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bmp.h
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/*!
* OpenGL 3.2 Utils - Extension to the Angel library (from the book Interactive Computer Graphics 6th ed
* https://github.com/mortennobel/OpenGL_3_2_Utils
*
* New BSD License
*
* Copyright (c) 2011, Morten Nobel-Joergensen
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
* following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this list of conditions and the following
* disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __TEXTURE_LOADER_H
#define __TEXTURE_LOADER_H
// Based on http://www.opengl-tutorial.org/beginners-tutorials/tutorial-5-a-textured-cube/
/// The returned char* must be deleted by the calling function.
///
/// Example usage:
/// unsigned int width, height;
/// unsigned char * data = loadBMPRaw(imagepath, width, height);
/// // Create one OpenGL texture
///
/// // "Bind" the newly created texture : all future texture functions will modify this texture
///
/// // Give the image to OpenGL
///
/// // filtering
/// delete[] data;
unsigned char * loadBMPRaw(const char * imagepath, unsigned int& outWidth, unsigned int& outHeight, bool flipY = false);
#endif