forked from caderek/polytopia-languages
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtemplate.json
5611 lines (5611 loc) · 136 KB
/
template.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
{
"language": "English",
"author": "",
"editors": "",
"text": {
"action.info.attack": {
"en": "make an attack with this unit. Select the unit and tap any of the RED targets if you want to attack",
"->": ""
},
"action.info.boost": {
"en": "Boost",
"->": ""
},
"action.info.breakice": {
"en": "Break Ice",
"->": ""
},
"action.info.breakpeace": {
"en": "Break Peace",
"->": ""
},
"action.info.build": {
"en": "build a {0} here",
"->": ""
},
"action.info.capture": {
"en": "Capture",
"->": ""
},
"action.info.capture2": {
"en": "capture this city. Cities generate stars every turn that you can use to develop your empire",
"->": ""
},
"action.info.cityreward": {
"en": "City Reward",
"->": ""
},
"action.info.decompose": {
"en": "Decompose",
"->": ""
},
"action.info.destroy": {
"en": "Destroy",
"->": ""
},
"action.info.disband": {
"en": "Disband {0}",
"->": ""
},
"action.info.do": {
"en": "do {0} here",
"->": ""
},
"action.info.endturn": {
"en": "end this turn to get more resources and unit moves. Press the 'Next Turn' button",
"->": ""
},
"action.info.establishembassy": {
"en": "Establish Embassy",
"->": ""
},
"action.info.examineruins": {
"en": "Examine",
"->": ""
},
"action.info.explode": {
"en": "Explode",
"->": ""
},
"action.info.freezearea": {
"en": "Freeze Area",
"->": ""
},
"action.info.healarea": {
"en": "Heal Area",
"->": ""
},
"action.info.healothers": {
"en": "Heal Others",
"->": ""
},
"action.info.meet": {
"en": "Meet",
"->": ""
},
"action.info.move": {
"en": "move this unit. Select the unit and tap any of the BLUE targets",
"->": ""
},
"action.info.peacetreaty": {
"en": "Offer Peace",
"->": ""
},
"action.info.promote": {
"en": "Promote",
"->": ""
},
"action.info.recover": {
"en": "Recover",
"->": ""
},
"action.info.remove": {
"en": "Remove",
"->": ""
},
"action.info.research": {
"en": "research {0}.",
"->": ""
},
"action.info.reward": {
"en": "Reward",
"->": ""
},
"action.info.reward.population": {
"en": "That will increase the population of the nearest city. When the population becomes big enough the city will level up and produce more resources",
"->": ""
},
"action.info.reward.resources": {
"en": "That will give you an instant reward of {0} resources",
"->": ""
},
"action.info.stay": {
"en": "Stay",
"->": ""
},
"action.info.train": {
"en": "train a unit in this city. Units can be used to explore the world and to attack enemies and defend your cities",
"->": ""
},
"action.info.trip": {
"en": "Trip",
"->": ""
},
"action.info.upgrade": {
"en": "Upgrade to {0}",
"->": ""
},
"actionbox.building.decomposing": {
"en": "Decomposing",
"->": ""
},
"actionbox.building.decomposing.info": {
"en": "This improvement will decompose at the end of this turn",
"->": ""
},
"actionbox.building.doit": {
"en": "DO IT",
"->": ""
},
"actionbox.building.level": {
"en": "level {0}/{1}",
"->": ""
},
"actionbox.building.requiredtech": {
"en": "You need to research {0} to do this, tap the 'Tech Tree' button.",
"->": ""
},
"actionbox.building.techtree": {
"en": "TECH TREE",
"->": ""
},
"actionbox.cantperformaction.description": {
"en": "You cannot perform this action right now.",
"->": ""
},
"actionbox.city": {
"en": "City",
"->": ""
},
"actionbox.city.level": {
"en": "lvl {0}",
"->": ""
},
"actionbox.confirm": {
"en": "Confirm {0}",
"->": ""
},
"actionbox.confirm.button": {
"en": "YES",
"->": ""
},
"actionbox.confirm.info": {
"en": "Are you sure you want to do this?",
"->": ""
},
"actionbox.confirm.info.breakpeace": {
"en": "Are you sure you want to break the peace treaty? Doing so will disable all your units for the rest of this turn.",
"->": ""
},
"actionbox.confirm.info.breakpeace.disband": {
"en": "It will also disband the {0} units you have in their territory.",
"->": ""
},
"actionbox.embassyestablished.description": {
"en": "The embassy is already established.",
"->": ""
},
"actionbox.establishembassynocapital.description": {
"en": "You cannot establish an embassy if the tribe has no capital.",
"->": ""
},
"actionbox.insufficientfunds": {
"en": "You don't have enough stars to buy this. Tap 'next turn' to get more stars.",
"->": ""
},
"actionbox.pendingpeacetreaty.description": {
"en": "Peace treaty pending. Waiting for {0} to respond",
"->": ""
},
"actionbox.pendingpeacetreaty.title": {
"en": "Pending Peace Treaty",
"->": ""
},
"actionbox.tile.roads": {
"en": "roads",
"->": ""
},
"actionbox.unit.ability": {
"en": "Unit Ability",
"->": ""
},
"actionbox.unit.Boosted": {
"en": "Boosted",
"->": ""
},
"actionbox.unit.Frozen": {
"en": "Frozen",
"->": ""
},
"actionbox.unit.Invisible": {
"en": "Invisible",
"->": ""
},
"actionbox.unit.kills": {
"en": "{0}/{1} kills",
"->": ""
},
"actionbox.unit.new": {
"en": "Train a new {0} {1}",
"->": ""
},
"actionbox.unit.Poisoned": {
"en": "Poisoned",
"->": ""
},
"actionbox.unit.toomany": {
"en": "(too many)",
"->": ""
},
"actionbox.unit.toomany.info": {
"en": "This city can't support any more units. Upgrade the city to get more space for units.",
"->": ""
},
"actionbox.unit.train": {
"en": "TRAIN",
"->": ""
},
"actionbox.unit.upgrade": {
"en": "UPGRADE",
"->": ""
},
"actionbox.unit.veteran": {
"en": "Veteran",
"->": ""
},
"actionbox.village": {
"en": "Village",
"->": ""
},
"actionbtn.remove.building": {
"en": "Building",
"->": ""
},
"actionbtn.remove.roads": {
"en": "Roads",
"->": ""
},
"backend.connecting": {
"en": "Connecting to server...",
"->": ""
},
"backend.connecting.failed": {
"en": "Could not establish a connection to the server",
"->": ""
},
"backend.connection.lost": {
"en": "Connection lost",
"->": ""
},
"backend.connection.lost.info": {
"en": "Hold on while we're trying to reconnect",
"->": ""
},
"backend.login.failed": {
"en": "Login failed",
"->": ""
},
"backend.login.successful": {
"en": "Logged in as {0}",
"->": ""
},
"bottommenu.gamestats": {
"en": "Game Stats",
"->": ""
},
"bottommenu.menu": {
"en": "Menu",
"->": ""
},
"bottommenu.nextturn": {
"en": "Next Turn",
"->": ""
},
"bottommenu.techtree": {
"en": "Tech Tree",
"->": ""
},
"building.ability.attract": {
"en": "Attracts a wild animal to a nearby forest tile every {1} turns.",
"->": ""
},
"building.ability.bridge": {
"en": "{0} creates a bridge that any unit can move on, ignoring the terrain type underneath.",
"->": ""
},
"building.ability.embark": {
"en": "Units that move here will turn into boats that can move on water.",
"->": ""
},
"building.ability.heal": {
"en": "{0} heals any friendly unit that end their turn next to them.",
"->": ""
},
"building.ability.limited": {
"en": "You can only build one {0} per city.",
"->": ""
},
"building.ability.network": {
"en": "{1} connect to cities and other {1} through {0}, within a {2} tiles radius.",
"->": ""
},
"building.ability.patina": {
"en": "{0} grows every {1} turns and provides {2} for each level of growth.",
"->": ""
},
"building.ability.poison": {
"en": "{0} poison any unit that step on them. Poisoned units lose all defense bonuses and spread spores when they die.",
"->": ""
},
"building.ability.road": {
"en": "Build roads to connect cities with the capital. Connected cities get 1 population as a reward. Roads also give a movement bonus for all units.",
"->": ""
},
"building.ability.route": {
"en": "{1} creates trade routes through {0} to any other {1} within a {2} tiles radius.",
"->": ""
},
"building.ability.route.and": {
"en": "and ",
"->": ""
},
"building.ability.ruin": {
"en": "A ruin from an ancient civilization, it can contain valuable things! Go there with a unit to examine it.",
"->": ""
},
"building.ability.unique": {
"en": "{0} can only be built once.",
"->": ""
},
"building.capital.owner": {
"en": "{0} is the {1} capital",
"->": ""
},
"building.capital.owner.former": {
"en": "{0} is the former capital of the {1} empire, currently occupied by {2} forces",
"->": ""
},
"building.city.owner": {
"en": "{0} is a city in the {1} empire",
"->": ""
},
"building.names.algae": {
"en": "Algae",
"->": ""
},
"building.names.burnforest": {
"en": "Burn Forest",
"->": ""
},
"building.names.city": {
"en": "City",
"->": ""
},
"building.names.clathrus": {
"en": "Clathrus",
"->": ""
},
"building.names.clearforest": {
"en": "Clear Forest",
"->": ""
},
"building.names.customshouse": {
"en": "Customs House",
"->": ""
},
"building.names.enchantanimal": {
"en": "Enchant Animal",
"->": ""
},
"building.names.enchantwhale": {
"en": "Enchant Whale",
"->": ""
},
"building.names.farm": {
"en": "Farm",
"->": ""
},
"building.names.fishing": {
"en": "Fishing",
"->": ""
},
"building.names.foresttemple": {
"en": "Forest Temple",
"->": ""
},
"building.names.forge": {
"en": "Forge",
"->": ""
},
"building.names.fungi": {
"en": "Fungi",
"->": ""
},
"building.names.growforest": {
"en": "Grow Forest",
"->": ""
},
"building.names.harvestfruit": {
"en": "Harvest Fruit",
"->": ""
},
"building.names.hunting": {
"en": "Hunting",
"->": ""
},
"building.names.icebank": {
"en": "Ice Bank",
"->": ""
},
"building.names.icetemple": {
"en": "Ice Temple",
"->": ""
},
"building.names.lumberhut": {
"en": "Lumber Hut",
"->": ""
},
"building.names.mine": {
"en": "Mine",
"->": ""
},
"building.names.monument1": {
"en": "Altar of Peace",
"->": ""
},
"building.names.monument2": {
"en": "Tower of Wisdom",
"->": ""
},
"building.names.monument3": {
"en": "Grand Bazaar",
"->": ""
},
"building.names.monument4": {
"en": "Emperors Tomb",
"->": ""
},
"building.names.monument5": {
"en": "Gate of Power",
"->": ""
},
"building.names.monument6": {
"en": "Park of Fortune",
"->": ""
},
"building.names.monument7": {
"en": "Eye of God",
"->": ""
},
"building.names.mountaintemple": {
"en": "Mountain Temple",
"->": ""
},
"building.names.mycelium": {
"en": "Mycelium",
"->": ""
},
"building.names.outpost": {
"en": "Outpost",
"->": ""
},
"building.names.port": {
"en": "Port",
"->": ""
},
"building.names.road": {
"en": "Road",
"->": ""
},
"building.names.ruin": {
"en": "Ruin",
"->": ""
},
"building.names.sanctuary": {
"en": "Sanctuary",
"->": ""
},
"building.names.sawmill": {
"en": "Sawmill",
"->": ""
},
"building.names.temple": {
"en": "Temple",
"->": ""
},
"building.names.watertemple": {
"en": "Water Temple",
"->": ""
},
"building.names.whalehunting": {
"en": "Whale Hunting",
"->": ""
},
"building.names.windmill": {
"en": "Windmill",
"->": ""
},
"building.produce": {
"en": "produces {0} each turn",
"->": ""
},
"building.produce.multiply": {
"en": "({0} for each nearby {1})",
"->": ""
},
"building.produce.multiply.polaris": {
"en": "({0} for every {1} frozen tiles in the world)",
"->": ""
},
"building.produce.multiply2": {
"en": "produces {0} for each nearby {1} each turn",
"->": ""
},
"building.produce.multiply2.polaris": {
"en": "Produces {0} for every {1} frozen tiles in the world",
"->": ""
},
"building.produce.multiply3": {
"en": "produces {0} for each nearby {1}",
"->": ""
},
"building.produce.reward": {
"en": "produces {0}",
"->": ""
},
"building.produce.reward.named": {
"en": "produces {0} for {1}",
"->": ""
},
"building.resource": {
"en": "adds a {0} at the selected tile",
"->": ""
},
"building.restriction.near": {
"en": "Must be built next to a {0}.",
"->": ""
},
"building.restriction.on": {
"en": "Must be on a tile with {0}.",
"->": ""
},
"building.reward.instant": {
"en": "instantly gives you {0}",
"->": ""
},
"building.reward.tech": {
"en": "gives you a {0}",
"->": ""
},
"building.transform": {
"en": "transforms a {0} into a {1}",
"->": ""
},
"building.transform2": {
"en": "transforms a {0} into a {1} with {2}",
"->": ""
},
"building.value": {
"en": "is worth {0} points of score",
"->": ""
},
"building.village.owner": {
"en": "This is a village that doesn't belong to any tribe",
"->": ""
},
"buttons.accept": {
"en": "ACCEPT",
"->": ""
},
"buttons.back": {
"en": "BACK",
"->": ""
},
"buttons.decline": {
"en": "DECLINE",
"->": ""
},
"buttons.exit": {
"en": "EXIT",
"->": ""
},
"buttons.exitgame": {
"en": "EXIT GAME",
"->": ""
},
"buttons.invite": {
"en": "INVITE",
"->": ""
},
"buttons.leave": {
"en": "LEAVE",
"->": ""
},
"buttons.ok": {
"en": "OK",
"->": ""
},
"buttons.quit": {
"en": "Quit",
"->": ""
},
"buttons.reconnect": {
"en": "RECONNECT",
"->": ""
},
"buttons.remove": {
"en": "REMOVE",
"->": ""
},
"buttons.save": {
"en": "SAVE",
"->": ""
},
"buttons.start": {
"en": "START GAME",
"->": ""
},
"buttons.stay": {
"en": "STAY",
"->": ""
},
"buttons.tryagain": {
"en": "TRY AGAIN",
"->": ""
},
"challengermode.connect.button": {
"en": "CONNECT",
"->": ""
},
"challengermode.connect.description": {
"en": "To participate in a ladder you need a Challengermode account.",
"->": ""
},
"challengermode.connect.header": {
"en": "Connect to Challengermode",
"->": ""
},
"consent.approval.info": {
"en": "To improve Polytopia with usage statistics and to store your high scores and settings we need your approval to access to some personal data.\nYou can read more about what data we collect in our <u><a href='{0}'>privacy policy</a></u>.\n(You can revoke your approval at any time in the 'Throne Room')",
"->": ""
},
"consent.approval.title": {
"en": "Welcome to Polytopia!",
"->": ""
},
"consent.approve": {
"en": "APPROVE",
"->": ""
},
"consent.deny": {
"en": "DENY",
"->": ""
},
"consent.disabled": {
"en": "Personal Data Disabled",
"->": ""
},
"consent.disabled.info": {
"en": "To save personal data like high scores and usage statistics we need your approval. For more info, read our <u><a href='{0}'>privacy policy</a></u>.",
"->": ""
},
"consent.enabled": {
"en": "Personal Data Enabled",
"->": ""
},
"consent.enabled.info": {
"en": "You currently allow Polytopia to access some personal data to improve service and store your high scores etc. For more info, read our <u><a href='{0}'>privacy policy</a></u>.",
"->": ""
},
"consent.revoke": {
"en": "revoke consent",
"->": ""
},
"credits.artists": {
"en": "Artists",
"->": ""
},
"credits.build": {
"en": "Build version",
"->": ""
},
"credits.community": {
"en": "Community Manager",
"->": ""
},
"credits.debuginfo": {
"en": "DEBUG INFO",
"->": ""
},
"credits.design": {
"en": "Game Design",
"->": ""
},
"credits.device": {
"en": "Device",
"->": ""
},
"credits.followus": {
"en": "Follow us",
"->": ""
},
"credits.getmerch": {
"en": "Get some official Polytopian merch.",
"->": ""
},
"credits.learnmore1": {
"en": "Want to know everything?",
"->": ""
},
"credits.learnmore2": {
"en": "Check the extensive Wikia database created by the Polytopia community.",
"->": ""
},
"credits.managment": {
"en": "Management",
"->": ""
},
"credits.midjiwan": {
"en": "The Battle of Polytopia is constantly being created by Midjiwan AB, a tiny indie game studio in Stockholm, Sweden.",
"->": ""
},
"credits.music": {
"en": "MUSIC",
"->": ""
},
"credits.os": {
"en": "OS",
"->": ""
},
"credits.platforms": {
"en": "Multiple platforms",
"->": ""
},
"credits.polytopiamusic1": {
"en": "Polytopia music!",
"->": ""
},
"credits.polytopiamusic2": {
"en": "Listen to full length versions of you favourite tribe's soundtrack on Spotify.",
"->": ""
},
"credits.privacy": {
"en": "Privacy Policy",
"->": ""
},
"credits.programmers": {
"en": "Programmers",
"->": ""
},
"credits.qa": {
"en": "Quality Assurance",
"->": ""
},
"credits.screendpi": {
"en": "Screen DPI",
"->": ""
},
"credits.screensize": {
"en": "Screen size",
"->": ""
},
"credits.showsupport": {
"en": "Show your support!",
"->": ""
},
"credits.sound": {
"en": "Sound & Music",
"->": ""
},
"credits.terms": {
"en": "Terms of Service",
"->": ""
},
"credits.title": {
"en": "ABOUT",
"->": ""
},
"credits.visitshop": {
"en": "SHOP",
"->": ""
},
"credits.wiki": {
"en": "WIKI",
"->": ""
},
"date.day": {
"en": "day",
"->": ""
},
"date.days": {
"en": "days",
"->": ""
},
"date.hour": {
"en": "hour",
"->": ""
},
"date.hours": {
"en": "hours",
"->": ""
},
"date.minute": {
"en": "minute",
"->": ""
},
"date.minutes": {
"en": "minutes",
"->": ""
},
"date.second": {
"en": "second",
"->": ""
},
"date.seconds": {
"en": "seconds",
"->": ""
},
"diplomacy.acceptpeace.description": {
"en": "{0} has accepted your peace treaty! While at peace no hostile actions can be made.",
"->": ""
},
"diplomacy.acceptpeace.notification.description": {
"en": "Peace treaty with {0} confirmed!",
"->": ""
},
"diplomacy.acceptpeace.notification.description2": {
"en": "{0} and {1} has made peace!",
"->": ""
},
"diplomacy.acceptpeace.title": {
"en": "Peace treaty accepted!",
"->": ""
},
"diplomacy.breakpeace.description": {
"en": "{0} has broken the peace treaty. Next turn you will be able to attack each other again so get prepared!",
"->": ""
},
"diplomacy.breakpeace.notification.description": {
"en": "Broke peace with {0}",
"->": ""
},
"diplomacy.breakpeace.notification.description2": {
"en": "{0} and {1} are no longer at peace",
"->": ""
},
"diplomacy.breakpeace.title": {
"en": "{0} Broke Peace",
"->": ""
},
"diplomacy.declarewar.description": {
"en": "{0} has declared war on you!",
"->": ""
},
"diplomacy.declarewar.title": {
"en": "War!",
"->": ""
},
"diplomacy.denypeace.description": {
"en": "{0} has rejected the peace treaty you offered.",
"->": ""
},
"diplomacy.denypeace.notification.description": {
"en": "You rejected the {0} peace treaty.",
"->": ""
},
"diplomacy.denypeace.notification.title": {
"en": "No Deal",
"->": ""
},
"diplomacy.denypeace.title": {
"en": "Peace treaty rejected",
"->": ""
},
"diplomacy.destroyedembassy.description": {
"en": "Your embassy in the {0} capital has been destroyed!",
"->": ""
},
"diplomacy.destroyedembassy.description2": {
"en": "The {0} embassy in your capital has been destroyed.",
"->": ""
},
"diplomacy.destroyedembassy.title": {
"en": "Embassy Destroyed",
"->": ""
},
"diplomacy.establishedembassy.description": {
"en": "You have established an embassy in the {0} capital. It will give you both {1} stars per turn, when you have a peace treaty the income is doubled.",
"->": ""
},
"diplomacy.establishedembassy.description2": {
"en": "{0} established an embassy in your capital. It will give you both {1} stars per turn. The income is doubled if you have a peace treaty.",
"->": ""
},
"diplomacy.establishedembassy.title": {
"en": "Embassy Established",
"->": ""
},
"diplomacy.peacetreaty.description": {
"en": "{0} suggests a peace treaty. If you accept you will not be able to attack each other until one of you breaks the treaty",
"->": ""
},
"diplomacy.peacetreaty.notification.description": {
"en": "Peace treaty sent to {0}",
"->": ""
},
"diplomacy.relation.decent": {
"en": "Decent",
"->": ""
},
"diplomacy.relation.great": {
"en": "Great",
"->": ""
},
"diplomacy.relation.horrible": {
"en": "Horrible",
"->": ""
},
"diplomacy.relation.indifferent": {
"en": "Indifferent",
"->": ""
},
"diplomacy.relation.poor": {
"en": "Poor",
"->": ""
},
"diplomacy.relation.title": {
"en": "Relation",
"->": ""
},
"diplomacy.state.hostile": {
"en": "cooldown",
"->": ""
},
"diplomacy.state.hostile.description": {
"en": "Your current peace treaty just ended and you will be able to attack each other again next turn.",
"->": ""
},
"diplomacy.state.neutral": {
"en": "neutral",
"->": ""
},
"diplomacy.state.neutral.description": {
"en": "There has been no recent hostilities between your tribes.",
"->": ""
},
"diplomacy.state.peace": {
"en": "peace",
"->": ""
},
"diplomacy.state.peace.description": {
"en": "You currently have a peace treaty preventing you from attacking each other. A peace treaty can be canceled at any time, but that will take effect in the following turn.",
"->": ""
},
"diplomacy.state.war": {
"en": "war",
"->": ""
},
"diplomacy.state.war.description": {
"en": "You or them have attacked the other in the last turn. If there are no more hostilities in one turn your status will change to \"neutral\"",
"->": ""