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sensor.js
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sensor.js
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class Sensor {
constructor(car) {
this.car = car;
this.rayCount = 5;
this.rayLength = 180;
this.raySpread = Math.PI / 2;
this.readings = [];
this.rays = [];
}
update(roadBorders, traffic) {
this.#castRays();
this.readings = [];
for (let i = 0; i < this.rays.length; i++) {
this.readings.push(this.#getReading(this.rays[i], roadBorders, traffic));
}
}
#getReading(ray, roadBorders, traffic) {
let touches = [];
for (let i = 0; i < roadBorders.length; i++) {
const touch = getIntersection(
ray[0],
ray[1],
roadBorders[i][0],
roadBorders[i][1]
);
if (touch) {
touches.push(touch);
}
}
for (let i = 0; i < traffic.length; i++) {
const poly = traffic[i].polygon;
for (let j = 0; j < poly.length; j++) {
const value = getIntersection(
ray[0],
ray[1],
poly[j],
poly[(j + 1) % poly.length]
);
if (value) {
touches.push(value);
}
}
}
if (touches.length == 0) {
return null;
} else {
const offsets = touches.map((touch) => touch.offset);
const minOffset = Math.min(...offsets);
return touches.find((touch) => touch.offset == minOffset);
}
}
draw(ctx) {
// for (let i = 0; i < this.rayCount; i++) {
// let end = this.rays[i][1];
// if (this.readings[i]) {
// end = this.readings[i];
// }
// ctx.beginPath();
// ctx.lineWidth = 2;
// ctx.strokeStyle = "yellow";
// ctx.moveTo(this.rays[i][0].x, this.rays[i][0].y);
// ctx.lineTo(end.x, end.y);
// ctx.stroke();
// ctx.beginPath();
// ctx.lineWidth = 2;
// ctx.strokeStyle = "black";
// ctx.moveTo(this.rays[i][1].x, this.rays[i][1].y);
// ctx.lineTo(end.x, end.y);
// ctx.stroke();
// }
}
#castRays() {
this.rays = [];
for (let i = 0; i < this.rayCount; i++) {
const rayAngle =
lerp(
this.raySpread / 2,
-this.raySpread / 2,
this.rayCount == 1 ? 0.5 : i / (this.rayCount - 1)
) + this.car.angle;
const start = { x: this.car.x, y: this.car.y };
const end = {
x: this.car.x - Math.sin(rayAngle) * this.rayLength,
y: this.car.y - Math.cos(rayAngle) * this.rayLength,
};
this.rays.push([start, end]);
}
}
}