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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Lenia"
run/main_scene="res://Setup.tscn"
boot_splash/image="res://Logo.png"
boot_splash/bg_color=Color( 0.12549, 0.141176, 0.192157, 1 )
config/icon="res://Icon.png"
[autoload]
Global="*res://Global.gd"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/size/height=1024
window/size/fullscreen=true
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":80,"unicode":0,"echo":false,"script":null)
]
}
exit={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.301961, 0.301961, 0.301961, 1 )
environment/default_environment="res://default_env.tres"