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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

[v0.1.2] - 2022-09-19

Added

  • Support for face texture rendering
  • Support for underlined text rendering
  • Support for strikethrough text rendering

Changed

  • Improved Temporal Raymarcher quality
  • Reduced "if"-usage but doubled pass
  • Slightly improved SDF raymarcher quality and performance
  • Slightly improved outline quality

[v0.1.1] - 2022-05-27

Added

  • Simple Raymarcher
  • Temporal Raymarcher optimized for Temporal Antialiasing
  • One click creation of TMP3D GameObject
  • Font Asset conversion via the TMP3D_Handler

Changed

  • Renamed Standard Raymarcher to SDF Raymarcher

Fixed

  • Fix ArgumentOutOfRangeException when text is empty
  • Fix "Full" raymarch mode creates slits in geometry
  • Fix "Full" raymarch mode does not support italic text

[v0.1.0] - 2022-05-13

Added

  • Support for bold text rendering
  • Support for italic text rendering
  • Custom Shader GUI for easier material editing
  • Raymarching options for more control
  • Support for more raymarching algorithms for the future
  • Debug options to show used steps and the 3D uvs

Changed

  • Raymarching usage for more control and new algorithms in the future
  • Boundaries structure for raymarching
  • Outline rendering is now a shader feature and can be fully disabled

Removed

  • Unused shader uniforms

[v0.1.0-pre.1] - 2022-05-08

Added

  • Solid, unlit shader
  • Basic raymarching support
  • Support for character manipulation for animations
  • Support for outline rendering