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Week 6
Hebali edited this page Sep 6, 2014
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- GLSL shaders (Part 2):
- 2D image processing:
- Working with pixel data in GLSL
- Kernel filters in GLSL
- Use in 3d pipeline:
- Vertex manipulation
- Material simulation
- Lighting
- Going further:
- Metaprogramming: (see AogpGlslMetashader example)
- Ping-pong shaders
- General-purpose computing on GPUs
- Conway’s Game of Life for GLSL (see AogpGlslGameOfLife example)
- 2D image processing:
- Wrapping up the semester