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enemy.go
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package main
import (
"github.com/hajimehoshi/ebiten/v2"
)
const (
EnemySizeX = 49.0
EnemySizeY = 29.0
)
var (
enemies []Enemy
enemySpeed = 5.0
)
type Enemy struct {
Position Vector
Velocity float64
dirty bool
}
func (g *Game) DrawEnemies(screen *ebiten.Image) {
for _, e := range enemies {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(e.Position.X-float64(g.scrollOffset), e.Position.Y)
screen.DrawImage(g.enemy, op)
// ebitenutil.DebugPrintAt(screen, "**", int(e.Position.X-float64(scrollOffset)), int(e.Position.Y))
// ebitenutil.DebugPrintAt(screen, "**", int(e.Position.X-float64(scrollOffset) + 49), int(e.Position.Y))
// ebitenutil.DebugPrintAt(screen, "**", int(e.Position.X-float64(scrollOffset)), int(e.Position.Y + 29))
// ebitenutil.DebugPrintAt(screen, "**", int(e.Position.X-float64(scrollOffset) + 49), int(e.Position.Y + 29))
}
}
func RemoveEnemies() {
for i := range enemies {
if enemies[i].Position.X < 0 {
enemies[i].dirty = true
}
}
enemies = EnemyRecycler(enemies)
}
func EnemyRecycler(enemies []Enemy) []Enemy {
recycled := enemies[:0]
for _, e := range enemies {
if !e.dirty {
recycled = append(recycled, e)
}
}
return recycled
}