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Add hemimegaminx scrambling rules
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docs/leaderboards/rules.md

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@@ -42,11 +42,18 @@ These rules apply generally to speedsolving submissions unless the category has
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- Final time = memorization time + solving time.
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- Writing anything down isn't allowed.
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### Physical rules
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### Real-life puzzle rules
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- All real-life puzzle solves video evidence that shows the puzzle fully in frame throughout the solve and shows the entire scrambling and solving process as well as the timer.
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- Scrambles **must** be generated by a computer program that produces a random state or at least this many random moves:
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- Physical 2^4^: see below
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- Hemimegaminx: 30 moves
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#### Physical 2^4^ rules
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See [Canonical Moves](/puzzles/physical/2x2x2x2/canonical-moves) for more details.
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- All physical solves require video evidence that shows the puzzle fully in frame throughout the solve and shows the entire scrambling and solving process as well as the timer.
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- All rules for real-life puzzles apply.
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- Allowed moves for physical 2x2x2x2 events are limited to 2 categories, the canonical moveset originally made by the hypercubing mailing list as well as a few additional moves:
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- Canonical moves:
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- All R and L cell rotations
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- U/D x2/z2
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- F/B x2/y2
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- I y2/z2
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- Scrambles **must** be generated by [this page](/puzzles/physical/2x2x2x2/scramble-generator) or any equivalent scramble generator.
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- For 2^4^, scrambles **must** be generated by [this page](/puzzles/physical/2x2x2x2/scramble-generator) or any equivalent scramble generator.
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- **Hand scrambles are no longer allowed**, as they have an increased chance to have an easier solution than random state scrambles.
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- It's ok if you mess up the scramble a little bit. It should still be way more random than any hand scramble.
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- For random-move scrambles:
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- Any full puzzle rotation that doesn't change the state (including the Gyro) may be applied to the puzzle during inspection; other moves may not.
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## Fewest-moves solving rules

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