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The SSBFFA revamp #243
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To discuss potential changes
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I would limit this more, too many "program in for you" options can be a pain to program in. For example, maybe we just wont have anything for items. |
Item Advenced: Abillity to use an "Illegal" item (items that were from past gens but not in the current gen)? |
Item Advenced: Abillity to use an "Illegal" item (items that were from past gens but not in the current gen)?
I’d rather just have that from the get go
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Item Advenced: Abillity to use an "Illegal" item (items that were from past gens but not in the current gen)?
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Also, planning on making a whole new set of pre made custom moves. We had the same ones for a long time, I think we can give it a fresh coat of paint |
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Hi so. I wish to greenlight SSBFFA but I have decided (along with HoeenHero) that there are certain things that should be changed to give more freedom to people, give less wait time for trying out something new, and gives us developers to not get us swamped with work. So here is what we decided. Feel free to discuss
Instead of getting access to a custom tailored move after a 1 time purchase, we have decided to use a tier system that gradually gives you stronger stuff as you go higher.
here is what we have for moves:
Standard: use 1 move† that the pokemon cant learn normally
Advanced: Standard + access to some powerful pre-coded custom moves
Ultimate: Advanced + Server programmers work with you to add 1 move just for you†.
abilities:
Standard: nothing special
Advanced: access to an ability that the pokemon cant have normally†
Ultimate: Advanced + Server programmers work with you to add a custom ability just for you†
items:
Standard: nothing special (access to normal items or no item)
† We reserve the right to change/remove/reject it if there are issues regarding balance, code, or something else.
__
Let me know what you think :)
random reference to #239
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