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igvEntorno.cpp
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#include "igvEntorno.h"
igvEntorno::igvEntorno(void)
{
}
igvEntorno::~igvEntorno(void)
{
}
/*
*------------- Genera el suelo--------------
*/
void igvEntorno::generarSuelo(){
GLfloat verde[]={0,1,0,1.0};
glPushMatrix();
glMaterialfv(GL_FRONT,GL_EMISSION,verde);
glTranslatef(0,-1,0);
glScalef(10,0.5,10);
glutSolidCube(1);
glPopMatrix();
glEnable(GL_TEXTURE_2D);
texturaSuelo->aplicar();
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex3f(-5,-0.7,6);
glTexCoord2f(1,0);
glVertex3f(5,-0.7,6);
glTexCoord2f(1,1);
glVertex3f(5,-0.7,-5);
glTexCoord2f(0,1);
glVertex3f(-5,-0.7,-5);
glEnd();
glDisable(GL_TEXTURE_2D);
}
/*
* ------------Genera el cielo----------------
*/
void igvEntorno::generarCielo(){
GLfloat azul[]={0,0,1,1.0};
glPushMatrix();
glMaterialfv(GL_FRONT,GL_EMISSION,azul);
glTranslatef(0,2,-5.5);
glScalef(10,6,1);
glutSolidCube(1);
glPopMatrix();
glEnable(GL_TEXTURE_2D);
texturaCielo->aplicar();
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex3f(-5,-0.75,-4.9);
glTexCoord2f(1,0);
glVertex3f(5,-0.75,-4.9);
glTexCoord2f(1,1);
glVertex3f(5,5.25,-4.9);
glTexCoord2f(0,1);
glVertex3f(-5,5.25,-4.9);
glEnd();
glDisable(GL_TEXTURE_2D);
}
void igvEntorno::generarHoyo(float x,float y,float z){
glPushMatrix();
//Posiciona el hoyo
glTranslatef(x,y,z);
glScalef(5.5,5,5);
mallaCubo->cargarMallaCubo();
glPopMatrix();
}
/*
* Metodo principal que monta la escena
*/
void igvEntorno::generarEscena(){
generarSuelo();
generarCielo();
double x,y,z;
//---------------------------
x=-3;
y=-2;
z=3;
igvPunto3D hoyo1(x,y,z);
vectorHoyos.push_back(hoyo1);
generarHoyo(x,y,z);
//---------------------------
x=0;
y=-2;
z=3;
igvPunto3D hoyo3(x,y,z);
vectorHoyos.push_back(hoyo3);
generarHoyo(x,y,z);
//---------------------------
x=3;
y=-2;
z=3;
igvPunto3D hoyo2(x,y,z);
vectorHoyos.push_back(hoyo2);
generarHoyo(x,y,z);
//---------------------------
x=1.5;
y=-1.75;
z=1;
igvPunto3D hoyo4(x,y,z);
vectorHoyos.push_back(hoyo4);
generarHoyo(x,y,z);
//---------------------------
x=-1.5;
y=-1.75;
z=1;
igvPunto3D hoyo5(x,y,z);
vectorHoyos.push_back(hoyo5);
generarHoyo(x,y,z);
}
vector<igvPunto3D>& igvEntorno::getVectorHoyos(){
return vectorHoyos;
}