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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FRANKEN JUDGE"
config/version="1.2"
config/tags=PackedStringArray("hangover_sunshine")
run/main_scene="res://scenes/main_scene.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://_SYSTEM/HS_DesktopIcon.png"
[audio]
buses/default_bus_layout="res://assets/AudioBusLayout.tres"
manager/sound/bus="Sound"
manager/sound/pool_1D_size=32
manager/sound/max_polyphony=32
manager/music/bus="Music"
manager/sound/pool_2D_size=16
manager/sound/pool_3D_size=16
[autoload]
GlobalSignals="*res://scripts/autoloads/global_signals.gd"
GlobalSettings="*res://scripts/autoloads/global_settings.gd"
GlobalData="*res://scripts/autoloads/global_data.gd"
SoundManager="*res://addons/resonate/sound_manager/sound_manager.gd"
MusicManager="*res://addons/resonate/music_manager/music_manager.gd"
Verho="*res://addons/verho/transition_manager/verho.tscn"
PlayerPrefs="*res://scripts/autoloads/player_prefs.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=2
window/stretch/mode="viewport"
mouse_cursor/custom_image="res://assets/particle/Point_V2.png"
[dotnet]
project/assembly_name="GDScriptTemplate"
[editor_plugins]
enabled=PackedStringArray("res://addons/resonate/plugin.cfg", "res://addons/verho/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/": "red",
"res://assets/": "orange",
"res://prefabs/": "yellow",
"res://scenes/": "green",
"res://scripts/": "teal"
}
[input]
pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"