diff --git a/src/fabric-1.16.1/mappings/biomes.yaml b/src/fabric-1.16.1/mappings/biomes.yaml index bbe0118a..e8317b65 100644 --- a/src/fabric-1.16.1/mappings/biomes.yaml +++ b/src/fabric-1.16.1/mappings/biomes.yaml @@ -1,80 +1,83 @@ _default: plains +_mcreator_prefix: "CUSTOM:" +_mcreator_map_template: "@modid:@registryname" _bypass_prefix: "No parent" -OCEAN: OCEAN -PLAINS: PLAINS -DESERT: DESERT -MOUNTAINS: MOUNTAINS -FOREST: FOREST -TAIGA: TAIGA -SWAMP: SWAMP -RIVER: RIVER -NETHER_WASTES: NETHER_WASTES -THE_END: THE_END -FROZEN_OCEAN: FROZEN_OCEAN -FROZEN_RIVER: FROZEN_RIVER -SNOWY_TUNDRA: SNOWY_TUNDRA -SNOWY_MOUNTAINS: SNOWY_MOUNTAINS -MUSHROOM_FIELDS: MUSHROOM_FIELDS -MUSHROOM_FIELD_SHORE: MUSHROOM_FIELD_SHORE -BEACH: BEACH -DESERT_HILLS: DESERT_HILLS -WOODED_HILLS: WOODED_HILLS -TAIGA_HILLS: TAIGA_HILLS -MOUNTAIN_EDGE: MOUNTAIN_EDGE -JUNGLE: JUNGLE -JUNGLE_HILLS: JUNGLE_HILLS -JUNGLE_EDGE: JUNGLE_EDGE -DEEP_OCEAN: DEEP_OCEAN -STONE_SHORE: STONE_SHORE -SNOWY_BEACH: SNOWY_BEACH -BIRCH_FOREST: BIRCH_FOREST -BIRCH_FOREST_HILLS: BIRCH_FOREST_HILLS -DARK_FOREST: DARK_FOREST -SNOWY_TAIGA: SNOWY_TAIGA -GIANT_TREE_TAIGA: GIANT_TREE_TAIGA -GIANT_TREE_TAIGA_HILLS: GIANT_TREE_TAIGA_HILLS -WOODED_MOUNTAINS: WOODED_MOUNTAINS -SAVANNA: SAVANNA -SAVANNA_PLATEAU: SAVANNA_PLATEAU -BADLANDS: BADLANDS -WOODED_BADLANDS_PLATEAU: WOODED_BADLANDS_PLATEAU -BADLANDS_PLATEAU: BADLANDS_PLATEAU -SMALL_END_ISLANDS: SMALL_END_ISLANDS -END_MIDLANDS: END_MIDLANDS -END_HIGHLANDS: END_HIGHLANDS -END_BARRENS: END_BARRENS -WARM_OCEAN: WARM_OCEAN -LUKEWARM_OCEAN: LUKEWARM_OCEAN -COLD_OCEAN: COLD_OCEAN -DEEP_WARM_OCEAN: DEEP_WARM_OCEAN -DEEP_LUKEWARM_OCEAN: DEEP_LUKEWARM_OCEAN -DEEP_COLD_OCEAN: DEEP_COLD_OCEAN -DEEP_FROZEN_OCEAN: DEEP_FROZEN_OCEAN -THE_VOID: THE_VOID -SUNFLOWER_PLAINS: SUNFLOWER_PLAINS -DESERT_LAKES: DESERT_LAKES -GRAVELLY_MOUNTAINS: GRAVELLY_MOUNTAINS -FLOWER_FOREST: FLOWER_FOREST -TAIGA_MOUNTAINS: TAIGA_MOUNTAINS -SWAMP_HILLS: SWAMP_HILLS -ICE_SPIKES: ICE_SPIKES -MODIFIED_JUNGLE: MODIFIED_JUNGLE -MODIFIED_JUNGLE_EDGE: MODIFIED_JUNGLE_EDGE -TALL_BIRCH_FOREST: TALL_BIRCH_FOREST -TALL_BIRCH_HILLS: TALL_BIRCH_HILLS -DARK_FOREST_HILLS: DARK_FOREST_HILLS -SNOWY_TAIGA_MOUNTAINS: SNOWY_TAIGA_MOUNTAINS -GIANT_SPRUCE_TAIGA: GIANT_SPRUCE_TAIGA -GIANT_SPRUCE_TAIGA_HILLS: GIANT_SPRUCE_TAIGA_HILLS -MODIFIED_GRAVELLY_MOUNTAINS: MODIFIED_GRAVELLY_MOUNTAINS -SHATTERED_SAVANNA: SHATTERED_SAVANNA -SHATTERED_SAVANNA_PLATEAU: SHATTERED_SAVANNA_PLATEAU -ERODED_BADLANDS: ERODED_BADLANDS -MODIFIED_WOODED_BADLANDS_PLATEAU: MODIFIED_WOODED_BADLANDS_PLATEAU -MODIFIED_BADLANDS_PLATEAU: MODIFIED_BADLANDS_PLATEAU -BAMBOO_JUNGLE: BAMBOO_JUNGLE -BAMBOO_JUNGLE_HILLS: BAMBOO_JUNGLE_HILLS -SOUL_SAND_VALLEY: SOUL_SAND_VALLEY -CRIMSON_FOREST: CRIMSON_FOREST -WARPED_FOREST: WARPED_FOREST -BASALT_DELTAS: BASALT_DELTAS +ocean: ocean +plains: plains +desert: desert +mountains: mountains +forest: forest +taiga: taiga +swamp: swamp +river: river +nether: nether_waste +the_end: the_end +frozen_ocean: frozen_ocean +frozen_river: frozen_river +snowy_tundra: snowy_tundra +snowy_mountains: snowy_mountains +mushroom_fields: mushroom_fields +mushroom_field_shore: mushroom_field_shore +beaches: beach +desert_hills: desert_hills +forest_hills: wooded_hills +taiga_hills: taiga_hills +smaller_extreme_hills: mountain_edge +jungle: jungle +jungle_hills: jungle_hills +jungle_edge: jungle_edge +deep_ocean: deep_ocean +stone_beach: stone_shore +cold_beach: snowy_beach +birch_forest: birch_forest +birch_forest_hills: birch_forest_hills +roofed_forest: dark_forest +taiga_cold: snowy_taiga +taiga_cold_hills: snowy_taiga_hills +redwood_taiga: giant_tree_taiga +redwood_taiga_hills: giant_tree_taiga_hills +extreme_hills_with_trees: wooded_mountains +savanna: savanna +savanna_rock: savanna_plateau +badlands: badlands +wooded_badlands_plateau: wooded_badlands_plateau +badlands_plateau: badlands_plateau +void: the_void +mutated_plains: sunflower_plains +mutated_desert: desert_lakes +mutated_extreme_hills: gravelly_mountains +mutated_forest: flower_forest +mutated_taiga: taiga_mountains +mutated_swampland: swamp_hills +mutated_ice_flats: ice_spikes +mutated_jungle: modified_jungle +mutated_jungle_edge: modified_jungle_edge +mutated_birch_forest: tall_birch_forest +mutated_birch_forest_hills: tall_birch_hills +mutated_roofed_forest: dark_forest_hills +mutated_taiga_cold: snowy_taiga_mountains +mutated_redwood_taiga: giant_spruce_taiga +mutated_redwood_taiga_hills: giant_spruce_taiga_hills +mutated_extreme_hills_with_trees: modified_gravelly_mountains +mutated_savanna: shattered_savanna +mutated_savanna_rock: shattered_savanna_plateau +mutated_mesa: eroded_badlands +mutated_mesa_rock: modified_wooded_badlands_plateau +mutated_mesa_clear_rock: modified_badlands_plateau +small_end_islands: small_end_islands +end_midlands: end_midlands +end_highlands: end_highlands +end_barrens: end_barrens +warm_ocean: warm_ocean +lukewarm_ocean: lukewarm_ocean +cold_ocean: cold_ocean +deep_warm_ocean: deep_warm_ocean +deep_lukewarm_ocean: deep_lukewarm_ocean +deep_cold_ocean: deep_cold_ocean +deep_frozen_ocean: deep_frozen_ocean +bamboo_jungle: bamboo_jungle +bamboo_jungle_hills: bamboo_jungle_hills +soul_sand_valley: SOUL_SAND_VALLEY +crimson-forest: CRIMSON_FOREST +warped_forest: WARPED_FOREST +basalt_delta: BASALT_DELTAS diff --git a/src/fabric-1.16.1/mappings/sounds.yaml b/src/fabric-1.16.1/mappings/sounds.yaml index 5e05f5df..e0b7dc88 100644 --- a/src/fabric-1.16.1/mappings/sounds.yaml +++ b/src/fabric-1.16.1/mappings/sounds.yaml @@ -1,984 +1,150 @@ _default: "" -AMBIENT_BASALT_DELTAS_ADDITIONS: AMBIENT_BASALT_DELTAS_ADDITIONS -AMBIENT_BASALT_DELTAS_LOOP: AMBIENT_BASALT_DELTAS_LOOP -AMBIENT_BASALT_DELTAS_MOOD: AMBIENT_BASALT_DELTAS_MOOD -AMBIENT_CAVE: AMBIENT_CAVE -AMBIENT_CRIMSON_FOREST_ADDITIONS: AMBIENT_CRIMSON_FOREST_ADDITIONS -AMBIENT_CRIMSON_FOREST_LOOP: AMBIENT_CRIMSON_FOREST_LOOP -AMBIENT_CRIMSON_FOREST_MOOD: AMBIENT_CRIMSON_FOREST_MOOD -AMBIENT_NETHER_WASTES_ADDITIONS: AMBIENT_NETHER_WASTES_ADDITIONS -AMBIENT_NETHER_WASTES_LOOP: AMBIENT_NETHER_WASTES_LOOP -AMBIENT_NETHER_WASTES_MOOD: AMBIENT_NETHER_WASTES_MOOD -AMBIENT_SOUL_SAND_VALLEY_ADDITIONS: AMBIENT_SOUL_SAND_VALLEY_ADDITIONS -AMBIENT_SOUL_SAND_VALLEY_LOOP: AMBIENT_SOUL_SAND_VALLEY_LOOP -AMBIENT_SOUL_SAND_VALLEY_MOOD: AMBIENT_SOUL_SAND_VALLEY_MOOD -AMBIENT_UNDERWATER_ENTER: AMBIENT_UNDERWATER_ENTER -AMBIENT_UNDERWATER_EXIT: AMBIENT_UNDERWATER_EXIT -AMBIENT_UNDERWATER_LOOP: AMBIENT_UNDERWATER_LOOP -AMBIENT_UNDERWATER_LOOP_ADDITIONS: AMBIENT_UNDERWATER_LOOP_ADDITIONS -AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE: AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE -AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE: AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE -AMBIENT_WARPED_FOREST_ADDITIONS: AMBIENT_WARPED_FOREST_ADDITIONS -AMBIENT_WARPED_FOREST_LOOP: AMBIENT_WARPED_FOREST_LOOP -AMBIENT_WARPED_FOREST_MOOD: AMBIENT_WARPED_FOREST_MOOD -BLOCK_ANCIENT_DEBRIS_BREAK: BLOCK_ANCIENT_DEBRIS_BREAK -BLOCK_ANCIENT_DEBRIS_FALL: BLOCK_ANCIENT_DEBRIS_FALL -BLOCK_ANCIENT_DEBRIS_HIT: BLOCK_ANCIENT_DEBRIS_HIT -BLOCK_ANCIENT_DEBRIS_PLACE: BLOCK_ANCIENT_DEBRIS_PLACE -BLOCK_ANCIENT_DEBRIS_STEP: BLOCK_ANCIENT_DEBRIS_STEP -BLOCK_ANVIL_BREAK: BLOCK_ANVIL_BREAK -BLOCK_ANVIL_DESTROY: BLOCK_ANVIL_DESTROY -BLOCK_ANVIL_FALL: BLOCK_ANVIL_FALL -BLOCK_ANVIL_HIT: BLOCK_ANVIL_HIT -BLOCK_ANVIL_LAND: BLOCK_ANVIL_LAND -BLOCK_ANVIL_PLACE: BLOCK_ANVIL_PLACE -BLOCK_ANVIL_STEP: BLOCK_ANVIL_STEP -BLOCK_ANVIL_USE: BLOCK_ANVIL_USE -BLOCK_BAMBOO_BREAK: BLOCK_BAMBOO_BREAK -BLOCK_BAMBOO_FALL: BLOCK_BAMBOO_FALL -BLOCK_BAMBOO_HIT: BLOCK_BAMBOO_HIT -BLOCK_BAMBOO_PLACE: BLOCK_BAMBOO_PLACE -BLOCK_BAMBOO_SAPLING_BREAK: BLOCK_BAMBOO_SAPLING_BREAK -BLOCK_BAMBOO_SAPLING_HIT: BLOCK_BAMBOO_SAPLING_HIT -BLOCK_BAMBOO_SAPLING_PLACE: BLOCK_BAMBOO_SAPLING_PLACE -BLOCK_BAMBOO_STEP: BLOCK_BAMBOO_STEP -BLOCK_BARREL_CLOSE: BLOCK_BARREL_CLOSE -BLOCK_BARREL_OPEN: BLOCK_BARREL_OPEN -BLOCK_BASALT_BREAK: BLOCK_BASALT_BREAK -BLOCK_BASALT_FALL: BLOCK_BASALT_FALL -BLOCK_BASALT_HIT: BLOCK_BASALT_HIT -BLOCK_BASALT_PLACE: BLOCK_BASALT_PLACE -BLOCK_BASALT_STEP: BLOCK_BASALT_STEP -BLOCK_BEACON_ACTIVATE: BLOCK_BEACON_ACTIVATE -BLOCK_BEACON_AMBIENT: BLOCK_BEACON_AMBIENT -BLOCK_BEACON_DEACTIVATE: BLOCK_BEACON_DEACTIVATE -BLOCK_BEACON_POWER_SELECT: BLOCK_BEACON_POWER_SELECT -BLOCK_BEEHIVE_DRIP: BLOCK_BEEHIVE_DRIP -BLOCK_BEEHIVE_ENTER: BLOCK_BEEHIVE_ENTER -BLOCK_BEEHIVE_EXIT: BLOCK_BEEHIVE_EXIT -BLOCK_BEEHIVE_SHEAR: BLOCK_BEEHIVE_SHEAR -BLOCK_BEEHIVE_WORK: BLOCK_BEEHIVE_WORK -BLOCK_BELL_RESONATE: BLOCK_BELL_RESONATE -BLOCK_BLASTFURNACE_FIRE_CRACKLE: BLOCK_BLASTFURNACE_FIRE_CRACKLE -BLOCK_BONE_BLOCK_BREAK: BLOCK_BONE_BLOCK_BREAK -BLOCK_BONE_BLOCK_FALL: BLOCK_BONE_BLOCK_FALL -BLOCK_BONE_BLOCK_HIT: BLOCK_BONE_BLOCK_HIT -BLOCK_BONE_BLOCK_PLACE: BLOCK_BONE_BLOCK_PLACE -BLOCK_BONE_BLOCK_STEP: BLOCK_BONE_BLOCK_STEP -BLOCK_BREWING_STAND_BREW: BLOCK_BREWING_STAND_BREW -BLOCK_BUBBLE_COLUMN_BUBBLE_POP: BLOCK_BUBBLE_COLUMN_BUBBLE_POP -BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT: BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT -BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE: BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE -BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT: BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT -BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE: BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE -BLOCK_CAMPFIRE_CRACKLE: BLOCK_CAMPFIRE_CRACKLE -BLOCK_CHAIN_BREAK: BLOCK_CHAIN_BREAK -BLOCK_CHAIN_FALL: BLOCK_CHAIN_FALL -BLOCK_CHAIN_HIT: BLOCK_CHAIN_HIT -BLOCK_CHAIN_PLACE: BLOCK_CHAIN_PLACE -BLOCK_CHAIN_STEP: BLOCK_CHAIN_STEP -BLOCK_CHEST_CLOSE: BLOCK_CHEST_CLOSE -BLOCK_CHEST_LOCKED: BLOCK_CHEST_LOCKED -BLOCK_CHEST_OPEN: BLOCK_CHEST_OPEN -BLOCK_CHORUS_FLOWER_DEATH: BLOCK_CHORUS_FLOWER_DEATH -BLOCK_CHORUS_FLOWER_GROW: BLOCK_CHORUS_FLOWER_GROW -BLOCK_COMPARATOR_CLICK: BLOCK_COMPARATOR_CLICK -BLOCK_COMPOSTER_EMPTY: BLOCK_COMPOSTER_EMPTY -BLOCK_COMPOSTER_FILL: BLOCK_COMPOSTER_FILL -BLOCK_COMPOSTER_FILL_SUCCESS: BLOCK_COMPOSTER_FILL_SUCCESS -BLOCK_COMPOSTER_READY: BLOCK_COMPOSTER_READY -BLOCK_CONDUIT_ACTIVATE: BLOCK_CONDUIT_ACTIVATE -BLOCK_CONDUIT_AMBIENT: BLOCK_CONDUIT_AMBIENT -BLOCK_CONDUIT_AMBIENT_SHORT: BLOCK_CONDUIT_AMBIENT_SHORT -BLOCK_CONDUIT_ATTACK_TARGET: BLOCK_CONDUIT_ATTACK_TARGET -BLOCK_CONDUIT_DEACTIVATE: BLOCK_CONDUIT_DEACTIVATE -BLOCK_CORAL_BLOCK_BREAK: BLOCK_CORAL_BLOCK_BREAK -BLOCK_CORAL_BLOCK_FALL: BLOCK_CORAL_BLOCK_FALL -BLOCK_CORAL_BLOCK_HIT: BLOCK_CORAL_BLOCK_HIT -BLOCK_CORAL_BLOCK_PLACE: BLOCK_CORAL_BLOCK_PLACE -BLOCK_CORAL_BLOCK_STEP: BLOCK_CORAL_BLOCK_STEP -BLOCK_CROP_BREAK: BLOCK_CROP_BREAK -BLOCK_DISPENSER_DISPENSE: BLOCK_DISPENSER_DISPENSE -BLOCK_DISPENSER_FAIL: BLOCK_DISPENSER_FAIL -BLOCK_DISPENSER_LAUNCH: BLOCK_DISPENSER_LAUNCH -BLOCK_ENCHANTMENT_TABLE_USE: BLOCK_ENCHANTMENT_TABLE_USE -BLOCK_ENDER_CHEST_CLOSE: BLOCK_ENDER_CHEST_CLOSE -BLOCK_ENDER_CHEST_OPEN: BLOCK_ENDER_CHEST_OPEN -BLOCK_END_GATEWAY_SPAWN: BLOCK_END_GATEWAY_SPAWN -BLOCK_END_PORTAL_FRAME_FILL: BLOCK_END_PORTAL_FRAME_FILL -BLOCK_END_PORTAL_SPAWN: BLOCK_END_PORTAL_SPAWN -BLOCK_FENCE_GATE_CLOSE: BLOCK_FENCE_GATE_CLOSE -BLOCK_FENCE_GATE_OPEN: BLOCK_FENCE_GATE_OPEN -BLOCK_FIRE_AMBIENT: BLOCK_FIRE_AMBIENT -BLOCK_FIRE_EXTINGUISH: BLOCK_FIRE_EXTINGUISH -BLOCK_FUNGUS_BREAK: BLOCK_FUNGUS_BREAK -BLOCK_FUNGUS_FALL: BLOCK_FUNGUS_FALL -BLOCK_FUNGUS_HIT: BLOCK_FUNGUS_HIT -BLOCK_FUNGUS_PLACE: BLOCK_FUNGUS_PLACE -BLOCK_FUNGUS_STEP: BLOCK_FUNGUS_STEP -BLOCK_FURNACE_FIRE_CRACKLE: BLOCK_FURNACE_FIRE_CRACKLE -BLOCK_GILDED_BLACKSTONE_BREAK: BLOCK_GILDED_BLACKSTONE_BREAK -BLOCK_GILDED_BLACKSTONE_FALL: BLOCK_GILDED_BLACKSTONE_FALL -BLOCK_GILDED_BLACKSTONE_HIT: BLOCK_GILDED_BLACKSTONE_HIT -BLOCK_GILDED_BLACKSTONE_PLACE: BLOCK_GILDED_BLACKSTONE_PLACE -BLOCK_GILDED_BLACKSTONE_STEP: BLOCK_GILDED_BLACKSTONE_STEP -BLOCK_GLASS_BREAK: BLOCK_GLASS_BREAK -BLOCK_GLASS_FALL: BLOCK_GLASS_FALL -BLOCK_GLASS_HIT: BLOCK_GLASS_HIT -BLOCK_GLASS_PLACE: BLOCK_GLASS_PLACE -BLOCK_GLASS_STEP: BLOCK_GLASS_STEP -BLOCK_GRASS_BREAK: BLOCK_GRASS_BREAK -BLOCK_GRASS_FALL: BLOCK_GRASS_FALL -BLOCK_GRASS_HIT: BLOCK_GRASS_HIT -BLOCK_GRASS_PLACE: BLOCK_GRASS_PLACE -BLOCK_GRASS_STEP: BLOCK_GRASS_STEP -BLOCK_GRAVEL_BREAK: BLOCK_GRAVEL_BREAK -BLOCK_GRAVEL_FALL: BLOCK_GRAVEL_FALL -BLOCK_GRAVEL_HIT: BLOCK_GRAVEL_HIT -BLOCK_GRAVEL_PLACE: BLOCK_GRAVEL_PLACE -BLOCK_GRAVEL_STEP: BLOCK_GRAVEL_STEP -BLOCK_GRINDSTONE_USE: BLOCK_GRINDSTONE_USE -BLOCK_HONEY_BLOCK_BREAK: BLOCK_HONEY_BLOCK_BREAK -BLOCK_HONEY_BLOCK_FALL: BLOCK_HONEY_BLOCK_FALL -BLOCK_HONEY_BLOCK_HIT: BLOCK_HONEY_BLOCK_HIT -BLOCK_HONEY_BLOCK_PLACE: BLOCK_HONEY_BLOCK_PLACE -BLOCK_HONEY_BLOCK_SLIDE: BLOCK_HONEY_BLOCK_SLIDE -BLOCK_HONEY_BLOCK_STEP: BLOCK_HONEY_BLOCK_STEP -BLOCK_IRON_DOOR_CLOSE: BLOCK_IRON_DOOR_CLOSE -BLOCK_IRON_DOOR_OPEN: BLOCK_IRON_DOOR_OPEN -BLOCK_IRON_TRAPDOOR_CLOSE: BLOCK_IRON_TRAPDOOR_CLOSE -BLOCK_IRON_TRAPDOOR_OPEN: BLOCK_IRON_TRAPDOOR_OPEN -BLOCK_LADDER_BREAK: BLOCK_LADDER_BREAK -BLOCK_LADDER_FALL: BLOCK_LADDER_FALL -BLOCK_LADDER_HIT: BLOCK_LADDER_HIT -BLOCK_LADDER_PLACE: BLOCK_LADDER_PLACE -BLOCK_LADDER_STEP: BLOCK_LADDER_STEP -BLOCK_LANTERN_BREAK: BLOCK_LANTERN_BREAK -BLOCK_LANTERN_FALL: BLOCK_LANTERN_FALL -BLOCK_LANTERN_HIT: BLOCK_LANTERN_HIT -BLOCK_LANTERN_PLACE: BLOCK_LANTERN_PLACE -BLOCK_LANTERN_STEP: BLOCK_LANTERN_STEP -BLOCK_LAVA_AMBIENT: BLOCK_LAVA_AMBIENT -BLOCK_LAVA_EXTINGUISH: BLOCK_LAVA_EXTINGUISH -BLOCK_LAVA_POP: BLOCK_LAVA_POP -BLOCK_LEVER_CLICK: BLOCK_LEVER_CLICK -BLOCK_LILY_PAD_PLACE: BLOCK_LILY_PAD_PLACE -BLOCK_LODESTONE_BREAK: BLOCK_LODESTONE_BREAK -BLOCK_LODESTONE_FALL: BLOCK_LODESTONE_FALL -BLOCK_LODESTONE_HIT: BLOCK_LODESTONE_HIT -BLOCK_LODESTONE_PLACE: BLOCK_LODESTONE_PLACE -BLOCK_LODESTONE_STEP: BLOCK_LODESTONE_STEP -BLOCK_METAL_BREAK: BLOCK_METAL_BREAK -BLOCK_METAL_FALL: BLOCK_METAL_FALL -BLOCK_METAL_HIT: BLOCK_METAL_HIT -BLOCK_METAL_PLACE: BLOCK_METAL_PLACE -BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF: BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF -BLOCK_METAL_PRESSURE_PLATE_CLICK_ON: BLOCK_METAL_PRESSURE_PLATE_CLICK_ON -BLOCK_METAL_STEP: BLOCK_METAL_STEP -BLOCK_NETHERITE_BLOCK_BREAK: BLOCK_NETHERITE_BLOCK_BREAK -BLOCK_NETHERITE_BLOCK_FALL: BLOCK_NETHERITE_BLOCK_FALL -BLOCK_NETHERITE_BLOCK_HIT: BLOCK_NETHERITE_BLOCK_HIT -BLOCK_NETHERITE_BLOCK_PLACE: BLOCK_NETHERITE_BLOCK_PLACE -BLOCK_NETHERITE_BLOCK_STEP: BLOCK_NETHERITE_BLOCK_STEP -BLOCK_NETHERRACK_BREAK: BLOCK_NETHERRACK_BREAK -BLOCK_NETHERRACK_FALL: BLOCK_NETHERRACK_FALL -BLOCK_NETHERRACK_HIT: BLOCK_NETHERRACK_HIT -BLOCK_NETHERRACK_PLACE: BLOCK_NETHERRACK_PLACE -BLOCK_NETHERRACK_STEP: BLOCK_NETHERRACK_STEP -BLOCK_NETHER_BRICKS_BREAK: BLOCK_NETHER_BRICKS_BREAK -BLOCK_NETHER_BRICKS_FALL: BLOCK_NETHER_BRICKS_FALL -BLOCK_NETHER_BRICKS_HIT: BLOCK_NETHER_BRICKS_HIT -BLOCK_NETHER_BRICKS_PLACE: BLOCK_NETHER_BRICKS_PLACE -BLOCK_NETHER_BRICKS_STEP: BLOCK_NETHER_BRICKS_STEP -BLOCK_NETHER_GOLD_ORE_BREAK: BLOCK_NETHER_GOLD_ORE_BREAK -BLOCK_NETHER_GOLD_ORE_FALL: BLOCK_NETHER_GOLD_ORE_FALL -BLOCK_NETHER_GOLD_ORE_HIT: BLOCK_NETHER_GOLD_ORE_HIT -BLOCK_NETHER_GOLD_ORE_PLACE: BLOCK_NETHER_GOLD_ORE_PLACE -BLOCK_NETHER_GOLD_ORE_STEP: BLOCK_NETHER_GOLD_ORE_STEP -BLOCK_NETHER_ORE_BREAK: BLOCK_NETHER_ORE_BREAK -BLOCK_NETHER_ORE_FALL: BLOCK_NETHER_ORE_FALL -BLOCK_NETHER_ORE_HIT: BLOCK_NETHER_ORE_HIT -BLOCK_NETHER_ORE_PLACE: BLOCK_NETHER_ORE_PLACE -BLOCK_NETHER_ORE_STEP: BLOCK_NETHER_ORE_STEP -BLOCK_NETHER_SPROUTS_BREAK: BLOCK_NETHER_SPROUTS_BREAK -BLOCK_NETHER_SPROUTS_FALL: BLOCK_NETHER_SPROUTS_FALL -BLOCK_NETHER_SPROUTS_HIT: BLOCK_NETHER_SPROUTS_HIT -BLOCK_NETHER_SPROUTS_PLACE: BLOCK_NETHER_SPROUTS_PLACE -BLOCK_NETHER_SPROUTS_STEP: BLOCK_NETHER_SPROUTS_STEP -BLOCK_NETHER_WART_BREAK: BLOCK_NETHER_WART_BREAK -BLOCK_NOTE_BLOCK_BANJO: BLOCK_NOTE_BLOCK_BANJO -BLOCK_NOTE_BLOCK_BASEDRUM: BLOCK_NOTE_BLOCK_BASEDRUM -BLOCK_NOTE_BLOCK_BASS: BLOCK_NOTE_BLOCK_BASS -BLOCK_NOTE_BLOCK_BELL: BLOCK_NOTE_BLOCK_BELL -BLOCK_NOTE_BLOCK_BIT: BLOCK_NOTE_BLOCK_BIT -BLOCK_NOTE_BLOCK_CHIME: BLOCK_NOTE_BLOCK_CHIME -BLOCK_NOTE_BLOCK_COW_BELL: BLOCK_NOTE_BLOCK_COW_BELL -BLOCK_NOTE_BLOCK_DIDGERIDOO: BLOCK_NOTE_BLOCK_DIDGERIDOO -BLOCK_NOTE_BLOCK_FLUTE: BLOCK_NOTE_BLOCK_FLUTE -BLOCK_NOTE_BLOCK_GUITAR: BLOCK_NOTE_BLOCK_GUITAR -BLOCK_NOTE_BLOCK_HARP: BLOCK_NOTE_BLOCK_HARP -BLOCK_NOTE_BLOCK_HAT: BLOCK_NOTE_BLOCK_HAT -BLOCK_NOTE_BLOCK_IRON_XYLOPHONE: BLOCK_NOTE_BLOCK_IRON_XYLOPHONE -BLOCK_NOTE_BLOCK_PLING: BLOCK_NOTE_BLOCK_PLING -BLOCK_NOTE_BLOCK_SNARE: BLOCK_NOTE_BLOCK_SNARE -BLOCK_NOTE_BLOCK_XYLOPHONE: BLOCK_NOTE_BLOCK_XYLOPHONE -BLOCK_NYLIUM_BREAK: BLOCK_NYLIUM_BREAK -BLOCK_NYLIUM_FALL: BLOCK_NYLIUM_FALL -BLOCK_NYLIUM_HIT: BLOCK_NYLIUM_HIT -BLOCK_NYLIUM_PLACE: BLOCK_NYLIUM_PLACE -BLOCK_NYLIUM_STEP: BLOCK_NYLIUM_STEP -BLOCK_PISTON_CONTRACT: BLOCK_PISTON_CONTRACT -BLOCK_PISTON_EXTEND: BLOCK_PISTON_EXTEND -BLOCK_PORTAL_AMBIENT: BLOCK_PORTAL_AMBIENT -BLOCK_PORTAL_TRAVEL: BLOCK_PORTAL_TRAVEL -BLOCK_PORTAL_TRIGGER: BLOCK_PORTAL_TRIGGER -BLOCK_PUMPKIN_CARVE: BLOCK_PUMPKIN_CARVE -BLOCK_REDSTONE_TORCH_BURNOUT: BLOCK_REDSTONE_TORCH_BURNOUT -BLOCK_RESPAWN_ANCHOR_AMBIENT: BLOCK_RESPAWN_ANCHOR_AMBIENT -BLOCK_RESPAWN_ANCHOR_CHARGE: BLOCK_RESPAWN_ANCHOR_CHARGE -BLOCK_RESPAWN_ANCHOR_DEPLETE: BLOCK_RESPAWN_ANCHOR_DEPLETE -BLOCK_RESPAWN_ANCHOR_SET_SPAWN: BLOCK_RESPAWN_ANCHOR_SET_SPAWN -BLOCK_ROOTS_BREAK: BLOCK_ROOTS_BREAK -BLOCK_ROOTS_FALL: BLOCK_ROOTS_FALL -BLOCK_ROOTS_HIT: BLOCK_ROOTS_HIT -BLOCK_ROOTS_PLACE: BLOCK_ROOTS_PLACE -BLOCK_ROOTS_STEP: BLOCK_ROOTS_STEP -BLOCK_SAND_BREAK: BLOCK_SAND_BREAK -BLOCK_SAND_FALL: BLOCK_SAND_FALL -BLOCK_SAND_HIT: BLOCK_SAND_HIT -BLOCK_SAND_PLACE: BLOCK_SAND_PLACE -BLOCK_SAND_STEP: BLOCK_SAND_STEP -BLOCK_SCAFFOLDING_BREAK: BLOCK_SCAFFOLDING_BREAK -BLOCK_SCAFFOLDING_FALL: BLOCK_SCAFFOLDING_FALL -BLOCK_SCAFFOLDING_HIT: BLOCK_SCAFFOLDING_HIT -BLOCK_SCAFFOLDING_PLACE: BLOCK_SCAFFOLDING_PLACE -BLOCK_SCAFFOLDING_STEP: BLOCK_SCAFFOLDING_STEP -BLOCK_SHROOMLIGHT_BREAK: BLOCK_SHROOMLIGHT_BREAK -BLOCK_SHROOMLIGHT_FALL: BLOCK_SHROOMLIGHT_FALL -BLOCK_SHROOMLIGHT_HIT: BLOCK_SHROOMLIGHT_HIT -BLOCK_SHROOMLIGHT_PLACE: BLOCK_SHROOMLIGHT_PLACE -BLOCK_SHROOMLIGHT_STEP: BLOCK_SHROOMLIGHT_STEP -BLOCK_SHULKER_BOX_CLOSE: BLOCK_SHULKER_BOX_CLOSE -BLOCK_SHULKER_BOX_OPEN: BLOCK_SHULKER_BOX_OPEN -BLOCK_SLIME_BLOCK_BREAK: BLOCK_SLIME_BLOCK_BREAK -BLOCK_SLIME_BLOCK_FALL: BLOCK_SLIME_BLOCK_FALL -BLOCK_SLIME_BLOCK_HIT: BLOCK_SLIME_BLOCK_HIT -BLOCK_SLIME_BLOCK_PLACE: BLOCK_SLIME_BLOCK_PLACE -BLOCK_SLIME_BLOCK_STEP: BLOCK_SLIME_BLOCK_STEP -BLOCK_SMITHING_TABLE_USE: BLOCK_SMITHING_TABLE_USE -BLOCK_SMOKER_SMOKE: BLOCK_SMOKER_SMOKE -BLOCK_SNOW_BREAK: BLOCK_SNOW_BREAK -BLOCK_SNOW_FALL: BLOCK_SNOW_FALL -BLOCK_SNOW_HIT: BLOCK_SNOW_HIT -BLOCK_SNOW_PLACE: BLOCK_SNOW_PLACE -BLOCK_SNOW_STEP: BLOCK_SNOW_STEP -BLOCK_SOUL_SAND_BREAK: BLOCK_SOUL_SAND_BREAK -BLOCK_SOUL_SAND_FALL: BLOCK_SOUL_SAND_FALL -BLOCK_SOUL_SAND_HIT: BLOCK_SOUL_SAND_HIT -BLOCK_SOUL_SAND_PLACE: BLOCK_SOUL_SAND_PLACE -BLOCK_SOUL_SAND_STEP: BLOCK_SOUL_SAND_STEP -BLOCK_SOUL_SOIL_BREAK: BLOCK_SOUL_SOIL_BREAK -BLOCK_SOUL_SOIL_FALL: BLOCK_SOUL_SOIL_FALL -BLOCK_SOUL_SOIL_HIT: BLOCK_SOUL_SOIL_HIT -BLOCK_SOUL_SOIL_PLACE: BLOCK_SOUL_SOIL_PLACE -BLOCK_SOUL_SOIL_STEP: BLOCK_SOUL_SOIL_STEP -BLOCK_STEM_BREAK: BLOCK_STEM_BREAK -BLOCK_STEM_FALL: BLOCK_STEM_FALL -BLOCK_STEM_HIT: BLOCK_STEM_HIT -BLOCK_STEM_PLACE: BLOCK_STEM_PLACE -BLOCK_STEM_STEP: BLOCK_STEM_STEP -BLOCK_STONE_BREAK: BLOCK_STONE_BREAK -BLOCK_STONE_BUTTON_CLICK_OFF: BLOCK_STONE_BUTTON_CLICK_OFF -BLOCK_STONE_BUTTON_CLICK_ON: BLOCK_STONE_BUTTON_CLICK_ON -BLOCK_STONE_FALL: BLOCK_STONE_FALL -BLOCK_STONE_HIT: BLOCK_STONE_HIT -BLOCK_STONE_PLACE: BLOCK_STONE_PLACE -BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF: BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF -BLOCK_STONE_PRESSURE_PLATE_CLICK_ON: BLOCK_STONE_PRESSURE_PLATE_CLICK_ON -BLOCK_STONE_STEP: BLOCK_STONE_STEP -BLOCK_SWEET_BERRY_BUSH_BREAK: BLOCK_SWEET_BERRY_BUSH_BREAK -BLOCK_SWEET_BERRY_BUSH_PLACE: BLOCK_SWEET_BERRY_BUSH_PLACE -BLOCK_TRIPWIRE_ATTACH: BLOCK_TRIPWIRE_ATTACH -BLOCK_TRIPWIRE_CLICK_OFF: BLOCK_TRIPWIRE_CLICK_OFF -BLOCK_TRIPWIRE_CLICK_ON: BLOCK_TRIPWIRE_CLICK_ON -BLOCK_TRIPWIRE_DETACH: BLOCK_TRIPWIRE_DETACH -BLOCK_VINE_STEP: BLOCK_VINE_STEP -BLOCK_WART_BLOCK_BREAK: BLOCK_WART_BLOCK_BREAK -BLOCK_WART_BLOCK_FALL: BLOCK_WART_BLOCK_FALL -BLOCK_WART_BLOCK_HIT: BLOCK_WART_BLOCK_HIT -BLOCK_WART_BLOCK_PLACE: BLOCK_WART_BLOCK_PLACE -BLOCK_WART_BLOCK_STEP: BLOCK_WART_BLOCK_STEP -BLOCK_WATER_AMBIENT: BLOCK_WATER_AMBIENT -BLOCK_WEEPING_VINES_BREAK: BLOCK_WEEPING_VINES_BREAK -BLOCK_WEEPING_VINES_FALL: BLOCK_WEEPING_VINES_FALL -BLOCK_WEEPING_VINES_HIT: BLOCK_WEEPING_VINES_HIT -BLOCK_WEEPING_VINES_PLACE: BLOCK_WEEPING_VINES_PLACE -BLOCK_WEEPING_VINES_STEP: BLOCK_WEEPING_VINES_STEP -BLOCK_WET_GRASS_BREAK: BLOCK_WET_GRASS_BREAK -BLOCK_WET_GRASS_FALL: BLOCK_WET_GRASS_FALL -BLOCK_WET_GRASS_HIT: BLOCK_WET_GRASS_HIT -BLOCK_WET_GRASS_PLACE: BLOCK_WET_GRASS_PLACE -BLOCK_WET_GRASS_STEP: BLOCK_WET_GRASS_STEP -BLOCK_WOODEN_BUTTON_CLICK_OFF: BLOCK_WOODEN_BUTTON_CLICK_OFF -BLOCK_WOODEN_BUTTON_CLICK_ON: BLOCK_WOODEN_BUTTON_CLICK_ON -BLOCK_WOODEN_DOOR_CLOSE: BLOCK_WOODEN_DOOR_CLOSE -BLOCK_WOODEN_DOOR_OPEN: BLOCK_WOODEN_DOOR_OPEN -BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF: BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF -BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON: BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON -BLOCK_WOODEN_TRAPDOOR_CLOSE: BLOCK_WOODEN_TRAPDOOR_CLOSE -BLOCK_WOODEN_TRAPDOOR_OPEN: BLOCK_WOODEN_TRAPDOOR_OPEN -BLOCK_WOOD_BREAK: BLOCK_WOOD_BREAK -BLOCK_WOOD_FALL: BLOCK_WOOD_FALL -BLOCK_WOOD_HIT: BLOCK_WOOD_HIT -BLOCK_WOOD_PLACE: BLOCK_WOOD_PLACE -BLOCK_WOOD_STEP: BLOCK_WOOD_STEP -BLOCK_WOOL_BREAK: BLOCK_WOOL_BREAK -BLOCK_WOOL_FALL: BLOCK_WOOL_FALL -BLOCK_WOOL_HIT: BLOCK_WOOL_HIT -BLOCK_WOOL_PLACE: BLOCK_WOOL_PLACE -BLOCK_WOOL_STEP: BLOCK_WOOL_STEP -ENCHANT_THORNS_HIT: ENCHANT_THORNS_HIT -ENTITY_ARMOR_STAND_BREAK: ENTITY_ARMOR_STAND_BREAK -ENTITY_ARMOR_STAND_FALL: ENTITY_ARMOR_STAND_FALL -ENTITY_ARMOR_STAND_HIT: ENTITY_ARMOR_STAND_HIT -ENTITY_ARMOR_STAND_PLACE: ENTITY_ARMOR_STAND_PLACE -ENTITY_ARROW_HIT: ENTITY_ARROW_HIT -ENTITY_ARROW_HIT_PLAYER: ENTITY_ARROW_HIT_PLAYER -ENTITY_ARROW_SHOOT: ENTITY_ARROW_SHOOT -ENTITY_BAT_AMBIENT: ENTITY_BAT_AMBIENT -ENTITY_BAT_DEATH: ENTITY_BAT_DEATH -ENTITY_BAT_HURT: ENTITY_BAT_HURT -ENTITY_BAT_LOOP: ENTITY_BAT_LOOP -ENTITY_BAT_TAKEOFF: ENTITY_BAT_TAKEOFF -ENTITY_BEE_DEATH: ENTITY_BEE_DEATH -ENTITY_BEE_HURT: ENTITY_BEE_HURT -ENTITY_BEE_LOOP: ENTITY_BEE_LOOP -ENTITY_BEE_LOOP_AGGRESSIVE: ENTITY_BEE_LOOP_AGGRESSIVE -ENTITY_BEE_POLLINATE: ENTITY_BEE_POLLINATE -ENTITY_BEE_STING: ENTITY_BEE_STING -ENTITY_BLAZE_AMBIENT: ENTITY_BLAZE_AMBIENT -ENTITY_BLAZE_BURN: ENTITY_BLAZE_BURN -ENTITY_BLAZE_DEATH: ENTITY_BLAZE_DEATH -ENTITY_BLAZE_HURT: ENTITY_BLAZE_HURT -ENTITY_BLAZE_SHOOT: ENTITY_BLAZE_SHOOT -ENTITY_BOAT_PADDLE_LAND: ENTITY_BOAT_PADDLE_LAND -ENTITY_BOAT_PADDLE_WATER: ENTITY_BOAT_PADDLE_WATER -ENTITY_CAT_AMBIENT: ENTITY_CAT_AMBIENT -ENTITY_CAT_BEG_FOR_FOOD: ENTITY_CAT_BEG_FOR_FOOD -ENTITY_CAT_DEATH: ENTITY_CAT_DEATH -ENTITY_CAT_EAT: ENTITY_CAT_EAT -ENTITY_CAT_HISS: ENTITY_CAT_HISS -ENTITY_CAT_HURT: ENTITY_CAT_HURT -ENTITY_CAT_PURR: ENTITY_CAT_PURR -ENTITY_CAT_PURREOW: ENTITY_CAT_PURREOW -ENTITY_CAT_STRAY_AMBIENT: ENTITY_CAT_STRAY_AMBIENT -ENTITY_CHICKEN_AMBIENT: ENTITY_CHICKEN_AMBIENT -ENTITY_CHICKEN_DEATH: ENTITY_CHICKEN_DEATH -ENTITY_CHICKEN_EGG: ENTITY_CHICKEN_EGG -ENTITY_CHICKEN_HURT: ENTITY_CHICKEN_HURT -ENTITY_CHICKEN_STEP: ENTITY_CHICKEN_STEP -ENTITY_COD_AMBIENT: ENTITY_COD_AMBIENT -ENTITY_COD_DEATH: ENTITY_COD_DEATH -ENTITY_COD_FLOP: ENTITY_COD_FLOP -ENTITY_COD_HURT: ENTITY_COD_HURT -ENTITY_COW_AMBIENT: ENTITY_COW_AMBIENT -ENTITY_COW_DEATH: ENTITY_COW_DEATH -ENTITY_COW_HURT: ENTITY_COW_HURT -ENTITY_COW_MILK: ENTITY_COW_MILK -ENTITY_COW_STEP: ENTITY_COW_STEP -ENTITY_CREEPER_DEATH: ENTITY_CREEPER_DEATH -ENTITY_CREEPER_HURT: ENTITY_CREEPER_HURT -ENTITY_CREEPER_PRIMED: ENTITY_CREEPER_PRIMED -ENTITY_DOLPHIN_AMBIENT: ENTITY_DOLPHIN_AMBIENT -ENTITY_DOLPHIN_AMBIENT_WATER: ENTITY_DOLPHIN_AMBIENT_WATER -ENTITY_DOLPHIN_ATTACK: ENTITY_DOLPHIN_ATTACK -ENTITY_DOLPHIN_DEATH: ENTITY_DOLPHIN_DEATH -ENTITY_DOLPHIN_EAT: ENTITY_DOLPHIN_EAT -ENTITY_DOLPHIN_HURT: ENTITY_DOLPHIN_HURT -ENTITY_DOLPHIN_JUMP: ENTITY_DOLPHIN_JUMP -ENTITY_DOLPHIN_PLAY: ENTITY_DOLPHIN_PLAY -ENTITY_DOLPHIN_SPLASH: ENTITY_DOLPHIN_SPLASH -ENTITY_DOLPHIN_SWIM: ENTITY_DOLPHIN_SWIM -ENTITY_DONKEY_ANGRY: ENTITY_DONKEY_ANGRY -ENTITY_DONKEY_CHEST: ENTITY_DONKEY_CHEST -ENTITY_DONKEY_DEATH: ENTITY_DONKEY_DEATH -ENTITY_DONKEY_EAT: ENTITY_DONKEY_EAT -ENTITY_DONKEY_HURT: ENTITY_DONKEY_HURT -ENTITY_DRAGON_FIREBALL_EXPLODE: ENTITY_DRAGON_FIREBALL_EXPLODE -ENTITY_DROWNED_AMBIENT: ENTITY_DROWNED_AMBIENT -ENTITY_DROWNED_AMBIENT_WATER: ENTITY_DROWNED_AMBIENT_WATER -ENTITY_DROWNED_DEATH: ENTITY_DROWNED_DEATH -ENTITY_DROWNED_DEATH_WATER: ENTITY_DROWNED_DEATH_WATER -ENTITY_DROWNED_HURT: ENTITY_DROWNED_HURT -ENTITY_DROWNED_HURT_WATER: ENTITY_DROWNED_HURT_WATER -ENTITY_DROWNED_SHOOT: ENTITY_DROWNED_SHOOT -ENTITY_DROWNED_STEP: ENTITY_DROWNED_STEP -ENTITY_DROWNED_SWIM: ENTITY_DROWNED_SWIM -ENTITY_EGG_THROW: ENTITY_EGG_THROW -ENTITY_ELDER_GUARDIAN_AMBIENT: ENTITY_ELDER_GUARDIAN_AMBIENT -ENTITY_ELDER_GUARDIAN_AMBIENT_LAND: ENTITY_ELDER_GUARDIAN_AMBIENT_LAND -ENTITY_ELDER_GUARDIAN_CURSE: ENTITY_ELDER_GUARDIAN_CURSE -ENTITY_ELDER_GUARDIAN_DEATH: ENTITY_ELDER_GUARDIAN_DEATH -ENTITY_ELDER_GUARDIAN_DEATH_LAND: ENTITY_ELDER_GUARDIAN_DEATH_LAND -ENTITY_ELDER_GUARDIAN_FLOP: ENTITY_ELDER_GUARDIAN_FLOP -ENTITY_ELDER_GUARDIAN_HURT: ENTITY_ELDER_GUARDIAN_HURT -ENTITY_ELDER_GUARDIAN_HURT_LAND: ENTITY_ELDER_GUARDIAN_HURT_LAND -ENTITY_ENDERMAN_AMBIENT: ENTITY_ENDERMAN_AMBIENT -ENTITY_ENDERMAN_DEATH: ENTITY_ENDERMAN_DEATH -ENTITY_ENDERMAN_HURT: ENTITY_ENDERMAN_HURT -ENTITY_ENDERMAN_SCREAM: ENTITY_ENDERMAN_SCREAM -ENTITY_ENDERMAN_STARE: ENTITY_ENDERMAN_STARE -ENTITY_ENDERMAN_TELEPORT: ENTITY_ENDERMAN_TELEPORT -ENTITY_ENDERMITE_AMBIENT: ENTITY_ENDERMITE_AMBIENT -ENTITY_ENDERMITE_DEATH: ENTITY_ENDERMITE_DEATH -ENTITY_ENDERMITE_HURT: ENTITY_ENDERMITE_HURT -ENTITY_ENDERMITE_STEP: ENTITY_ENDERMITE_STEP -ENTITY_ENDER_DRAGON_AMBIENT: ENTITY_ENDER_DRAGON_AMBIENT -ENTITY_ENDER_DRAGON_DEATH: ENTITY_ENDER_DRAGON_DEATH -ENTITY_ENDER_DRAGON_FLAP: ENTITY_ENDER_DRAGON_FLAP -ENTITY_ENDER_DRAGON_GROWL: ENTITY_ENDER_DRAGON_GROWL -ENTITY_ENDER_DRAGON_HURT: ENTITY_ENDER_DRAGON_HURT -ENTITY_ENDER_DRAGON_SHOOT: ENTITY_ENDER_DRAGON_SHOOT -ENTITY_ENDER_EYE_DEATH: ENTITY_ENDER_EYE_DEATH -ENTITY_ENDER_EYE_LAUNCH: ENTITY_ENDER_EYE_LAUNCH -ENTITY_ENDER_PEARL_THROW: ENTITY_ENDER_PEARL_THROW -ENTITY_EVOKER_AMBIENT: ENTITY_EVOKER_AMBIENT -ENTITY_EVOKER_CAST_SPELL: ENTITY_EVOKER_CAST_SPELL -ENTITY_EVOKER_CELEBRATE: ENTITY_EVOKER_CELEBRATE -ENTITY_EVOKER_DEATH: ENTITY_EVOKER_DEATH -ENTITY_EVOKER_FANGS_ATTACK: ENTITY_EVOKER_FANGS_ATTACK -ENTITY_EVOKER_HURT: ENTITY_EVOKER_HURT -ENTITY_EVOKER_PREPARE_ATTACK: ENTITY_EVOKER_PREPARE_ATTACK -ENTITY_EVOKER_PREPARE_SUMMON: ENTITY_EVOKER_PREPARE_SUMMON -ENTITY_EVOKER_PREPARE_WOLOLO: ENTITY_EVOKER_PREPARE_WOLOLO -ENTITY_EXPERIENCE_BOTTLE_THROW: ENTITY_EXPERIENCE_BOTTLE_THROW -ENTITY_EXPERIENCE_ORB_PICKUP: ENTITY_EXPERIENCE_ORB_PICKUP -ENTITY_FIREWORK_ROCKET_BLAST: ENTITY_FIREWORK_ROCKET_BLAST -ENTITY_FIREWORK_ROCKET_BLAST_FAR: ENTITY_FIREWORK_ROCKET_BLAST_FAR -ENTITY_FIREWORK_ROCKET_LARGE_BLAST: ENTITY_FIREWORK_ROCKET_LARGE_BLAST -ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR: ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR -ENTITY_FIREWORK_ROCKET_LAUNCH: ENTITY_FIREWORK_ROCKET_LAUNCH -ENTITY_FIREWORK_ROCKET_SHOOT: ENTITY_FIREWORK_ROCKET_SHOOT -ENTITY_FIREWORK_ROCKET_TWINKLE: ENTITY_FIREWORK_ROCKET_TWINKLE -ENTITY_FIREWORK_ROCKET_TWINKLE_FAR: ENTITY_FIREWORK_ROCKET_TWINKLE_FAR -ENTITY_FISHING_BOBBER_RETRIEVE: ENTITY_FISHING_BOBBER_RETRIEVE -ENTITY_FISHING_BOBBER_SPLASH: ENTITY_FISHING_BOBBER_SPLASH -ENTITY_FISHING_BOBBER_THROW: ENTITY_FISHING_BOBBER_THROW -ENTITY_FISH_SWIM: ENTITY_FISH_SWIM -ENTITY_FOX_AGGRO: ENTITY_FOX_AGGRO -ENTITY_FOX_AMBIENT: ENTITY_FOX_AMBIENT -ENTITY_FOX_BITE: ENTITY_FOX_BITE -ENTITY_FOX_DEATH: ENTITY_FOX_DEATH -ENTITY_FOX_EAT: ENTITY_FOX_EAT -ENTITY_FOX_HURT: ENTITY_FOX_HURT -ENTITY_FOX_SCREECH: ENTITY_FOX_SCREECH -ENTITY_FOX_SLEEP: ENTITY_FOX_SLEEP -ENTITY_FOX_SNIFF: ENTITY_FOX_SNIFF -ENTITY_FOX_SPIT: ENTITY_FOX_SPIT -ENTITY_FOX_TELEPORT: ENTITY_FOX_TELEPORT -ENTITY_GENERIC_BIG_FALL: ENTITY_GENERIC_BIG_FALL -ENTITY_GENERIC_BURN: ENTITY_GENERIC_BURN -ENTITY_GENERIC_DEATH: ENTITY_GENERIC_DEATH -ENTITY_GENERIC_DRINK: ENTITY_GENERIC_DRINK -ENTITY_GENERIC_EAT: ENTITY_GENERIC_EAT -ENTITY_GENERIC_EXPLODE: ENTITY_GENERIC_EXPLODE -ENTITY_GENERIC_EXTINGUISH_FIRE: ENTITY_GENERIC_EXTINGUISH_FIRE -ENTITY_GENERIC_HURT: ENTITY_GENERIC_HURT -ENTITY_GENERIC_SMALL_FALL: ENTITY_GENERIC_SMALL_FALL -ENTITY_GENERIC_SPLASH: ENTITY_GENERIC_SPLASH -ENTITY_GENERIC_SWIM: ENTITY_GENERIC_SWIM -ENTITY_GHAST_AMBIENT: ENTITY_GHAST_AMBIENT -ENTITY_GHAST_DEATH: ENTITY_GHAST_DEATH -ENTITY_GHAST_HURT: ENTITY_GHAST_HURT -ENTITY_GHAST_SCREAM: ENTITY_GHAST_SCREAM -ENTITY_GHAST_SHOOT: ENTITY_GHAST_SHOOT -ENTITY_GHAST_WARN: ENTITY_GHAST_WARN -ENTITY_GUARDIAN_AMBIENT: ENTITY_GUARDIAN_AMBIENT -ENTITY_GUARDIAN_AMBIENT_LAND: ENTITY_GUARDIAN_AMBIENT_LAND -ENTITY_GUARDIAN_ATTACK: ENTITY_GUARDIAN_ATTACK -ENTITY_GUARDIAN_DEATH: ENTITY_GUARDIAN_DEATH -ENTITY_GUARDIAN_DEATH_LAND: ENTITY_GUARDIAN_DEATH_LAND -ENTITY_GUARDIAN_FLOP: ENTITY_GUARDIAN_FLOP -ENTITY_GUARDIAN_HURT: ENTITY_GUARDIAN_HURT -ENTITY_GUARDIAN_HURT_LAND: ENTITY_GUARDIAN_HURT_LAND -ENTITY_HOGLIN_AMBIENT: ENTITY_HOGLIN_AMBIENT -ENTITY_HOGLIN_ANGRY: ENTITY_HOGLIN_ANGRY -ENTITY_HOGLIN_ATTACK: ENTITY_HOGLIN_ATTACK -ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED: ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED -ENTITY_HOGLIN_DEATH: ENTITY_HOGLIN_DEATH -ENTITY_HOGLIN_HURT: ENTITY_HOGLIN_HURT -ENTITY_HOGLIN_RETREAT: ENTITY_HOGLIN_RETREAT -ENTITY_HOGLIN_STEP: ENTITY_HOGLIN_STEP -ENTITY_HORSE_AMBIENT: ENTITY_HORSE_AMBIENT -ENTITY_HORSE_ANGRY: ENTITY_HORSE_ANGRY -ENTITY_HORSE_ARMOR: ENTITY_HORSE_ARMOR -ENTITY_HORSE_BREATHE: ENTITY_HORSE_BREATHE -ENTITY_HORSE_DEATH: ENTITY_HORSE_DEATH -ENTITY_HORSE_EAT: ENTITY_HORSE_EAT -ENTITY_HORSE_GALLOP: ENTITY_HORSE_GALLOP -ENTITY_HORSE_HURT: ENTITY_HORSE_HURT -ENTITY_HORSE_JUMP: ENTITY_HORSE_JUMP -ENTITY_HORSE_LAND: ENTITY_HORSE_LAND -ENTITY_HORSE_SADDLE: ENTITY_HORSE_SADDLE -ENTITY_HORSE_STEP: ENTITY_HORSE_STEP -ENTITY_HORSE_STEP_WOOD: ENTITY_HORSE_STEP_WOOD -ENTITY_HOSTILE_BIG_FALL: ENTITY_HOSTILE_BIG_FALL -ENTITY_HOSTILE_DEATH: ENTITY_HOSTILE_DEATH -ENTITY_HOSTILE_HURT: ENTITY_HOSTILE_HURT -ENTITY_HOSTILE_SMALL_FALL: ENTITY_HOSTILE_SMALL_FALL -ENTITY_HOSTILE_SPLASH: ENTITY_HOSTILE_SPLASH -ENTITY_HOSTILE_SWIM: ENTITY_HOSTILE_SWIM -ENTITY_HUSK_AMBIENT: ENTITY_HUSK_AMBIENT -ENTITY_HUSK_CONVERTED_TO_ZOMBIE: ENTITY_HUSK_CONVERTED_TO_ZOMBIE -ENTITY_HUSK_DEATH: ENTITY_HUSK_DEATH -ENTITY_HUSK_HURT: ENTITY_HUSK_HURT -ENTITY_HUSK_STEP: ENTITY_HUSK_STEP -ENTITY_ILLUSIONER_AMBIENT: ENTITY_ILLUSIONER_AMBIENT -ENTITY_ILLUSIONER_CAST_SPELL: ENTITY_ILLUSIONER_CAST_SPELL -ENTITY_ILLUSIONER_DEATH: ENTITY_ILLUSIONER_DEATH -ENTITY_ILLUSIONER_HURT: ENTITY_ILLUSIONER_HURT -ENTITY_ILLUSIONER_MIRROR_MOVE: ENTITY_ILLUSIONER_MIRROR_MOVE -ENTITY_ILLUSIONER_PREPARE_BLINDNESS: ENTITY_ILLUSIONER_PREPARE_BLINDNESS -ENTITY_ILLUSIONER_PREPARE_MIRROR: ENTITY_ILLUSIONER_PREPARE_MIRROR -ENTITY_IRON_GOLEM_ATTACK: ENTITY_IRON_GOLEM_ATTACK -ENTITY_IRON_GOLEM_DAMAGE: ENTITY_IRON_GOLEM_DAMAGE -ENTITY_IRON_GOLEM_DEATH: ENTITY_IRON_GOLEM_DEATH -ENTITY_IRON_GOLEM_HURT: ENTITY_IRON_GOLEM_HURT -ENTITY_IRON_GOLEM_REPAIR: ENTITY_IRON_GOLEM_REPAIR -ENTITY_IRON_GOLEM_STEP: ENTITY_IRON_GOLEM_STEP -ENTITY_ITEM_BREAK: ENTITY_ITEM_BREAK -ENTITY_ITEM_FRAME_ADD_ITEM: ENTITY_ITEM_FRAME_ADD_ITEM -ENTITY_ITEM_FRAME_BREAK: ENTITY_ITEM_FRAME_BREAK -ENTITY_ITEM_FRAME_PLACE: ENTITY_ITEM_FRAME_PLACE -ENTITY_ITEM_FRAME_REMOVE_ITEM: ENTITY_ITEM_FRAME_REMOVE_ITEM -ENTITY_ITEM_FRAME_ROTATE_ITEM: ENTITY_ITEM_FRAME_ROTATE_ITEM -ENTITY_ITEM_PICKUP: ENTITY_ITEM_PICKUP -ENTITY_LEASH_KNOT_BREAK: ENTITY_LEASH_KNOT_BREAK -ENTITY_LEASH_KNOT_PLACE: ENTITY_LEASH_KNOT_PLACE -ENTITY_LIGHTNING_BOLT_IMPACT: ENTITY_LIGHTNING_BOLT_IMPACT -ENTITY_LIGHTNING_BOLT_THUNDER: ENTITY_LIGHTNING_BOLT_THUNDER -ENTITY_LINGERING_POTION_THROW: ENTITY_LINGERING_POTION_THROW -ENTITY_LLAMA_AMBIENT: ENTITY_LLAMA_AMBIENT -ENTITY_LLAMA_ANGRY: ENTITY_LLAMA_ANGRY -ENTITY_LLAMA_CHEST: ENTITY_LLAMA_CHEST -ENTITY_LLAMA_DEATH: ENTITY_LLAMA_DEATH -ENTITY_LLAMA_EAT: ENTITY_LLAMA_EAT -ENTITY_LLAMA_HURT: ENTITY_LLAMA_HURT -ENTITY_LLAMA_SPIT: ENTITY_LLAMA_SPIT -ENTITY_LLAMA_STEP: ENTITY_LLAMA_STEP -ENTITY_LLAMA_SWAG: ENTITY_LLAMA_SWAG -ENTITY_MAGMA_CUBE_DEATH: ENTITY_MAGMA_CUBE_DEATH -ENTITY_MAGMA_CUBE_DEATH_SMALL: ENTITY_MAGMA_CUBE_DEATH_SMALL -ENTITY_MAGMA_CUBE_HURT: ENTITY_MAGMA_CUBE_HURT -ENTITY_MAGMA_CUBE_HURT_SMALL: ENTITY_MAGMA_CUBE_HURT_SMALL -ENTITY_MAGMA_CUBE_JUMP: ENTITY_MAGMA_CUBE_JUMP -ENTITY_MAGMA_CUBE_SQUISH: ENTITY_MAGMA_CUBE_SQUISH -ENTITY_MAGMA_CUBE_SQUISH_SMALL: ENTITY_MAGMA_CUBE_SQUISH_SMALL -ENTITY_MINECART_INSIDE: ENTITY_MINECART_INSIDE -ENTITY_MINECART_RIDING: ENTITY_MINECART_RIDING -ENTITY_MOOSHROOM_CONVERT: ENTITY_MOOSHROOM_CONVERT -ENTITY_MOOSHROOM_EAT: ENTITY_MOOSHROOM_EAT -ENTITY_MOOSHROOM_MILK: ENTITY_MOOSHROOM_MILK -ENTITY_MOOSHROOM_SHEAR: ENTITY_MOOSHROOM_SHEAR -ENTITY_MOOSHROOM_SUSPICIOUS_MILK: ENTITY_MOOSHROOM_SUSPICIOUS_MILK -ENTITY_MULE_AMBIENT: ENTITY_MULE_AMBIENT -ENTITY_MULE_ANGRY: ENTITY_MULE_ANGRY -ENTITY_MULE_CHEST: ENTITY_MULE_CHEST -ENTITY_MULE_DEATH: ENTITY_MULE_DEATH -ENTITY_MULE_EAT: ENTITY_MULE_EAT -ENTITY_MULE_HURT: ENTITY_MULE_HURT -ENTITY_OCELOT_AMBIENT: ENTITY_OCELOT_AMBIENT -ENTITY_OCELOT_DEATH: ENTITY_OCELOT_DEATH -ENTITY_OCELOT_HURT: ENTITY_OCELOT_HURT -ENTITY_PAINTING_BREAK: ENTITY_PAINTING_BREAK -ENTITY_PAINTING_PLACE: ENTITY_PAINTING_PLACE -ENTITY_PANDA_AGGRESSIVE_AMBIENT: ENTITY_PANDA_AGGRESSIVE_AMBIENT -ENTITY_PANDA_AMBIENT: ENTITY_PANDA_AMBIENT -ENTITY_PANDA_BITE: ENTITY_PANDA_BITE -ENTITY_PANDA_CANT_BREED: ENTITY_PANDA_CANT_BREED -ENTITY_PANDA_DEATH: ENTITY_PANDA_DEATH -ENTITY_PANDA_EAT: ENTITY_PANDA_EAT -ENTITY_PANDA_HURT: ENTITY_PANDA_HURT -ENTITY_PANDA_PRE_SNEEZE: ENTITY_PANDA_PRE_SNEEZE -ENTITY_PANDA_SNEEZE: ENTITY_PANDA_SNEEZE -ENTITY_PANDA_STEP: ENTITY_PANDA_STEP -ENTITY_PANDA_WORRIED_AMBIENT: ENTITY_PANDA_WORRIED_AMBIENT -ENTITY_PARROT_AMBIENT: ENTITY_PARROT_AMBIENT -ENTITY_PARROT_DEATH: ENTITY_PARROT_DEATH -ENTITY_PARROT_EAT: ENTITY_PARROT_EAT -ENTITY_PARROT_FLY: ENTITY_PARROT_FLY -ENTITY_PARROT_HURT: ENTITY_PARROT_HURT -ENTITY_PARROT_IMITATE_BLAZE: ENTITY_PARROT_IMITATE_BLAZE -ENTITY_PARROT_IMITATE_CREEPER: ENTITY_PARROT_IMITATE_CREEPER -ENTITY_PARROT_IMITATE_DROWNED: ENTITY_PARROT_IMITATE_DROWNED -ENTITY_PARROT_IMITATE_ELDER_GUARDIAN: ENTITY_PARROT_IMITATE_ELDER_GUARDIAN -ENTITY_PARROT_IMITATE_ENDERMITE: ENTITY_PARROT_IMITATE_ENDERMITE -ENTITY_PARROT_IMITATE_ENDER_DRAGON: ENTITY_PARROT_IMITATE_ENDER_DRAGON -ENTITY_PARROT_IMITATE_EVOKER: ENTITY_PARROT_IMITATE_EVOKER -ENTITY_PARROT_IMITATE_GHAST: ENTITY_PARROT_IMITATE_GHAST -ENTITY_PARROT_IMITATE_GUARDIAN: ENTITY_PARROT_IMITATE_GUARDIAN -ENTITY_PARROT_IMITATE_HOGLIN: ENTITY_PARROT_IMITATE_HOGLIN -ENTITY_PARROT_IMITATE_HUSK: ENTITY_PARROT_IMITATE_HUSK -ENTITY_PARROT_IMITATE_ILLUSIONER: ENTITY_PARROT_IMITATE_ILLUSIONER -ENTITY_PARROT_IMITATE_MAGMA_CUBE: ENTITY_PARROT_IMITATE_MAGMA_CUBE -ENTITY_PARROT_IMITATE_PHANTOM: ENTITY_PARROT_IMITATE_PHANTOM -ENTITY_PARROT_IMITATE_PIGLIN: ENTITY_PARROT_IMITATE_PIGLIN -ENTITY_PARROT_IMITATE_PILLAGER: ENTITY_PARROT_IMITATE_PILLAGER -ENTITY_PARROT_IMITATE_RAVAGER: ENTITY_PARROT_IMITATE_RAVAGER -ENTITY_PARROT_IMITATE_SHULKER: ENTITY_PARROT_IMITATE_SHULKER -ENTITY_PARROT_IMITATE_SILVERFISH: ENTITY_PARROT_IMITATE_SILVERFISH -ENTITY_PARROT_IMITATE_SKELETON: ENTITY_PARROT_IMITATE_SKELETON -ENTITY_PARROT_IMITATE_SLIME: ENTITY_PARROT_IMITATE_SLIME -ENTITY_PARROT_IMITATE_SPIDER: ENTITY_PARROT_IMITATE_SPIDER -ENTITY_PARROT_IMITATE_STRAY: ENTITY_PARROT_IMITATE_STRAY -ENTITY_PARROT_IMITATE_VEX: ENTITY_PARROT_IMITATE_VEX -ENTITY_PARROT_IMITATE_VINDICATOR: ENTITY_PARROT_IMITATE_VINDICATOR -ENTITY_PARROT_IMITATE_WITCH: ENTITY_PARROT_IMITATE_WITCH -ENTITY_PARROT_IMITATE_WITHER: ENTITY_PARROT_IMITATE_WITHER -ENTITY_PARROT_IMITATE_WITHER_SKELETON: ENTITY_PARROT_IMITATE_WITHER_SKELETON -ENTITY_PARROT_IMITATE_ZOGLIN: ENTITY_PARROT_IMITATE_ZOGLIN -ENTITY_PARROT_IMITATE_ZOMBIE: ENTITY_PARROT_IMITATE_ZOMBIE -ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER: ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER -ENTITY_PARROT_STEP: ENTITY_PARROT_STEP -ENTITY_PHANTOM_AMBIENT: ENTITY_PHANTOM_AMBIENT -ENTITY_PHANTOM_BITE: ENTITY_PHANTOM_BITE -ENTITY_PHANTOM_DEATH: ENTITY_PHANTOM_DEATH -ENTITY_PHANTOM_FLAP: ENTITY_PHANTOM_FLAP -ENTITY_PHANTOM_HURT: ENTITY_PHANTOM_HURT -ENTITY_PHANTOM_SWOOP: ENTITY_PHANTOM_SWOOP -ENTITY_PIGLIN_ADMIRING_ITEM: ENTITY_PIGLIN_ADMIRING_ITEM -ENTITY_PIGLIN_AMBIENT: ENTITY_PIGLIN_AMBIENT -ENTITY_PIGLIN_ANGRY: ENTITY_PIGLIN_ANGRY -ENTITY_PIGLIN_CELEBRATE: ENTITY_PIGLIN_CELEBRATE -ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED: ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED -ENTITY_PIGLIN_DEATH: ENTITY_PIGLIN_DEATH -ENTITY_PIGLIN_HURT: ENTITY_PIGLIN_HURT -ENTITY_PIGLIN_JEALOUS: ENTITY_PIGLIN_JEALOUS -ENTITY_PIGLIN_RETREAT: ENTITY_PIGLIN_RETREAT -ENTITY_PIGLIN_STEP: ENTITY_PIGLIN_STEP -ENTITY_PIG_AMBIENT: ENTITY_PIG_AMBIENT -ENTITY_PIG_DEATH: ENTITY_PIG_DEATH -ENTITY_PIG_HURT: ENTITY_PIG_HURT -ENTITY_PIG_SADDLE: ENTITY_PIG_SADDLE -ENTITY_PIG_STEP: ENTITY_PIG_STEP -ENTITY_PILLAGER_AMBIENT: ENTITY_PILLAGER_AMBIENT -ENTITY_PILLAGER_CELEBRATE: ENTITY_PILLAGER_CELEBRATE -ENTITY_PILLAGER_DEATH: ENTITY_PILLAGER_DEATH -ENTITY_PILLAGER_HURT: ENTITY_PILLAGER_HURT -ENTITY_PLAYER_ATTACK_CRIT: ENTITY_PLAYER_ATTACK_CRIT -ENTITY_PLAYER_ATTACK_KNOCKBACK: ENTITY_PLAYER_ATTACK_KNOCKBACK -ENTITY_PLAYER_ATTACK_NODAMAGE: ENTITY_PLAYER_ATTACK_NODAMAGE -ENTITY_PLAYER_ATTACK_STRONG: ENTITY_PLAYER_ATTACK_STRONG -ENTITY_PLAYER_ATTACK_SWEEP: ENTITY_PLAYER_ATTACK_SWEEP -ENTITY_PLAYER_ATTACK_WEAK: ENTITY_PLAYER_ATTACK_WEAK -ENTITY_PLAYER_BIG_FALL: ENTITY_PLAYER_BIG_FALL -ENTITY_PLAYER_BREATH: ENTITY_PLAYER_BREATH -ENTITY_PLAYER_BURP: ENTITY_PLAYER_BURP -ENTITY_PLAYER_DEATH: ENTITY_PLAYER_DEATH -ENTITY_PLAYER_HURT: ENTITY_PLAYER_HURT -ENTITY_PLAYER_HURT_DROWN: ENTITY_PLAYER_HURT_DROWN -ENTITY_PLAYER_HURT_ON_FIRE: ENTITY_PLAYER_HURT_ON_FIRE -ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH: ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH -ENTITY_PLAYER_LEVELUP: ENTITY_PLAYER_LEVELUP -ENTITY_PLAYER_SMALL_FALL: ENTITY_PLAYER_SMALL_FALL -ENTITY_PLAYER_SPLASH: ENTITY_PLAYER_SPLASH -ENTITY_PLAYER_SPLASH_HIGH_SPEED: ENTITY_PLAYER_SPLASH_HIGH_SPEED -ENTITY_PLAYER_SWIM: ENTITY_PLAYER_SWIM -ENTITY_POLAR_BEAR_AMBIENT: ENTITY_POLAR_BEAR_AMBIENT -ENTITY_POLAR_BEAR_AMBIENT_BABY: ENTITY_POLAR_BEAR_AMBIENT_BABY -ENTITY_POLAR_BEAR_DEATH: ENTITY_POLAR_BEAR_DEATH -ENTITY_POLAR_BEAR_HURT: ENTITY_POLAR_BEAR_HURT -ENTITY_POLAR_BEAR_STEP: ENTITY_POLAR_BEAR_STEP -ENTITY_POLAR_BEAR_WARNING: ENTITY_POLAR_BEAR_WARNING -ENTITY_PUFFER_FISH_AMBIENT: ENTITY_PUFFER_FISH_AMBIENT -ENTITY_PUFFER_FISH_BLOW_OUT: ENTITY_PUFFER_FISH_BLOW_OUT -ENTITY_PUFFER_FISH_BLOW_UP: ENTITY_PUFFER_FISH_BLOW_UP -ENTITY_PUFFER_FISH_DEATH: ENTITY_PUFFER_FISH_DEATH -ENTITY_PUFFER_FISH_FLOP: ENTITY_PUFFER_FISH_FLOP -ENTITY_PUFFER_FISH_HURT: ENTITY_PUFFER_FISH_HURT -ENTITY_PUFFER_FISH_STING: ENTITY_PUFFER_FISH_STING -ENTITY_RABBIT_AMBIENT: ENTITY_RABBIT_AMBIENT -ENTITY_RABBIT_ATTACK: ENTITY_RABBIT_ATTACK -ENTITY_RABBIT_DEATH: ENTITY_RABBIT_DEATH -ENTITY_RABBIT_HURT: ENTITY_RABBIT_HURT -ENTITY_RABBIT_JUMP: ENTITY_RABBIT_JUMP -ENTITY_RAVAGER_AMBIENT: ENTITY_RAVAGER_AMBIENT -ENTITY_RAVAGER_ATTACK: ENTITY_RAVAGER_ATTACK -ENTITY_RAVAGER_CELEBRATE: ENTITY_RAVAGER_CELEBRATE -ENTITY_RAVAGER_DEATH: ENTITY_RAVAGER_DEATH -ENTITY_RAVAGER_HURT: ENTITY_RAVAGER_HURT -ENTITY_RAVAGER_ROAR: ENTITY_RAVAGER_ROAR -ENTITY_RAVAGER_STEP: ENTITY_RAVAGER_STEP -ENTITY_RAVAGER_STUNNED: ENTITY_RAVAGER_STUNNED -ENTITY_SALMON_AMBIENT: ENTITY_SALMON_AMBIENT -ENTITY_SALMON_DEATH: ENTITY_SALMON_DEATH -ENTITY_SALMON_FLOP: ENTITY_SALMON_FLOP -ENTITY_SALMON_HURT: ENTITY_SALMON_HURT -ENTITY_SHEEP_AMBIENT: ENTITY_SHEEP_AMBIENT -ENTITY_SHEEP_DEATH: ENTITY_SHEEP_DEATH -ENTITY_SHEEP_HURT: ENTITY_SHEEP_HURT -ENTITY_SHEEP_SHEAR: ENTITY_SHEEP_SHEAR -ENTITY_SHEEP_STEP: ENTITY_SHEEP_STEP -ENTITY_SHULKER_AMBIENT: ENTITY_SHULKER_AMBIENT -ENTITY_SHULKER_BULLET_HIT: ENTITY_SHULKER_BULLET_HIT -ENTITY_SHULKER_BULLET_HURT: ENTITY_SHULKER_BULLET_HURT -ENTITY_SHULKER_CLOSE: ENTITY_SHULKER_CLOSE -ENTITY_SHULKER_DEATH: ENTITY_SHULKER_DEATH -ENTITY_SHULKER_HURT: ENTITY_SHULKER_HURT -ENTITY_SHULKER_HURT_CLOSED: ENTITY_SHULKER_HURT_CLOSED -ENTITY_SHULKER_OPEN: ENTITY_SHULKER_OPEN -ENTITY_SHULKER_SHOOT: ENTITY_SHULKER_SHOOT -ENTITY_SHULKER_TELEPORT: ENTITY_SHULKER_TELEPORT -ENTITY_SILVERFISH_AMBIENT: ENTITY_SILVERFISH_AMBIENT -ENTITY_SILVERFISH_DEATH: ENTITY_SILVERFISH_DEATH -ENTITY_SILVERFISH_HURT: ENTITY_SILVERFISH_HURT -ENTITY_SILVERFISH_STEP: ENTITY_SILVERFISH_STEP -ENTITY_SKELETON_AMBIENT: ENTITY_SKELETON_AMBIENT -ENTITY_SKELETON_DEATH: ENTITY_SKELETON_DEATH -ENTITY_SKELETON_HORSE_AMBIENT: ENTITY_SKELETON_HORSE_AMBIENT -ENTITY_SKELETON_HORSE_AMBIENT_WATER: ENTITY_SKELETON_HORSE_AMBIENT_WATER -ENTITY_SKELETON_HORSE_DEATH: ENTITY_SKELETON_HORSE_DEATH -ENTITY_SKELETON_HORSE_GALLOP_WATER: ENTITY_SKELETON_HORSE_GALLOP_WATER -ENTITY_SKELETON_HORSE_HURT: ENTITY_SKELETON_HORSE_HURT -ENTITY_SKELETON_HORSE_JUMP_WATER: ENTITY_SKELETON_HORSE_JUMP_WATER -ENTITY_SKELETON_HORSE_STEP_WATER: ENTITY_SKELETON_HORSE_STEP_WATER -ENTITY_SKELETON_HORSE_SWIM: ENTITY_SKELETON_HORSE_SWIM -ENTITY_SKELETON_HURT: ENTITY_SKELETON_HURT -ENTITY_SKELETON_SHOOT: ENTITY_SKELETON_SHOOT -ENTITY_SKELETON_STEP: ENTITY_SKELETON_STEP -ENTITY_SLIME_ATTACK: ENTITY_SLIME_ATTACK -ENTITY_SLIME_DEATH: ENTITY_SLIME_DEATH -ENTITY_SLIME_DEATH_SMALL: ENTITY_SLIME_DEATH_SMALL -ENTITY_SLIME_HURT: ENTITY_SLIME_HURT -ENTITY_SLIME_HURT_SMALL: ENTITY_SLIME_HURT_SMALL -ENTITY_SLIME_JUMP: ENTITY_SLIME_JUMP -ENTITY_SLIME_JUMP_SMALL: ENTITY_SLIME_JUMP_SMALL -ENTITY_SLIME_SQUISH: ENTITY_SLIME_SQUISH -ENTITY_SLIME_SQUISH_SMALL: ENTITY_SLIME_SQUISH_SMALL -ENTITY_SNOWBALL_THROW: ENTITY_SNOWBALL_THROW -ENTITY_SNOW_GOLEM_AMBIENT: ENTITY_SNOW_GOLEM_AMBIENT -ENTITY_SNOW_GOLEM_DEATH: ENTITY_SNOW_GOLEM_DEATH -ENTITY_SNOW_GOLEM_HURT: ENTITY_SNOW_GOLEM_HURT -ENTITY_SNOW_GOLEM_SHEAR: ENTITY_SNOW_GOLEM_SHEAR -ENTITY_SNOW_GOLEM_SHOOT: ENTITY_SNOW_GOLEM_SHOOT -ENTITY_SPIDER_AMBIENT: ENTITY_SPIDER_AMBIENT -ENTITY_SPIDER_DEATH: ENTITY_SPIDER_DEATH -ENTITY_SPIDER_HURT: ENTITY_SPIDER_HURT -ENTITY_SPIDER_STEP: ENTITY_SPIDER_STEP -ENTITY_SPLASH_POTION_BREAK: ENTITY_SPLASH_POTION_BREAK -ENTITY_SPLASH_POTION_THROW: ENTITY_SPLASH_POTION_THROW -ENTITY_SQUID_AMBIENT: ENTITY_SQUID_AMBIENT -ENTITY_SQUID_DEATH: ENTITY_SQUID_DEATH -ENTITY_SQUID_HURT: ENTITY_SQUID_HURT -ENTITY_SQUID_SQUIRT: ENTITY_SQUID_SQUIRT -ENTITY_STRAY_AMBIENT: ENTITY_STRAY_AMBIENT -ENTITY_STRAY_DEATH: ENTITY_STRAY_DEATH -ENTITY_STRAY_HURT: ENTITY_STRAY_HURT -ENTITY_STRAY_STEP: ENTITY_STRAY_STEP -ENTITY_STRIDER_AMBIENT: ENTITY_STRIDER_AMBIENT -ENTITY_STRIDER_DEATH: ENTITY_STRIDER_DEATH -ENTITY_STRIDER_EAT: ENTITY_STRIDER_EAT -ENTITY_STRIDER_HAPPY: ENTITY_STRIDER_HAPPY -ENTITY_STRIDER_HURT: ENTITY_STRIDER_HURT -ENTITY_STRIDER_RETREAT: ENTITY_STRIDER_RETREAT -ENTITY_STRIDER_SADDLE: ENTITY_STRIDER_SADDLE -ENTITY_STRIDER_STEP: ENTITY_STRIDER_STEP -ENTITY_STRIDER_STEP_LAVA: ENTITY_STRIDER_STEP_LAVA -ENTITY_TNT_PRIMED: ENTITY_TNT_PRIMED -ENTITY_TROPICAL_FISH_AMBIENT: ENTITY_TROPICAL_FISH_AMBIENT -ENTITY_TROPICAL_FISH_DEATH: ENTITY_TROPICAL_FISH_DEATH -ENTITY_TROPICAL_FISH_FLOP: ENTITY_TROPICAL_FISH_FLOP -ENTITY_TROPICAL_FISH_HURT: ENTITY_TROPICAL_FISH_HURT -ENTITY_TURTLE_AMBIENT_LAND: ENTITY_TURTLE_AMBIENT_LAND -ENTITY_TURTLE_DEATH: ENTITY_TURTLE_DEATH -ENTITY_TURTLE_DEATH_BABY: ENTITY_TURTLE_DEATH_BABY -ENTITY_TURTLE_EGG_BREAK: ENTITY_TURTLE_EGG_BREAK -ENTITY_TURTLE_EGG_CRACK: ENTITY_TURTLE_EGG_CRACK -ENTITY_TURTLE_EGG_HATCH: ENTITY_TURTLE_EGG_HATCH -ENTITY_TURTLE_HURT: ENTITY_TURTLE_HURT -ENTITY_TURTLE_HURT_BABY: ENTITY_TURTLE_HURT_BABY -ENTITY_TURTLE_LAY_EGG: ENTITY_TURTLE_LAY_EGG -ENTITY_TURTLE_SHAMBLE: ENTITY_TURTLE_SHAMBLE -ENTITY_TURTLE_SHAMBLE_BABY: ENTITY_TURTLE_SHAMBLE_BABY -ENTITY_TURTLE_SWIM: ENTITY_TURTLE_SWIM -ENTITY_VEX_AMBIENT: ENTITY_VEX_AMBIENT -ENTITY_VEX_CHARGE: ENTITY_VEX_CHARGE -ENTITY_VEX_DEATH: ENTITY_VEX_DEATH -ENTITY_VEX_HURT: ENTITY_VEX_HURT -ENTITY_VILLAGER_AMBIENT: ENTITY_VILLAGER_AMBIENT -ENTITY_VILLAGER_CELEBRATE: ENTITY_VILLAGER_CELEBRATE -ENTITY_VILLAGER_DEATH: ENTITY_VILLAGER_DEATH -ENTITY_VILLAGER_HURT: ENTITY_VILLAGER_HURT -ENTITY_VILLAGER_NO: ENTITY_VILLAGER_NO -ENTITY_VILLAGER_TRADE: ENTITY_VILLAGER_TRADE -ENTITY_VILLAGER_WORK_ARMORER: ENTITY_VILLAGER_WORK_ARMORER -ENTITY_VILLAGER_WORK_BUTCHER: ENTITY_VILLAGER_WORK_BUTCHER -ENTITY_VILLAGER_WORK_CARTOGRAPHER: ENTITY_VILLAGER_WORK_CARTOGRAPHER -ENTITY_VILLAGER_WORK_CLERIC: ENTITY_VILLAGER_WORK_CLERIC -ENTITY_VILLAGER_WORK_FARMER: ENTITY_VILLAGER_WORK_FARMER -ENTITY_VILLAGER_WORK_FISHERMAN: ENTITY_VILLAGER_WORK_FISHERMAN -ENTITY_VILLAGER_WORK_FLETCHER: ENTITY_VILLAGER_WORK_FLETCHER -ENTITY_VILLAGER_WORK_LEATHERWORKER: ENTITY_VILLAGER_WORK_LEATHERWORKER -ENTITY_VILLAGER_WORK_LIBRARIAN: ENTITY_VILLAGER_WORK_LIBRARIAN -ENTITY_VILLAGER_WORK_MASON: ENTITY_VILLAGER_WORK_MASON -ENTITY_VILLAGER_WORK_SHEPHERD: ENTITY_VILLAGER_WORK_SHEPHERD -ENTITY_VILLAGER_WORK_TOOLSMITH: ENTITY_VILLAGER_WORK_TOOLSMITH -ENTITY_VILLAGER_WORK_WEAPONSMITH: ENTITY_VILLAGER_WORK_WEAPONSMITH -ENTITY_VILLAGER_YES: ENTITY_VILLAGER_YES -ENTITY_VINDICATOR_AMBIENT: ENTITY_VINDICATOR_AMBIENT -ENTITY_VINDICATOR_CELEBRATE: ENTITY_VINDICATOR_CELEBRATE -ENTITY_VINDICATOR_DEATH: ENTITY_VINDICATOR_DEATH -ENTITY_VINDICATOR_HURT: ENTITY_VINDICATOR_HURT -ENTITY_WANDERING_TRADER_AMBIENT: ENTITY_WANDERING_TRADER_AMBIENT -ENTITY_WANDERING_TRADER_DEATH: ENTITY_WANDERING_TRADER_DEATH -ENTITY_WANDERING_TRADER_DISAPPEARED: ENTITY_WANDERING_TRADER_DISAPPEARED -ENTITY_WANDERING_TRADER_DRINK_MILK: ENTITY_WANDERING_TRADER_DRINK_MILK -ENTITY_WANDERING_TRADER_DRINK_POTION: ENTITY_WANDERING_TRADER_DRINK_POTION -ENTITY_WANDERING_TRADER_HURT: ENTITY_WANDERING_TRADER_HURT -ENTITY_WANDERING_TRADER_NO: ENTITY_WANDERING_TRADER_NO -ENTITY_WANDERING_TRADER_REAPPEARED: ENTITY_WANDERING_TRADER_REAPPEARED -ENTITY_WANDERING_TRADER_TRADE: ENTITY_WANDERING_TRADER_TRADE -ENTITY_WANDERING_TRADER_YES: ENTITY_WANDERING_TRADER_YES -ENTITY_WITCH_AMBIENT: ENTITY_WITCH_AMBIENT -ENTITY_WITCH_CELEBRATE: ENTITY_WITCH_CELEBRATE -ENTITY_WITCH_DEATH: ENTITY_WITCH_DEATH -ENTITY_WITCH_DRINK: ENTITY_WITCH_DRINK -ENTITY_WITCH_HURT: ENTITY_WITCH_HURT -ENTITY_WITCH_THROW: ENTITY_WITCH_THROW -ENTITY_WITHER_AMBIENT: ENTITY_WITHER_AMBIENT -ENTITY_WITHER_BREAK_BLOCK: ENTITY_WITHER_BREAK_BLOCK -ENTITY_WITHER_DEATH: ENTITY_WITHER_DEATH -ENTITY_WITHER_HURT: ENTITY_WITHER_HURT -ENTITY_WITHER_SHOOT: ENTITY_WITHER_SHOOT -ENTITY_WITHER_SKELETON_AMBIENT: ENTITY_WITHER_SKELETON_AMBIENT -ENTITY_WITHER_SKELETON_DEATH: ENTITY_WITHER_SKELETON_DEATH -ENTITY_WITHER_SKELETON_HURT: ENTITY_WITHER_SKELETON_HURT -ENTITY_WITHER_SKELETON_STEP: ENTITY_WITHER_SKELETON_STEP -ENTITY_WITHER_SPAWN: ENTITY_WITHER_SPAWN -ENTITY_WOLF_AMBIENT: ENTITY_WOLF_AMBIENT -ENTITY_WOLF_DEATH: ENTITY_WOLF_DEATH -ENTITY_WOLF_GROWL: ENTITY_WOLF_GROWL -ENTITY_WOLF_HOWL: ENTITY_WOLF_HOWL -ENTITY_WOLF_HURT: ENTITY_WOLF_HURT -ENTITY_WOLF_PANT: ENTITY_WOLF_PANT -ENTITY_WOLF_SHAKE: ENTITY_WOLF_SHAKE -ENTITY_WOLF_STEP: ENTITY_WOLF_STEP -ENTITY_WOLF_WHINE: ENTITY_WOLF_WHINE -ENTITY_ZOGLIN_AMBIENT: ENTITY_ZOGLIN_AMBIENT -ENTITY_ZOGLIN_ANGRY: ENTITY_ZOGLIN_ANGRY -ENTITY_ZOGLIN_ATTACK: ENTITY_ZOGLIN_ATTACK -ENTITY_ZOGLIN_DEATH: ENTITY_ZOGLIN_DEATH -ENTITY_ZOGLIN_HURT: ENTITY_ZOGLIN_HURT -ENTITY_ZOGLIN_STEP: ENTITY_ZOGLIN_STEP -ENTITY_ZOMBIE_AMBIENT: ENTITY_ZOMBIE_AMBIENT -ENTITY_ZOMBIE_ATTACK_IRON_DOOR: ENTITY_ZOMBIE_ATTACK_IRON_DOOR -ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR: ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR -ENTITY_ZOMBIE_BREAK_WOODEN_DOOR: ENTITY_ZOMBIE_BREAK_WOODEN_DOOR -ENTITY_ZOMBIE_CONVERTED_TO_DROWNED: ENTITY_ZOMBIE_CONVERTED_TO_DROWNED -ENTITY_ZOMBIE_DEATH: ENTITY_ZOMBIE_DEATH -ENTITY_ZOMBIE_DESTROY_EGG: ENTITY_ZOMBIE_DESTROY_EGG -ENTITY_ZOMBIE_HORSE_AMBIENT: ENTITY_ZOMBIE_HORSE_AMBIENT -ENTITY_ZOMBIE_HORSE_DEATH: ENTITY_ZOMBIE_HORSE_DEATH -ENTITY_ZOMBIE_HORSE_HURT: ENTITY_ZOMBIE_HORSE_HURT -ENTITY_ZOMBIE_HURT: ENTITY_ZOMBIE_HURT -ENTITY_ZOMBIE_INFECT: ENTITY_ZOMBIE_INFECT -ENTITY_ZOMBIE_STEP: ENTITY_ZOMBIE_STEP -ENTITY_ZOMBIE_VILLAGER_AMBIENT: ENTITY_ZOMBIE_VILLAGER_AMBIENT -ENTITY_ZOMBIE_VILLAGER_CONVERTED: ENTITY_ZOMBIE_VILLAGER_CONVERTED -ENTITY_ZOMBIE_VILLAGER_CURE: ENTITY_ZOMBIE_VILLAGER_CURE -ENTITY_ZOMBIE_VILLAGER_DEATH: ENTITY_ZOMBIE_VILLAGER_DEATH -ENTITY_ZOMBIE_VILLAGER_HURT: ENTITY_ZOMBIE_VILLAGER_HURT -ENTITY_ZOMBIE_VILLAGER_STEP: ENTITY_ZOMBIE_VILLAGER_STEP -ENTITY_ZOMBIFIED_PIGLIN_AMBIENT: ENTITY_ZOMBIFIED_PIGLIN_AMBIENT -ENTITY_ZOMBIFIED_PIGLIN_ANGRY: ENTITY_ZOMBIFIED_PIGLIN_ANGRY -ENTITY_ZOMBIFIED_PIGLIN_DEATH: ENTITY_ZOMBIFIED_PIGLIN_DEATH -ENTITY_ZOMBIFIED_PIGLIN_HURT: ENTITY_ZOMBIFIED_PIGLIN_HURT -EVENT_RAID_HORN: EVENT_RAID_HORN -ITEM_ARMOR_EQUIP_CHAIN: ITEM_ARMOR_EQUIP_CHAIN -ITEM_ARMOR_EQUIP_DIAMOND: ITEM_ARMOR_EQUIP_DIAMOND -ITEM_ARMOR_EQUIP_ELYTRA: ITEM_ARMOR_EQUIP_ELYTRA -ITEM_ARMOR_EQUIP_GENERIC: ITEM_ARMOR_EQUIP_GENERIC -ITEM_ARMOR_EQUIP_GOLD: ITEM_ARMOR_EQUIP_GOLD -ITEM_ARMOR_EQUIP_IRON: ITEM_ARMOR_EQUIP_IRON -ITEM_ARMOR_EQUIP_LEATHER: ITEM_ARMOR_EQUIP_LEATHER -ITEM_ARMOR_EQUIP_NETHERITE: ITEM_ARMOR_EQUIP_NETHERITE -ITEM_ARMOR_EQUIP_TURTLE: ITEM_ARMOR_EQUIP_TURTLE -ITEM_AXE_STRIP: ITEM_AXE_STRIP -ITEM_BOOK_PAGE_TURN: ITEM_BOOK_PAGE_TURN -ITEM_BOOK_PUT: ITEM_BOOK_PUT -ITEM_BOTTLE_EMPTY: ITEM_BOTTLE_EMPTY -ITEM_BOTTLE_FILL: ITEM_BOTTLE_FILL -ITEM_BOTTLE_FILL_DRAGONBREATH: ITEM_BOTTLE_FILL_DRAGONBREATH -ITEM_BUCKET_EMPTY: ITEM_BUCKET_EMPTY -ITEM_BUCKET_EMPTY_FISH: ITEM_BUCKET_EMPTY_FISH -ITEM_BUCKET_EMPTY_LAVA: ITEM_BUCKET_EMPTY_LAVA -ITEM_BUCKET_FILL: ITEM_BUCKET_FILL -ITEM_BUCKET_FILL_FISH: ITEM_BUCKET_FILL_FISH -ITEM_BUCKET_FILL_LAVA: ITEM_BUCKET_FILL_LAVA -ITEM_CHORUS_FRUIT_TELEPORT: ITEM_CHORUS_FRUIT_TELEPORT -ITEM_CROP_PLANT: ITEM_CROP_PLANT -ITEM_CROSSBOW_HIT: ITEM_CROSSBOW_HIT -ITEM_CROSSBOW_LOADING_END: ITEM_CROSSBOW_LOADING_END -ITEM_CROSSBOW_LOADING_MIDDLE: ITEM_CROSSBOW_LOADING_MIDDLE -ITEM_CROSSBOW_LOADING_START: ITEM_CROSSBOW_LOADING_START -ITEM_CROSSBOW_QUICK_CHARGE_1: ITEM_CROSSBOW_QUICK_CHARGE_1 -ITEM_CROSSBOW_QUICK_CHARGE_2: ITEM_CROSSBOW_QUICK_CHARGE_2 -ITEM_CROSSBOW_QUICK_CHARGE_3: ITEM_CROSSBOW_QUICK_CHARGE_3 -ITEM_CROSSBOW_SHOOT: ITEM_CROSSBOW_SHOOT -ITEM_ELYTRA_FLYING: ITEM_ELYTRA_FLYING -ITEM_FIRECHARGE_USE: ITEM_FIRECHARGE_USE -ITEM_FLINTANDSTEEL_USE: ITEM_FLINTANDSTEEL_USE -ITEM_HOE_TILL: ITEM_HOE_TILL -ITEM_HONEY_BOTTLE_DRINK: ITEM_HONEY_BOTTLE_DRINK -ITEM_LODESTONE_COMPASS_LOCK: ITEM_LODESTONE_COMPASS_LOCK -ITEM_NETHER_WART_PLANT: ITEM_NETHER_WART_PLANT -ITEM_SHIELD_BLOCK: ITEM_SHIELD_BLOCK -ITEM_SHIELD_BREAK: ITEM_SHIELD_BREAK -ITEM_SHOVEL_FLATTEN: ITEM_SHOVEL_FLATTEN -ITEM_SWEET_BERRIES_PICK_FROM_BUSH: ITEM_SWEET_BERRIES_PICK_FROM_BUSH -ITEM_TOTEM_USE: ITEM_TOTEM_USE -ITEM_TRIDENT_HIT: ITEM_TRIDENT_HIT -ITEM_TRIDENT_HIT_GROUND: ITEM_TRIDENT_HIT_GROUND -ITEM_TRIDENT_RETURN: ITEM_TRIDENT_RETURN -ITEM_TRIDENT_RIPTIDE_1: ITEM_TRIDENT_RIPTIDE_1 -ITEM_TRIDENT_RIPTIDE_2: ITEM_TRIDENT_RIPTIDE_2 -ITEM_TRIDENT_RIPTIDE_3: ITEM_TRIDENT_RIPTIDE_3 -ITEM_TRIDENT_THROW: ITEM_TRIDENT_THROW -ITEM_TRIDENT_THUNDER: ITEM_TRIDENT_THUNDER -MUSIC_CREATIVE: MUSIC_CREATIVE -MUSIC_CREDITS: MUSIC_CREDITS -MUSIC_DISC_11: MUSIC_DISC_11 -MUSIC_DISC_13: MUSIC_DISC_13 -MUSIC_DISC_BLOCKS: MUSIC_DISC_BLOCKS -MUSIC_DISC_CAT: MUSIC_DISC_CAT -MUSIC_DISC_CHIRP: MUSIC_DISC_CHIRP -MUSIC_DISC_FAR: MUSIC_DISC_FAR -MUSIC_DISC_MALL: MUSIC_DISC_MALL -MUSIC_DISC_MELLOHI: MUSIC_DISC_MELLOHI -MUSIC_DISC_PIGSTEP: MUSIC_DISC_PIGSTEP -MUSIC_DISC_STAL: MUSIC_DISC_STAL -MUSIC_DISC_STRAD: MUSIC_DISC_STRAD -MUSIC_DISC_WAIT: MUSIC_DISC_WAIT -MUSIC_DISC_WARD: MUSIC_DISC_WARD -MUSIC_DRAGON: MUSIC_DRAGON -MUSIC_END: MUSIC_END -MUSIC_GAME: MUSIC_GAME -MUSIC_MENU: MUSIC_MENU -MUSIC_NETHER_BASALT_DELTAS: MUSIC_NETHER_BASALT_DELTAS -MUSIC_NETHER_CRIMSON_FOREST: MUSIC_NETHER_CRIMSON_FOREST -MUSIC_NETHER_NETHER_WASTES: MUSIC_NETHER_NETHER_WASTES -MUSIC_NETHER_SOUL_SAND_VALLEY: MUSIC_NETHER_SOUL_SAND_VALLEY -MUSIC_NETHER_WARPED_FOREST: MUSIC_NETHER_WARPED_FOREST -MUSIC_UNDER_WATER: MUSIC_UNDER_WATER -PARTICLE_SOUL_ESCAPE: PARTICLE_SOUL_ESCAPE -UI_BUTTON_CLICK: UI_BUTTON_CLICK -UI_CARTOGRAPHY_TABLE_TAKE_RESULT: UI_CARTOGRAPHY_TABLE_TAKE_RESULT -UI_LOOM_SELECT_PATTERN: UI_LOOM_SELECT_PATTERN -UI_LOOM_TAKE_RESULT: UI_LOOM_TAKE_RESULT -UI_STONECUTTER_SELECT_RECIPE: UI_STONECUTTER_SELECT_RECIPE -UI_STONECUTTER_TAKE_RESULT: UI_STONECUTTER_TAKE_RESULT -UI_TOAST_CHALLENGE_COMPLETE: UI_TOAST_CHALLENGE_COMPLETE -UI_TOAST_IN: UI_TOAST_IN -UI_TOAST_OUT: UI_TOAST_OUT -WEATHER_RAIN: WEATHER_RAIN -WEATHER_RAIN_ABOVE: WEATHER_RAIN_ABOVE +_mcreator_prefix: "CUSTOM:" +ambient.cave: AMBIENT_CAVE +ambient.underwater.enter: AMBIENT_UNDERWATER_ENTER +ambient.underwater.exit: AMBIENT_UNDERWATER_EXIT +ambient.underwater.loop: AMBIENT_UNDERWATER_LOOP +ambient.underwater.loop.additions: AMBIENT_UNDERWATER_LOOP_ADDITIONS +ambient.underwater.loop.additions.rare: AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE +ambient.underwater.loop.additions.ultra_rare: AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE +block.anvil.break: BLOCK_ANVIL_BREAK +block.anvil.destroy: BLOCK_ANVIL_DESTROY +block.anvil.fall: BLOCK_ANVIL_FALL +block.anvil.hit: BLOCK_ANVIL_HIT +block.anvil.land: BLOCK_ANVIL_LAND +block.anvil.place: BLOCK_ANVIL_PLACE +block.anvil.step: BLOCK_ANVIL_STEP +block.anvil.use: BLOCK_ANVIL_USE +item.armor.equip_chain: ITEM_ARMOR_EQUIP_CHAIN +item.armor.equip_diamond: ITEM_ARMOR_EQUIP_DIAMOND +item.armor.equip_elytra: ITEM_ARMOR_EQUIP_ELYTRA +item.armor.equip_generic: ITEM_ARMOR_EQUIP_GENERIC +item.armor.equip_gold: ITEM_ARMOR_EQUIP_GOLD +item.armor.equip_iron: ITEM_ARMOR_EQUIP_IRON +item.armor.equip_leather: ITEM_ARMOR_EQUIP_LEATHER +item.armor.equip_turtle: ITEM_ARMOR_EQUIP_TURTLE +block.brewing_stand.brew: BLOCK_BREWING_STAND_BREW +block.chest.close: BLOCK_CHEST_CLOSE +block.chest.locked: BLOCK_CHEST_LOCKED +block.chest.open: BLOCK_CHEST_OPEN +block.chorus_flower.death: BLOCK_CHORUS_FLOWER_DEATH +block.chorus_flower.grow: BLOCK_CHORUS_FLOWER_GROW +block.cloth.break: BLOCK_WOOL_PLACE +block.cloth.fall: BLOCK_WOOL_FALL +block.cloth.hit: BLOCK_WOOL_HIT +block.cloth.place: BLOCK_WOOL_PLACE +block.cloth.step: BLOCK_WOOL_STEP +block.comparator.click: BLOCK_COMPARATOR_CLICK +block.dispenser.dispense: BLOCK_DISPENSER_DISPENSE +block.dispenser.fail: BLOCK_DISPENSER_FAIL +block.dispenser.launch: BLOCK_DISPENSER_LAUNCH +block.enchantment_table.use: BLOCK_ENCHANTMENT_TABLE_USE +block.end_gateway.spawn: BLOCK__END_GATEWAY_SPAWN +block.end_portal.spawn: BLOCK__END_PORTAL_SPAWN +block.end_portal_frame.fill: BLOCK_END_PORTAL_FRAM_FILL +block.enderchest.close: BLOCK_ENDER_CHEST_CLOSE +block.enderchest.open: BLOCK_ENDER_CHEST_OPEN +block.fence_gate.close: BLOCK_FENCE_GATE_CLOSE +block.fence_gate.open: BLOCK_FENCE_GATE_OPEN +block.fire.ambient: BLOCK_FIRE_AMBIENT +block.fire.extinguish: BLOCK_FIRE_EXTINGUISH +block.furnace.fire_crackle: BLOCK_FURNACE_FIRE_CRACKLE +block.glass.break: BLOCK_GLASS_BREAK +block.glass.fall: BLOCK_GLASS_FALL +block.glass.hit: BLOCK_GLASS_HIT +block.glass.place: BLOCK_GLASS_PLACE +block.glass.step: BLOCK_GLASS_STEP +block.grass.break: BLOCK_GRASS_BREAK +block.grass.fall: BLOCK_GRASS_FALL +block.grass.hit: BLOCK_GRASS_HIT +block.grass.place: BLOCK_GRASS_PLACE +block.grass.step: BLOCK_GRASS_STEP +block.gravel.break: BLOCK_GRAVEL_BREk +block.gravel.fall: BLOCK_GRAVEL_FALL +BLOCK_GRAVEL_HIT: block.gravel.hit +block.gravel.hit: BLOCK_GRAVEL_HIT +block.gravel.place: BLOCK_GRAVEL_PLACE +block.gravel.step: BLOCK_GRAVE,_STEP +block.iron_door.close: BLOCK_IRON_DOOR_CLOSE +block.iron_door.open: BLOCK_IRON_DOOR_OPEN +block.iron_trapdoor.close: BLOCK_IRON_TRAPDOOR_CLOSE +block.iron_trapdoor.open: BLOCK_IRON_TRAPDOOR_OPEN +block.ladder.break: BLOCK_LADDER_BREAK +block.ladder.fall: BLOCK_LADDER_FALL +block.ladder.hit: BLOCK_LADDER_HIT +block.ladder.place: BLOCK_LADDER_PLACE +block.ladder.step: BLOCK_LADDER_STEP +block.lava.ambient: BLOCK_LAVA_AMBIANT +block.lava.extinguish: BLOCK_LAVA_EXTINGUISH +block.lava.pop: BLOCK_LAVA_POP +block.lever.click: BLOCK_LEVER_CLICK +block.metal.break: BLOCK_METAL_BREAK +block.metal.fall: BLOCK_METAL_FALL +block.metal.hit: BLOCK_METAL_HIT +block.metal.place: BLOCK_METAL_PLACE +block.metal.step: BLOCK_METAL_STEP +block.metal_pressureplate.click_off: BLOCK_METAL_PRESSUREPLATE_CLICK_OFF +block.metal_pressureplate.click_on: BLOCK_METAL_PRESSUREPLATE_CLICK_ON +block.note.basedrum: BLOCK_NOTE_BASEDRUM +block.note.bass: BLOCK_NOTE_BLOCK_BASS +block.note.bell: BLOCK_NOTE_BLOCK_BELL +block.note.chime: BLOCK_NOTE_BLOCK_CHIME +block.note.flute: BLOCK_NOTE_BLOCK_FLUTE +block.note.guitar: BLOCK_NOTE_BLOCK_GUITAR +block.note.harp: BLOCK_NOTE_BLOCK_HARP +block.note.hat: BLOCK_NOTE_BLOCK_HAT +block.note.pling: BLOCK_NOTE_BLOCK_PLING +block.note.snare: BLOCK_NOTE_BLOCK_SNARE +block.note.xylophone: BLOCK_NOTE_BLOCK_XYLOPHONE +block.piston.contract: BLOCK_PISTON_CONTRACT +block.piston.extend: BLOCK_PISTON_EXTEND +block.portal.ambient: BLOCK_PORTAL_AMBIENT +block.portal.travel: BLOCK_PORTAL_TRAVEL +block.portal.trigger: BLOCK_PORTAL_TRIGGER +block.redstone_torch.burnout: BLOCK_REDSTONE_TORCH_BURNOUT +block.sand.break: BLOCK_SAND_BREAK +block.sand.fall: BLOCK_SAND_FALL +block.sand.hit: BLOCK_SAND_HIT +block.sand.place: BLOCK_SAND_PLACE +block.sand.step: BLOCK_SAND_STEP +block.shulker_box.close: BLOCK_SHULKER_BOX_CLOSE +block.shulker_box.open: BLOCK_SHULKER_BOX_OPEN +block.slime.break: BLOCK_SLIME_BLOCK_BREAK +block.slime.fall: BLOCK_SLIME_BLOCK_FALL +block.slime.hit: BLOCK_SLIME_BLOCK_HIT +block.slime.place: BLOCK_SLIME_BLOCK_PLACE +block.slime.step: BLOCK_SLIME_BLOCK_STEP +block.snow.break: BLOCK_SNOW_BREAK +block.snow.fall: BLOCK_SNOW_FALL +block.snow.hit: BLOCK_SNOW_HIT +block.snow.place: BLOCK_SNOW_PLACE +block.snow.step: BLOCK_SNOW_STEP +block.stone.break: BLOCK_STONE_BREAK +block.stone.fall: BLOCK_STONE_FALL +block.stone.hit: BLOCK_STONE_HIT +block.stone.place: BLOCK_STONE_PLACE +block.stone.step: BLOCK_STONE_STEP +block.stone_button.click_off: BLOCK_STONE_BUTTON_CLICK_OFF +block.stone_button.click_on: BLOCK_STONE_BUTTON_CLICK_ON +block.stone_pressureplate.click_off: BLOCK_STPONE_PRESSUREPLATE_CLICK_OFF +block.stone_pressureplate.click_on: BLOCK_STONE_PRESSUREPLATE_CLICK_ON +block.tripwire.attach: BLOCK_TRIPWIRE_ATTACH +block.tripwire.click_off: BLOCK_TRIPWIRE_CLICK_OFF +block.tripwire.click_on: BLOCK_TRIPWIRE_CLICK_ON +block.tripwire.detach: BLOCK_TRIPWIRE_DETACH +block.water.ambient: BLOCK_WATER_AMBIENT +block.waterlily.place: BLOCK_LILYPAD_PLACE +block.wood.break: BLOCK_WOOD_BREAK +block.wood.fall: BLOCK_WOOD_FALL +block.wood.hit: BLOCK_WOOD_HIT +block.wood.place: BLOCK_WOOD_PLACE +block.wood.step: BLOCK_WOOD_STEP +block.wood_button.click_off: BLOCK_WOODEN_BUTTON_CLICK_OFF +block.wood_button.click_on: BLOCK_WOODEN_BUTTON_CLICK_ON +block.wood_pressureplate.click_off: BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF +block.wood_pressureplate.click_on: BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON +block.wooden_door.close: BLOCK_WOODEN_DOOR_CLOSE +block.wooden_door.open: BLOCK_WOODEN_DOOR_OPEN +block.wooden_trapdoor.close: BLOCK_WOODEN_TRAPDOOR_CLOSE +block.wooden_trapdoor.open: BLOCK_WOODEN_TRAPDOOR_OPEN +enchant.thorns.hit: ENCHANT_THORNS_HIT diff --git a/src/fabric-1.16.1/templates/fuel.java.ftl b/src/fabric-1.16.1/templates/fuel.java.ftl index f5e8e1e2..6ab5b53c 100644 --- a/src/fabric-1.16.1/templates/fuel.java.ftl +++ b/src/fabric-1.16.1/templates/fuel.java.ftl @@ -7,7 +7,7 @@ import net.fabricmc.fabric.api.registry.FuelRegistry; public class ${name}Fuel { public static void initialize() { - FuelRegistry.INSTANCE.add(${mappedMCItemToItem(data.block)?replace(", (int) (1)", "")}, ${data.power}); + FuelRegistry.INSTANCE.add(${mappedMCItemToItemStackCodeNoItemStackValue(data.block)}, ${data.power}); } } <#-- @formatter:on --> diff --git a/src/fabric-1.16.1/templates/item.java.ftl b/src/fabric-1.16.1/templates/item.java.ftl index 5fbf5a52..1fa6c997 100644 --- a/src/fabric-1.16.1/templates/item.java.ftl +++ b/src/fabric-1.16.1/templates/item.java.ftl @@ -42,7 +42,8 @@ public class ${name}Item extends Item { return (float)(${data.toolType}F); } - @Override + //Needs to be fixed + /*@Override public Multimap getAttributeModifiers(EquipmentSlot slot) { Multimap multimap = super.getAttributeModifiers(slot); if (slot == EquipmentSlot.MAINHAND) { @@ -50,7 +51,7 @@ public class ${name}Item extends Item { multimap.put(EntityAttributes.GENERIC_ATTACK_SPEED.getTranslationKey(), new EntityAttributeModifier(ATTACK_SPEED_MODIFIER_ID, "item_attack_speed", -2.4, EntityAttributeModifier.Operation.ADDITION)); } return multimap; - } + }*/ <#if data.hasGlow> @Environment(Envtype.CLIENT) diff --git a/src/fabric-1.16.1/templates/itemgroup.java.ftl b/src/fabric-1.16.1/templates/itemgroup.java.ftl index 4bb7ad00..1472b131 100644 --- a/src/fabric-1.16.1/templates/itemgroup.java.ftl +++ b/src/fabric-1.16.1/templates/itemgroup.java.ftl @@ -13,7 +13,7 @@ public final class ${name}ItemGroup { private static final ItemGroup ITEM_GROUP = FabricItemGroupBuilder .create(new Identifier("${modid}","${registryname}")) .icon(()->{ - return new ItemStack(${mappedMCItemToItem(data.icon)?remove_ending(", (int)(1)")}); + return new ItemStack(${mappedMCItemToItemStackCodeNoItemStackValue(data.icon)}); }) .build(); } diff --git a/src/fabric-1.16.1/utils/mcitems.ftl b/src/fabric-1.16.1/utils/mcitems.ftl index 9f7c3fe7..b562fc9c 100644 --- a/src/fabric-1.16.1/utils/mcitems.ftl +++ b/src/fabric-1.16.1/utils/mcitems.ftl @@ -33,6 +33,21 @@ <#return mappedMCItemToItemStackCode(mappedBlock, 1)> +<#function mappedMCItemToItemStackCodeNoItemStackValue mappedBlock> + <#if mappedBlock.toString().contains("/*@ItemStack*/")> + <#return mappedBlock?replace("/*@ItemStack*/", "")> + <#elseif mappedBlock.toString().startsWith("CUSTOM:")> + <#if !mappedBlock.toString().contains(".")> + <#return JavaModName + "." + (generator.getElementPlainName(mappedBlock)) + "_ITEM"> + <#else> + <#return JavaModName + "." + (generator.getElementPlainName(mappedBlock)) + "." + + generator.getElementExtension(mappedBlock)> + + <#else> + <#return mappedBlock.toString().split("#")[0]> + + + <#function mappedMCItemToIngameItemName mappedBlock> <#if mappedBlock.getUnmappedValue().startsWith("CUSTOM:")> <#assign customelement = generator.getRegistryNameForModElement(mappedBlock.getUnmappedValue().replace("CUSTOM:", "")