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Atlas Black model #113

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Septimental opened this issue Sep 11, 2024 · 2 comments
Open

Atlas Black model #113

Septimental opened this issue Sep 11, 2024 · 2 comments

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@Septimental
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As the title suggests i'm having an issue generating the atlas for my model, im still new at this but when i generate the atlas so that i can import the textures on my model to unity it turns my model completely black and the atlas generated is black as well. Then i tried converting the textures to a png and whenever i click the button it gives a popup saying "Converted 0 textures to png." I would be really appreciative if someone could give me a hand.
Screenshot 2024-09-11 182128
image_2024-09-11_182226994

@Grim-es
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Grim-es commented Sep 12, 2024

Hello, addon may have a problem finding the right node with the right texture #98 (comment), make sure your nodes have the correct names and supported shader as mentioned in the link. Also to convert textures to .png you can use any image editor and use the source files, if they are packed you can extract them by clicking File > External Data > Unpack Resources / Unpack all into files.

@Septimental
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Septimental commented Sep 12, 2024

Gocha, im still very new to this type of 3d modeling is there any way you could go into more detail about how to verify the nodes and shaders are correct? I'm trying to make this model an avatar in vrchat but porting it over to unity without access to an atlas results in a bright white model with empty materials so I need the atlas to get the materials back on the model

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