-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathInvertLight.shader
61 lines (49 loc) · 1.07 KB
/
InvertLight.shader
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/*******************************************************
* ÏîÄ¿À´Ô´: ¿ªÔ´ÏîÄ¿ [Vaporwave](https://github.com/itorr/vaporwave?tab=readme-ov-file)
*
* Project Source: Open-source project [Vaporwave](https://github.com/itorr/vaporwave?tab=readme-ov-file)
*******************************************************/
Shader"Vaporwave/InvertLight"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
float4 frag(v2f i) : SV_Target
{
float4 col = tex2D(_MainTex, i.uv);
return 1 - col;
}
ENDCG
}
}
}