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Weird output uv map #86
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Looks like black colored parts are on Banners and such. That might be due to unsupported shaders or incorrect node names. The combiner relies on node names to identify which nodes to use. The easiest approach is to use a Diffuse BSDF node for Each material, as it has only one input, and check that its " Additionally, minecraft textures are small, so UVs can be misaligned a bit. To disable that you can manually remove the
Also make sure all textures saved in 24/32 bit and non of them are indexed. |
I am wanting to make an atlas of my minecraft world but some parts of the world became black when run through this program

and i think its because of the uv map
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