ghost_friend();
#endif