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UltraFunGuns.csproj
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UltraFunGuns.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>UltraFunGuns</AssemblyName>
<Description>A mod with fun guns!</Description>
<Version>1.3.5</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>UltraFunGuns</RootNamespace>
<Authors>Hydraxous</Authors>
<Title>UltraFunGuns</Title>
</PropertyGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<None Remove="Resources\UltraFunGuns.resource" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\UltraFunGuns.resource" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="HarmonyX" Version="2.10.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>libs\Managed\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>libs\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>libs\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>libs\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>libs\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>libs\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>libs\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>libs\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>libs\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>libs\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>libs\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>libs\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>libs\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>libs\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>libs\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>libs\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>libs\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>libs\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>libs\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>libs\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>libs\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>libs\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Addressables">
<HintPath>libs\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ResourceManager">
<HintPath>libs\Managed\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>libs\BepInEx\BepInEx.dll</HintPath>
</Reference>
<Reference Include="NewBlood">
<HintPath>libs\Managed\NewBlood.LegacyInput.dll</HintPath>
</Reference>
<Reference Include="Configgy">
<HintPath>libs\Other\Configgy.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="Components\Silly\" />
<Folder Include="Components\UI\Terminal\" />
<Folder Include="Components\Weapons\EnemyGuns\" />
<Folder Include="Components\Weapons\Focalyzer\Refractor\" />
<Folder Include="Components\Weapons\NetResearchWeapons\" />
<Folder Include="Components\Weapons\Redynamo\" />
<Folder Include="Components\Weapons\Payloader\Thumper\" />
<Folder Include="Components\Weapons\Slasher\" />
<Folder Include="Components\Weapons\SmartRocket\GuidedRocket\" />
<Folder Include="Resources\TextFiles\" />
</ItemGroup>
<Target Name="WarnBeforeBuild" BeforeTargets="BeforeBuild">
<Error Condition="!Exists($(ULTRAKILLPath))" Text="ULTRAKILLPath not set, create a .csproj.user file that sets this property to compile" />
</Target>
<Target Name="CopyModDlls" AfterTargets="AfterBuild">
<Copy SourceFiles="$(OutDir)/$(AssemblyName).dll" DestinationFolder="$(ULTRAKILLPath)\BepInEx\Plugins\UFG\" />
</Target>
</Project>