diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf index e11f8900dad..205acb415ff 100644 --- a/db/pre-re/skill_db.conf +++ b/db/pre-re/skill_db.conf @@ -15094,7 +15094,7 @@ skill_db: ( DamageType: { NoDamage: true } - SkillData1: 180000 + SkillData1: 180_000 // Duration of SC_OVERTHRUSTMAX (in milliseconds) CoolDown: 0 Requirements: { SPCost: 15 diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 7fdd395fdef..6fa653bc0d5 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -15238,7 +15238,7 @@ skill_db: ( DamageType: { NoDamage: true } - SkillData1: 180000 + SkillData1: 180_000 // Duration of SC_OVERTHRUSTMAX (in milliseconds) FixedCastTime: 0 Requirements: { SPCost: 15 diff --git a/src/map/skill.c b/src/map/skill.c index f8a8feb7a1f..08dc6ded90e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2405,11 +2405,11 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl if(sc->data[SC_GIANTGROWTH]) rate += 10; #ifndef RENEWAL - if(sc->data[SC_OVERTHRUST]) + if(sc->data[SC_OVERTHRUST] != NULL) rate += 10; -#endif - if(sc->data[SC_OVERTHRUSTMAX]) + if(sc->data[SC_OVERTHRUSTMAX] != NULL) rate += 10; +#endif } if( rate ) skill->break_equip(src, EQP_WEAPON, rate, BCT_SELF);