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Hebali edited this page Sep 6, 2014 · 3 revisions

Week 6

  • GLSL shaders (Part 2):
    • 2D image processing:
      • Working with pixel data in GLSL
      • Kernel filters in GLSL
    • Use in 3d pipeline:
      • Vertex manipulation
      • Material simulation
      • Lighting
    • Going further:
      • Metaprogramming: (see AogpGlslMetashader example)
      • Ping-pong shaders
      • General-purpose computing on GPUs
      • Conway’s Game of Life for GLSL (see AogpGlslGameOfLife example)
  • Wrapping up the semester
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