- VLib: a header-only library for the VM/76 project
- VEndian
- VExplosion: end your program gracefully
- VMath
- VVector
- VRingBuffer
- VByteStream: file/string abstraction layer
- VByteStream_File
- VByteStream_String
- VBinaryFileReader
- VBinaryFileWriter
- ASM76: the assembly — scripting and virtual machine
- spec.md
- first usable draft
- stable release 1.0
- VM implementation
- ASM76 bytecode translator architecture
- Instruction sets
- 76-Basic
- 76-Float
- 76-Vectors
- API calls to Game Engine
- assembler
- basic translation
- address tag
- disassembler
- basic implementation
- spec.md
- (UNDEFINED NAME): a high-level programming language that compiles to ASM76
- spec.md
- design philosophy
- first usable draft
- stable release 1.0
- the compiler
- spec.md
- VMDE: draw engine
- init_engine
- update
- engine state related
- get_frame_count
- get_fps
- Shaders
- Load & Compile shaders
- Use & Call shaders
- variables binding functions
- GDrawable
- Create drawable object
- Instanced rendering
- Draw Call
- Buffer Objects management
- Res::Texture: texture resources
- load texture
- Texture to shader binding
- Res::AudioCache: (pre)loads an audio file
- load function
- Audio: audio support
- Channel: a logical representation of one audio source
- Channel_Mute: outputs no sound
- Channel_Noise: outputs white noise
- Channel_Triangle
- Channel_Sine
- Channel_Vorbis
- stop
- play_channel
- play_music
- play_sound
- Channel: a logical representation of one audio source
- VMGS: game system
- main
- Control & View
- Demo View
- FPS View (Free explore)
- God View
- Physics binded view
- Game Objects
- Cube (Tiled cube)
- Model
- Terrian
- Map loader & save
- Map vertices & data baker
- Light source
- Entity
- object helper class
- Physics
- Effects
- Game
- config.hpp
- Game Logic