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index.js
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index.js
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const { CommandoClient } = require('discord.js-commando');
const { Structures, MessageEmbed, MessageAttachment } = require('discord.js');
const path = require('path');
const { prefix, token, discord_owner_id } = require('./config.json');
const db = require('quick.db');
const Canvas = require('canvas');
Structures.extend('Guild', function(Guild) {
class MusicGuild extends Guild {
constructor(client, data) {
super(client, data);
this.musicData = {
queue: [],
isPlaying: false,
nowPlaying: null,
songDispatcher: null,
skipTimer: false, // only skip if user used leave command
loopSong: false,
loopQueue: false,
volume: 1
};
this.triviaData = {
isTriviaRunning: false,
wasTriviaEndCalled: false,
triviaQueue: [],
triviaScore: new Map()
};
}
resetMusicDataOnError() {
this.musicData.queue.length = 0;
this.musicData.isPlaying = false;
this.musicData.nowPlaying = null;
this.musicData.loopSong = false;
this.musicData.loopQueue = false;
this.musicData.songDispatcher = null;
}
}
return MusicGuild;
});
const client = new CommandoClient({
commandPrefix: prefix,
owner: discord_owner_id
});
client.registry
.registerDefaultTypes()
.registerGroups([
['music', ':notes: Music Command Group:'],
['gifs', ':film_frames: Gif Command Group:'],
['other', ':loud_sound: Other Command Group:'],
['guild', ':gear: Guild Related Commands:'],
['speedrun', ':athletic_shoe: Speedrun Related Commands:']
])
.registerDefaultGroups()
.registerDefaultCommands({
eval: false,
prefix: false,
commandState: false
})
.registerCommandsIn(path.join(__dirname, 'commands'));
client.once('ready', () => {
console.log(`${client.user.tag} is Ready!`);
client.user.setActivity(`${prefix}help`, {
type: 'WATCHING',
url: 'https://discord.bots.gg/bots/978243249489727518'
});
const Guilds = client.guilds.cache.map(guild => guild.name);
console.log(Guilds, 'Connected!');
// Registering font For Cloud Services
Canvas.registerFont('./resources/welcome/OpenSans-Light.ttf', {
family: 'Open Sans Light'
});
});
client.on('voiceStateUpdate', async (___, newState) => {
if (
newState.member.user.bot &&
!newState.channelID &&
newState.guild.musicData.songDispatcher &&
newState.member.user.id == client.user.id
) {
newState.guild.musicData.queue.length = 0;
newState.guild.musicData.songDispatcher.end();
return;
}
if (
newState.member.user.bot &&
newState.channelID &&
newState.member.user.id == client.user.id &&
!newState.selfDeaf
) {
newState.setSelfDeaf(true);
}
});
client.on('guildMemberAdd', async member => {
//Grab DB 1 get
const serverSettingsFetch = db.get(member.guild.id);
if (!serverSettingsFetch || serverSettingsFetch == null) return;
const welcomeMsgSettings = serverSettingsFetch.serverSettings.welcomeMsg;
if (welcomeMsgSettings == undefined) return;
if (welcomeMsgSettings.status == 'no') return;
if (welcomeMsgSettings.status == 'yes') {
var applyText = (canvas, text) => {
const ctx = canvas.getContext('2d');
let fontSize = 70;
do {
ctx.font = `${(fontSize -= 10)}px Open Sans Light`; // This needs to match the family Name on line 65
} while (ctx.measureText(text).width > canvas.width - 300);
return ctx.font;
};
// Customizable Welcome Image Options
var canvas = await Canvas.createCanvas(
welcomeMsgSettings.imageWidth,
welcomeMsgSettings.imageHeight
);
var ctx = canvas.getContext('2d');
// Background Image Options
var background = await Canvas.loadImage(welcomeMsgSettings.wallpaperURL);
ctx.drawImage(background, 0, 0, canvas.width, canvas.height);
// Background Image Border Options
ctx.strokeStyle = '#000000';
ctx.strokeRect(0, 0, canvas.width, canvas.height);
// Upper Text Options Default
if (welcomeMsgSettings.topImageText == 'default') {
ctx.font = '26px Open Sans Light'; // This needs to match the family Name on line 65
ctx.fillStyle = '#FFFFFF'; // Main Color of the Text on the top of the welcome image
ctx.fillText(
`Welcome to ${member.guild.name}`, //<-- didn't play nice being stored in DB -Default
canvas.width / 2.5,
canvas.height / 3.5
);
ctx.strokeStyle = `#FFFFFF`; // Secondary Color of Text on the top of welcome for depth/shadow the stroke is under the main color
ctx.strokeText(
`Welcome to ${member.guild.name}`, //<-- didn't play nice being stored in DB -Default
canvas.width / 2.5,
canvas.height / 3.5
);
} else {
// Upper Text Options DB
ctx.font = '26px Open Sans Light'; // if the font register changed this needs to match the family Name on line 65
ctx.fillStyle = '#FFFFFF'; // Main Color of the Text on the top of the welcome image
ctx.fillText(
welcomeMsgSettings.topImageText,
canvas.width / 2.5,
canvas.height / 3.5
);
ctx.strokeStyle = `#FFFFFF`; // Secondary Color of Text on the top of welcome for depth/shadow the stroke is under the main color
ctx.strokeText(
welcomeMsgSettings.topImageText,
canvas.width / 2.5,
canvas.height / 3.5
);
}
// Lower Text Options Defaults
if (welcomeMsgSettings.bottomImageText == 'default') {
ctx.font = applyText(canvas, `${member.displayName}!`);
ctx.fillStyle = '#FFFFFF'; // Main Color for the members name for the welcome image
ctx.fillText(
`${member.displayName}!`, //<-- didn't play nice being stored in DB -Default
canvas.width / 2.5,
canvas.height / 1.8
);
ctx.strokeStyle = `#FF0000`; // Secondary Color for the member name to add depth/shadow to the text
ctx.strokeText(
`${member.displayName}!`, //<-- didn't play nice being stored in DB -Default
canvas.width / 2.5,
canvas.height / 1.8
);
} else {
//Lower Text Options DB
ctx.font = applyText(canvas, `${member.displayName}!`);
ctx.fillStyle = '#FFFFFF'; // Main Color for the members name for the welcome image
ctx.fillText(
welcomeMsgSettings.bottomImageText,
canvas.width / 2.5,
canvas.height / 1.8
);
ctx.strokeStyle = `#FF0000`; // Secondary Color for the member name to add depth/shadow to the text
ctx.strokeText(
welcomeMsgSettings.bottomImageText,
canvas.width / 2.5,
canvas.height / 1.8
);
}
// Avatar Shape Options
ctx.beginPath();
ctx.arc(125, 125, 100, 0, Math.PI * 2, true); // Shape option (circle)
ctx.closePath();
ctx.clip();
const avatar = await Canvas.loadImage(
member.user.displayAvatarURL({
format: 'jpg'
})
);
ctx.drawImage(avatar, 25, 25, 200, 200);
// Image is Built and Ready
const attachment = new MessageAttachment(
canvas.toBuffer(),
'welcome-image.png'
);
// Welcome Embed Report
var embed = new MessageEmbed()
.setColor(`RANDOM`)
.attachFiles(attachment)
.setImage('attachment://welcome-image.png')
.setFooter(`Type help for a feature list!`)
.setTimestamp();
if (welcomeMsgSettings.embedTitle == 'default') {
embed.setTitle(
`:speech_balloon: Hey ${member.displayName}, You look new to ${member.guild.name}!` //<-- didn't play nice being stored in DB -Default
);
} else embed.setTitle(welcomeMsgSettings.embedTitle);
// Sends a DM if set to or if destination is not present in DB(pre channel option users)
if (
welcomeMsgSettings.destination == 'direct message' ||
!welcomeMsgSettings.destination
)
try {
await member.user.send(embed);
} catch {
console.log(`${member.user.username}'s dms are private`);
}
// Sends to assigned Channel from DB
if (welcomeMsgSettings.destination != 'direct message') {
const channel = member.guild.channels.cache.find(
channel => channel.name === welcomeMsgSettings.destination
);
await channel.send(`${member}`);
await channel.send(embed);
}
}
});
client.login(token);