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hangman.adb
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hangman.adb
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With Ada.Text_IO; Use Ada.Text_IO;
With Ada.Integer_Text_IO; Use Ada.Integer_Text_IO;
With Ada.Characters.Handling; Use Ada.Characters.Handling;
With Ada.Strings.Unbounded; Use Ada.Strings.Unbounded;
With Ada.Integer_Text_IO; Use Ada.Integer_Text_IO;
with ada.integer_text_io;
use ada.integer_text_io;
With Ada.Numerics.Discrete_Random;
Package body hangman is
Package random_num is new Ada.Numerics.Discrete_Random (Result_subtype => rng);
Procedure StackInit (Stk: in out SType) is
begin
Stk.Top := 0;
end StackInit;
Function StkTop (Stk: in SType) return Character is
Begin
Return Stk.Store(Stk.Top);
End StkTop;
Procedure Push (Stk : in out SType; new_e : in Character) is
Begin
if Stk.Top /= Stk.Size then
Stk.Top := Stk.Top + 1;
Stk.Store (Stk.Top) := new_e;
End if;
End Push;
Procedure Pop (Stk: in out SType) is
Begin
loop
if Stk.Top /= 0 then
Stk.Top := Stk.Top - 1;
end if;
exit when Stk.Top = 0;
end loop;
end Pop;
Procedure Print (Stk: in SType) is
Begin
for i in 1 .. Stk.top loop
put(item => Stk.Store(i));
put(item => " ");
end loop;
end print;
------------ List Functions ---------------------------------
procedure Search_Linked_List (List : in List_Type;
Key : in Unbounded_String;
Found : out Boolean;
Pred_Loc : out Node_Ptr;
Location : out Node_Ptr) is
begin
Location := List.Head; -- Start at the beginning of the linked list
Pred_Loc := null; -- No predecessor for 1st element in the list
-- Search the linked list
-- Each iteration, check one node
loop
exit when Location = null or else -- Reached the end
Key < (Location.all.Info) or else -- Passed by
Key = (Location.all.Info); -- Found it
Pred_Loc := Location ;
Location := Location.all.Next;
end loop; -- Found := Location /= null and then Key = Location.all.Info;
if Location /= null then
Found := Key = (Location.all.Info);
else
Found := False;
end if;
end Search_Linked_List;
----------------------------------------------------------------------------
procedure Insert (List : in out List_Type;
Word : in Unbounded_String) is
Have_Duplicate : Boolean;
Pred_Loc : Node_Ptr;
Location : Node_Ptr;
begin
Search_Linked_List (List => List,
Key => Word,
Found => Have_Duplicate,
Pred_Loc => Pred_Loc,
Location => Location);
if Have_Duplicate then
raise DUPLICATE_KEY;
elsif Pred_Loc = null then
-- Add Item to the head of the linked list
List.Head := new Node_Type'(Info => Word, Next => List.Head);
else -- Add at the middle or end of the linked list
Pred_Loc.all.Next := new Node_Type'(Info => Word, Next =>
Location);
end if;
exception
when STORAGE_ERROR => -- Overflow when no storage available
raise OVERFLOW;
end Insert;
----------------------------------------------------------------------------
procedure Traverse(List : in out List_Type; RandomNum : in Integer; Element : out Unbounded_String) is
Location : Node_Ptr; -- Designates current node
begin
Location := List.Head; -- Start with the first node in the linked
for i in 1..RandomNum loop
exit when Location = null;
Element := Location.all.info;
Location := Location.all.Next; -- Move to next node
end loop;
end Traverse;
--------------------------------------------------------------------------
Procedure InitList(x: out List_Type) is
subtype File_Type is Ada.Text_IO.File_Type; -- creates a subtype File_Type
File_1: File_Type;
Test_File : File_Type;
c : character;
line_data2 : Unbounded_String;
Begin
Ada.Text_IO.Open(File => File_1, mode => Ada.Text_IO.IN_File, name => "wordbank.txt");
While not Ada.Text_IO.End_of_File(File_1) loop
loop
Get(File => File_1, Item => c);
exit when c = ' ';
line_data2 := line_data2 & to_lower(c);
end loop;
Insert(x, line_data2);
line_data2 := to_unbounded_string("");
end loop;
Ada.Text_IO.Close(File => File_1);
End InitList;
Function RandomNumber Return Integer is
R: random_num.Generator;
Begin
random_num.Reset (Gen => R);
Return random_num.random(Gen => R);
End RandomNumber;
Function GetWord (x: In List_Type) Return Unbounded_String is
randnum: integer;
retword: Unbounded_String;
retrieve : List_Type := x;
Begin
randnum:= RandomNumber;
Traverse(retrieve, randnum, retword);
Return retword;
End GetWord;
------------ Game Functions ---------------------------------
Function CreateMan (WrongCount: integer) Return ManArray is
HangMan: ManArray;
One: Line;
Two: Line;
Three: Line;
Four: Line;
Five: Line;
Six: Line;
Seven: Line;
Eight: Line;
Nine: Line;
Ten: Line;
Eleven: Line;
Begin
if (WrongCount = 0) Then
One := "******************";
Two := " _ _ _ _ *";
Three := " | | *";
Four := " | *";
Five := " | *";
Six := " | *";
Seven := " | *";
Eight := " | *";
Nine := " | *";
Ten := " -------- *";
Eleven:= "******************";
elsif (WrongCount = 1) Then
One := "******************";
Two := " _ _ _ _ *";
Three := " | | *";
Four := " | O *";
Five := " | *";
Six := " | *";
Seven := " | *";
Eight := " | *";
Nine := " | *";
Ten := " -------- *";
Eleven:= "******************";
elsif (WrongCount = 2) Then
One := "******************";
Two := " _ _ _ _ *";
Three := " | | *";
Four := " | O *";
Five := " | | *";
Six := " | | *";
Seven := " | *";
Eight := " | *";
Nine := " | *";
Ten := " -------- *";
Eleven:= "******************";
elsif (WrongCount = 3) Then
One := "******************";
Two := " _ _ _ _ *";
Three := " | | *";
Four := " | \ O *";
Five := " | \| *";
Six := " | | *";
Seven := " | *";
Eight := " | *";
Nine := " | *";
Ten := " -------- *";
Eleven:= "******************";
elsif (WrongCount = 4) Then
One := "******************";
Two := " _ _ _ _ *";
Three := " | | *";
Four := " | \ O / *";
Five := " | \|/ *";
Six := " | | *";
Seven := " | *";
Eight := " | *";
Nine := " | *";
Ten := " -------- *";
Eleven:= "******************";
elsif (WrongCount = 5) Then
One := "******************";
Two := " _ _ _ _ *";
Three := " | | *";
Four := " | \ O / *";
Five := " | \|/ *";
Six := " | | *";
Seven := " | / *";
Eight := " | / *";
Nine := " | *";
Ten := " -------- *";
Eleven:= "******************";
elsif (WrongCount = 6) Then
One := "******************";
Two := " _ _ _ _ *";
Three := " | | *";
Four := " | \ O / *";
Five := " | \|/ *";
Six := " | | *";
Seven := " | / \ *";
Eight := " | / \ *";
Nine := " | *";
Ten := " -------- *";
Eleven:= "******************";
end if;
HangMan(1) := One;
HangMan(2) := Two;
HangMan(3) := Three;
HangMan(4) := Four;
HangMan(5) := Five;
HangMan(6) := Six;
HangMan(7) := Seven;
HangMan(8) := Eight;
HangMan(9) := Nine;
HangMan(10) := Ten;
HangMan(11) := Eleven;
Return HangMan;
End CreateMan;
-----------------------------------------------------------------------------------------
Procedure DrawMan(Man: IN ManArray) is
Begin
For i in 1..11 Loop
Ada.Text_IO.Put(Item => Man(i));
New_Line;
End Loop;
End DrawMan;
-------------------------------------------------------------------------------------------
Procedure ShowMessage(WrongCount: integer; WrongPrev: integer) is
Begin
if (WrongCount = WrongPrev) Then
Put("Good Guess!");
else
if (WrongCount = 1) Then
Put("Head added to Hang Man!");
elsif (WrongCount = 2) Then
Put("Body added to Hang Man!");
elsif (WrongCount = 3) Then
Put("First arm added to Hang Man!");
elsif (WrongCount = 4) Then
Put("Second arm added to Hang Man!");
elsif (WrongCount = 5) Then
Put("First leg added to Hang Man! Be Careful!!");
else -- (WrongCount = 6) Then
Put("Second leg added to Hang Man!");
New_Line;
Put("You hung the man! YOU LOSE!");
end if;
end if;
end ShowMessage;
-------------------------------------------------------------
end hangman;