-
Notifications
You must be signed in to change notification settings - Fork 22
/
README
55 lines (37 loc) · 1.22 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
A simple Qt-based 2D game engine.
========
1. Build
========
1.1) Dependencies
* Qt5
Qt5 source repository: https://qt.gitorious.org/qt/qt5
* Box2D >= 2.2.1
http://box2d.org
1.2) Building
Available QMake parameters:
* QTPATH (Optional)
Prefix where Qt has been installed. It is required to install
Quasi's QML import plugin and related files.
The default path is /usr/lib/qt5
* BOX2DPATH (Optional)
Path to Box2D installation. If your Linux distro packaging system
provides the required version, it is recommended to use it to install
the library and devel files.
* BUILD_EXAMPLES (Optional)
Use BUILD_EXAMPLES=1 to build usage examples.
Sample build from Quasi's root source tree:
$ mkdir build && cd build
$ qmake QTPATH=/opt/Qt5 BOX2DPATH=/usr BUILD_EXAMPLES=1 ..
$ make
$ sudo make install
===========
2. Examples
===========
If you have installed the QML plugin to the proper Qt import directory,
you can run the examples directly from their specific build directories.
Example:
$ cd $(QUASI_BUILD_TREE)/examples/box2dpolygon_circle/
$ ./box2dpolygon_circle
If Quasi QML plugin was not installed you need first to export QML_IMPORT_PATH
environment variable:
$ export QML_IMPORT_PATH=$(QUASI_BUILD_TREE)/src/imports