Made with oTree and ❤️
This experiment replicates Gächter et al.'s (2017, Journal of Public Economics) dynamic public goods game -- the 10-period no punish treatment, to be precise.
The original game is a public goods game where each player's current endowment is the sum of her initial endowment and gains or losses from previous periods. Hence, period endowments are incomes of previous periods and both growth as well as inequality arise endogenously.
Because of a new oTree version, the corresponding code will be stored in another directory. Click here to open it.
You can find the experiment's demo here. A click on Dynamic Public Goods Game will open a new tab with several URLs. I'd advice you to click on the Hyperlink called Play in split screen mode.