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diff --git a/docs/assets/images/dunning-kruger.webp b/docs/assets/images/dunning-kruger.webp
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diff --git a/docs/assets/images/event_icons/phys2222.svg b/docs/assets/images/event_icons/phys2222.svg
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-
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deleted file mode 100644
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-
-
\ No newline at end of file
diff --git a/docs/assets/images/phys2221.jpg b/docs/assets/images/phys2221.jpg
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-
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diff --git a/docs/assets/images/xyzNotation.png b/docs/assets/images/xyzNotation.png
deleted file mode 100644
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+++ /dev/null
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diff --git a/docs/assets/images/yellowcellrotating.mp4 b/docs/assets/images/yellowcellrotating.mp4
deleted file mode 100644
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diff --git a/docs/glossary.md b/docs/glossary.md
index ef43ae285..2ac6ad8ec 100644
--- a/docs/glossary.md
+++ b/docs/glossary.md
@@ -122,7 +122,7 @@ The **base sticker** of a head is the sticker which will be facing the base axis
In higher and higher dimensions, it gets annoying to have to say stuff like "permuting the last cell of the last cell of the..." etc. To avoid this, we simply add a hyphen and the rank of the thing you're solving at the end. Examples:
- PLL-4 is the PLL step on a rank-4 object, which permutes a rank-3 object. With CFOP on 3^4^, it consists of permuting the 2c's, then permuting the rest like a 3^3^.
-- For F2L, you put the number before the letter at the end e.g. F2L-5a, F2L-6d, etc.
+- For F2L, you put the number before the letter at the end e.g. F2L-5a, F2L-6d, etc.
- If you were solving a 3^6^ with pure CFOP and you were solving the F2L of the final cube with triple RKT, that would be F2L-3 of PLL-4 of PLL-5 of PLL-6.
diff --git a/docs/index.md b/docs/index.md
index 02b8b08fb..88fd91fd7 100644
--- a/docs/index.md
+++ b/docs/index.md
@@ -6,11 +6,11 @@ title: Welcome
-
+
-# Hypercubing
+# Hypercubing
-
+
Hypercubing is a niche branch of Rubik's Cubing that focuses on solving [higher dimensional twisty puzzles](https://en.wikipedia.org/wiki/N-dimensional_sequential_move_puzzle). The ways that twisty puzzles move are mathematically well defined, and can be generalized to higher spatial dimensions. These puzzles can then be visualized and simulated using [computer software](/software).
diff --git a/docs/jokes.md b/docs/jokes.md
index 38c160e21..d6e11deb1 100644
--- a/docs/jokes.md
+++ b/docs/jokes.md
@@ -24,7 +24,7 @@ On 2022-10-31, Grant did a one-handed solve of the physical 2^4^ on a whim and i
> **Rowan:** [my carrerr](https://discord.com/channels/852389089268858922/903095477568938035/1036792343644344382)
> **Rowan:** it's over
-![A graph of Rowan's carrerr, which starts by sloping upward and then curves downward. It ends in an arrow, implying that Rowan's carrerr will continue to decline.](/assets/images/carrerr.webp)
+![A graph of Rowan's carrerr, which starts by sloping upward and then curves downward. It ends in an arrow, implying that Rowan's carrerr will continue to decline.](https://cloud.hypercubing.xyz/assets/img/meme/carrerr.webp)
## Sticker soup
@@ -37,7 +37,7 @@ In the wake of the Rowan's video [The Quest to Build a 4D Rubik's Cube](https://
Designing physical versions of 4D+ puzzles is generally very difficult and is usually mathematically impossible to do well. In the end, most end up becoming sticker soup.
-![A soup of Rubik's cube stickers, generated by Rowan using some image-generation AI](/assets/images/sticker_soup.webp)
+![A soup of Rubik's cube stickers, generated by Rowan using some image-generation AI](https://cloud.hypercubing.xyz/assets/img/meme/sticker_soup.webp)
## Dunning-Kruger graph
@@ -48,7 +48,7 @@ The Dunning-Kruger effect is especially common in hypercubing, which lies at the
The Dunning-Kruger effect is sometimes described using this graph, where "competence" increases to the right and "confidence" increases upward:
-![An unlabeled graph starting with a steep slope up from zero to the top, followed by a bowl shape that covers the majority of the graph](/assets/images/dunning-kruger.webp)
+![An unlabeled graph starting with a steep slope up from zero to the top, followed by a bowl shape that covers the majority of the graph](https://cloud.hypercubing.xyz/assets/img/meme/dunning_kruger.webp)
Of course, in reality the effect is not quite so extreme, and varies from person to person.
@@ -88,7 +88,7 @@ On the night of 2023-06-25, Kitcen lay awake, unable to sleep, their mind plague
30 minutes later, Akkei responded wordlessly with this image:
-![Exactly the exact image described above](/assets/images/silence_derivative.jpg)
+![Exactly the exact image described above](https://cloud.hypercubing.xyz/assets/img/meme/silence_derivative.jpg)
## Grant Standingslice
diff --git a/docs/leaderboards/templates/leaderboards.md b/docs/leaderboards/templates/leaderboards.md
index 56a95d267..8cb211fa7 100644
--- a/docs/leaderboards/templates/leaderboards.md
+++ b/docs/leaderboards/templates/leaderboards.md
@@ -7,7 +7,7 @@ search:
-
+
# Leaderboards
diff --git a/docs/methods/2x2x2x2-physical/rowan.md b/docs/methods/2x2x2x2-physical/rowan.md
index 1edeb49b9..b86c5ed1c 100644
--- a/docs/methods/2x2x2x2-physical/rowan.md
+++ b/docs/methods/2x2x2x2-physical/rowan.md
@@ -12,7 +12,7 @@ Rowan developed this method for Orienting Both Cells while trying to solve the p
Before starting the solve, inspect the puzzle for an opposite colour pair that has 4 or fewer stickers oriented to the Left/Right axis (x-axis). They can be made of any colour in the colour pair, and can be in any spot on the puzzle.
-
![4 or less on 2x2x2x2](/assets/images/Rowan4orLess.png){width="50%"}
+
![4 or less on 2x2x2x2](https://cloud.hypercubing.xyz/assets/img/phys/2x2x2x2_rowan_4_or_less.png){width="50%"}
4 red/orange corners oriented to L/R
@@ -20,7 +20,7 @@ Before starting the solve, inspect the puzzle for an opposite colour pair that h
Hold the puzzle vertically, and use block building to orient 8 pieces on a cell to the y-axis using the same colour pair that has 4 or less from inspection. This step is intuitive and does not require any [RKT](/techniques/rkt).
-
![8 to y 2x2x2x2](/assets/images/Rowan8UD.png){width="50%"}
+
![8 to y on 2x2x2x2](https://cloud.hypercubing.xyz/assets/img/phys/2x2x2x2_rowan_8_ud.png){width="50%"}
8 red/orange corners oriented to U/D
@@ -29,7 +29,7 @@ Hold the puzzle vertically, and use block building to orient 8 pieces on a cell
Now use RKT to orient a layer of 4 stickers on the other cell, leaving you with a "last layer" of 4 unoriented pieces on one of the cells.
-
![8 to y 2x2x2x2](/assets/images/Rowan12UD.png){width="50%"}
+
![12 to y on 2x2x2x2](https://cloud.hypercubing.xyz/assets/img/phys/2x2x2x2_rowan_12_ud.png){width="50%"}
12 red/orange corners oriented to U/D
@@ -37,7 +37,7 @@ Now use RKT to orient a layer of 4 stickers on the other cell, leaving you with
Gyro the puzzle such that the 12 pieces that were oriented end up on the x-axis. Now you should have 4 (or fewer) stickers from that colour pair oriented in other directions besides the x-axis. All you need to do is use RKT to make it into a layer that looks like a possible [OCLL](https://jperm.net/algs/2x2/oll) case, not worrying about messing up the other 12 corners.
-
![8 to y 2x2x2x2](/assets/images/RowanHcase.png){width="50%"}
+
![H case on 2x2x2x2](https://cloud.hypercubing.xyz/assets/img/phys/2x2x2x2_rowan_h.png){width="50%"}
an H OCLL case set up on LU
diff --git a/docs/methods/3x3x3x3/3block.md b/docs/methods/3x3x3x3/3block.md
index 04e02f94b..78aaec3c1 100644
--- a/docs/methods/3x3x3x3/3block.md
+++ b/docs/methods/3x3x3x3/3block.md
@@ -235,7 +235,7 @@
Solve the four 2c cross pieces in a ring in the M slice. Leave the L and R cross pieces unsolved.
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### Middle Block
@@ -244,19 +244,19 @@ Solve the four 2c cross pieces in a ring in the M slice. Leave the L and R cross
Create and insert 4 F2L-a (2c3c) pairs into the 4/6 cross. This will solve 2/3 of the M slice. Because the Left and Right cells don't have their cross pieces, you can use them to aid with building and inserting the pairs.
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### Left Block
Solve the Left cell. This is done in 3 blocks, hence the name of the method. The first block consists of the cross edge, followed by two 2c3c F2L-a pairs that are opposite of each other. This solves the middle column of the left cell. The final two blocks consist of a 2c3c pair, and two 3c4c pairs.
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### Right Block
Solve the Right cell. This is also done by breaking it up into the 3 blocks, except now you don't have an empty opposite cell to aid you in making pairs. You could just solve the cross edge, and then finish the whole solve using [CFOP](/methods/3x3x3x3/cfop) style F2L and Last Cell. You can also do it the 3 blocks way, except having less freedom means that it is slightly trickier to set up the correct cases.
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### Last Layer
diff --git a/docs/methods/3x3x3x3/octachoroux.md b/docs/methods/3x3x3x3/octachoroux.md
index 9a06978cb..2dad3771c 100644
--- a/docs/methods/3x3x3x3/octachoroux.md
+++ b/docs/methods/3x3x3x3/octachoroux.md
@@ -3,7 +3,7 @@
!!! info inline end "Octachoroux"
- `Algorithms:` 3D Roux + [RKT Parity](/techniques/rkt/#parity)
- `Move count:` way too many
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+
This method is Rowan Fortier's attempt to bring the [Roux method](https://www.speedsolving.com/wiki/index.php/Roux_method) to the 3x3x3x3.
## Summary
diff --git a/docs/methods/big-cube-reduction.md b/docs/methods/big-cube-reduction.md
index e783f81e0..4e95ec62b 100644
--- a/docs/methods/big-cube-reduction.md
+++ b/docs/methods/big-cube-reduction.md
@@ -5,6 +5,6 @@ title: Reduction (Big Cube)
# Big Cube Reduction
!!! example inline end "4^4^ with paired 1c centers"
- ![4x4x4x4 with centers paired](/assets/images/4444centers.png)
+ ![4x4x4x4 with centers paired](https://cloud.hypercubing.xyz/assets/img/virt/reduction/4x4x4x4_centers.png)
Just like 3D reduction of big cubes, higher dimensional reduction works by pairing up groups of pieces with more and more colors until the *n*^d^ is reduced into an (*n-1*)^d^. Pairing up pieces is done in a very similar way to the 3D method; If you can solve 3^3^, 4^3^, and 3^4^, then you can solve 4^4^.
diff --git a/docs/methods/dimensional-reduction.md b/docs/methods/dimensional-reduction.md
index ee974ad15..e3f6ba255 100644
--- a/docs/methods/dimensional-reduction.md
+++ b/docs/methods/dimensional-reduction.md
@@ -5,7 +5,7 @@ title: Reduction (Dimensional)
# Dimensional Reduction
!!! example inline end "Dimensional reduced 3^4^"
- ![3x3x3x3 dimensionally reduced into 3x3x3](/assets/images/DimensionalReduction.png)
+ ![3x3x3x3 dimensionally reduced into 3x3x3](https://cloud.hypercubing.xyz/assets/img/virt/reduction/dimensional_reduction.png)
Dimensional reduction is a technique to reduce an n^d^ puzzle into an n^d-1^ puzzle. It does this by pairing up n-piece long bars (e.g. to reduce 3^4^ into 3^3^, pair up 3-piece long bars).
diff --git a/docs/methods/general-cfop.md b/docs/methods/general-cfop.md
index ac46b8cec..6346b9a18 100644
--- a/docs/methods/general-cfop.md
+++ b/docs/methods/general-cfop.md
@@ -7,19 +7,19 @@
## Cross
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## F2L
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## OLL
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## PLL
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+
\ No newline at end of file
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diff --git a/docs/no/index.md b/docs/no/index.md
index c19548fb0..55bf78872 100644
--- a/docs/no/index.md
+++ b/docs/no/index.md
@@ -6,13 +6,10 @@ hide: [navigation, toc]
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#
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