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Copy pathpersister.go
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persister.go
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package raft
//
// support for Raft and kvraft to save persistent
// Raft state (log &c) and k/v server snapshots.
//
import "sync"
type Persister struct {
mu sync.Mutex
raftstate []byte
snapshot []byte
}
func MakePersister() *Persister {
return &Persister{}
}
func (ps *Persister) Copy() *Persister {
ps.mu.Lock()
defer ps.mu.Unlock()
np := MakePersister()
np.raftstate = ps.raftstate
np.snapshot = ps.snapshot
return np
}
func (ps *Persister) SaveRaftState(state []byte) {
ps.mu.Lock()
defer ps.mu.Unlock()
ps.raftstate = state
}
func (ps *Persister) ReadRaftState() []byte {
ps.mu.Lock()
defer ps.mu.Unlock()
return ps.raftstate
}
func (ps *Persister) RaftStateSize() int {
ps.mu.Lock()
defer ps.mu.Unlock()
return len(ps.raftstate)
}
// Save both Raft state and K/V snapshot as a single atomic action,
// to help avoid them getting out of sync.
func (ps *Persister) SaveStateAndSnapshot(state []byte, snapshot []byte) {
ps.mu.Lock()
defer ps.mu.Unlock()
ps.raftstate = state
ps.snapshot = snapshot
}
func (ps *Persister) ReadSnapshot() []byte {
ps.mu.Lock()
defer ps.mu.Unlock()
return ps.snapshot
}
func (ps *Persister) SnapshotSize() int {
ps.mu.Lock()
defer ps.mu.Unlock()
return len(ps.snapshot)
}