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Fixes the issue with sounds breaking in Unity 5.3.6
- Turns out Unity 5.3.6 only allows streamed sounds to play once for some reason? Disabling streaming and now they work fine.
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Assets/HOTK/Example Content/UI Scripts/DropdownMatchFileOptions.cs

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@@ -57,7 +57,7 @@ private IEnumerator LoadSound(string filePath, bool forceSound)
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if (www.error != null)
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Debug.Log(www.error);
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var clip = www.GetAudioClip(false, true);
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var clip = www.GetAudioClip(false, false);
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if (clip != null)
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{

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