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Ignore all the `DSSock.ProcessCommands` things and notice `GameAssembly.dll + 1480A3` for this case.
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And the offset will be 0x1480A0 for ProcessCommands function. How can you know for your case? It's simple just substract all the bytes which are lebelled with `DSSock.ProcessCommands`, for my case it's 3 bytes:
16
+
And the offset is 0x1480A0 for ProcessCommands function in my case. How can you know for your case? It's simple just substract all the bytes which are lebelled with `DSSock.ProcessCommands`, for my case it's 3 bytes:
So, 0x1480A3 - 3 = 0x1480A0, and don't forget to substract the bytes from the first encountered `GameAssembly.dll + offset` offset after ignoring all the bytes lebelled with `DSSock.ProcessCommands`.
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