You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
IK (Inverse Kinematics for head & limbs), humanoid rigs have easy IK like the head looking/aiming at an object
Blending with Transitions, check the settings per transition
AvatarMasks (Layers, e.g. only animate upper/lower body)
Mixamo humanoid animationclips (also for easy rigging)
Cloth Component for dynamic mesh like capes and scarves
IK for secondary motion, 'physics', tails etc: Animation Rigging package in Unity. Close to "procedural" animation
Reusing animation assets: GameObject names should match!
AnimationEvents: Trigger code at a specific keyframe in an animation clip (e.g. for footstep sounds). Script needs to be next to the Animator Component
Feel (not free) / DOTween (free) plugins for animating characters, fx, objects and variables by code quickly