diff --git a/src/fpsgame/client.cpp b/src/fpsgame/client.cpp index 22fc4a8b..e81461f8 100644 --- a/src/fpsgame/client.cpp +++ b/src/fpsgame/client.cpp @@ -1757,7 +1757,7 @@ namespace game actor->frags = frags; if(m_teammode) setteaminfo(actor->team, tfrags); extern int hidefrags; - if(actor!=player1 && (!cmode || !cmode->hidefrags() || !hidefrags)) + if(actor!=player1 && (!cmode || !cmode->hidefrags() || !hidefrags) && !m_parkour) { defformatstring(ds, "%d", actor->frags); particle_textcopy(actor->abovehead(), ds, PART_TEXT, 2000, 0x32FF64, 4.0f, -8); diff --git a/src/fpsgame/scoreboard.cpp b/src/fpsgame/scoreboard.cpp index a6320e3a..3ac34307 100644 --- a/src/fpsgame/scoreboard.cpp +++ b/src/fpsgame/scoreboard.cpp @@ -268,7 +268,7 @@ namespace game g.poplist(); } - if (!cmode || !cmode->hidefrags() || !hidefrags || m_parkour) + if ((!cmode || !cmode->hidefrags() || !hidefrags) && !m_parkour) // lol this still shows up in parkour ????? -Y { g.space(2); g.pushlist();