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OriLayers.cs
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using AnimLib.Abilities;
using AnimLib.Extensions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using OriMod.Abilities;
using Terraria;
using Terraria.DataStructures;
using Terraria.Graphics.Shaders;
using Terraria.ModLoader;
using Animation = AnimLib.Animations.Animation;
namespace OriMod;
/// <summary>
/// Contains all <see cref="PlayerLayer"/>s this mod creates.
/// </summary>
internal static class OriLayers {
/// <summary>
/// Draws the Ori sprite.
/// </summary>
internal sealed class OriPlayerSprite : PlayerDrawLayer {
public override bool IsHeadLayer => true;
public override bool GetDefaultVisibility(PlayerDrawSet drawInfo) =>
drawInfo.drawPlayer.GetModPlayer<OriPlayer>().Animations?.GraphicsEnabledCompat ?? false;
public override void SetStaticDefaults() {
playerSprite = ModContent.GetInstance<OriPlayerSprite>();
}
public override string Name => "OriPlayer";
protected override void Draw(ref PlayerDrawSet drawInfo) {
Player player = drawInfo.drawPlayer;
OriPlayer oPlayer = player.GetModPlayer<OriPlayer>();
bool dyeEn = OriMod.ConfigClient.dyeEnabled &&
(OriMod.ConfigClient.dyeEnabledAll || oPlayer.IsLocal);
bool isTransformStart = !oPlayer.IsOri && oPlayer.Transforming;
DrawData data = oPlayer.Animations.playerAnim.GetDrawData(drawInfo);
bool doFlash = player.immune && !player.immuneNoBlink && OriMod.ConfigClient.flashMode != "Disabled";
Color flashColor = Color.Transparent;
if (OriMod.ConfigClient.flashMode == "Red") flashColor = Color.Red;
if (oPlayer.armor_dye != player.dye[1].netID) {
oPlayer.dye_shader = GameShaders.Armor.GetShaderFromItemId(player.dye[1].netID);
oPlayer.armor_dye = player.dye[1].netID;
}
Color shColor = oPlayer.dye_shader?.GetColor() ?? Color.White;
Color sprCol = Color.Lerp(oPlayer.SpriteColorPrimary, shColor,
(!dyeEn || shColor == Color.White) ? 0 : oPlayer.DyeColorBlend);
data.color = doFlash
? Color.Lerp(sprCol, flashColor, player.immuneAlpha / 255f)
: isTransformStart ? Color.White : sprCol;
data.shader = dyeEn ? player.dye[1].dye : 0;
data.origin.Y += 5 * player.gravDir;
if (player.portableStoolInfo.IsInUse)
data.origin.Y -= 12;
drawInfo.DrawDataCache.Add(data);
// Secondary color layer, only used when IsOri is true (i.e. not during transform start)
if (oPlayer.IsOri) {
data.color = doFlash
? Color.Lerp(oPlayer.SpriteColorSecondary, flashColor, player.immuneAlpha / 255f)
: oPlayer.SpriteColorSecondary;
var second_tex = OriTextures.Instance.playerSecondary;
if (!second_tex.IsLoaded) second_tex.Wait();
data.texture = second_tex.Value;
data.shader = dyeEn ? player.dye[1].dye : 0;
drawInfo.DrawDataCache.Add(data);
}
if (oPlayer.IsLocal && oPlayer.abilities.burrow.Unlocked) {
oPlayer.abilities.burrow.DrawEffects(ref drawInfo);
}
}
public override Position GetDefaultPosition() =>
new Between(ModContent.GetInstance<OriBashArrowLayer>(), PlayerDrawLayers.MountFront);
}
internal static PlayerDrawLayer playerSprite { get; private set; }
/// <summary>
/// Draws the Ori trails.
/// </summary>
internal sealed class OriTrailLayer : PlayerDrawLayer {
public override string Name => "OriTrail";
public override bool GetDefaultVisibility(PlayerDrawSet drawInfo) =>
drawInfo.drawPlayer.GetModPlayer<OriPlayer>().Animations?.GraphicsEnabledCompat ?? false;
public override void SetStaticDefaults() {
trailLayer = ModContent.GetInstance<OriTrailLayer>();
}
protected override void Draw(ref PlayerDrawSet drawInfo) {
Player player = drawInfo.drawPlayer;
Trail trail = player.GetModPlayer<OriPlayer>().trail;
if (trail.hasDrawnThisFrame) {
return;
}
trail.hasDrawnThisFrame = true;
trail.UpdateSegments();
if (!player.dead && !player.invis) {
trail.ResetNextSegment();
}
drawInfo.DrawDataCache.AddRange(trail.TrailDrawDatas);
}
public override Position GetDefaultPosition() =>
new Between(PlayerDrawLayers.FaceAcc, ModContent.GetInstance<OriPlayerSprite>());
}
internal static PlayerDrawLayer trailLayer { get; private set; }
/// <summary>
/// Draws the <see cref="Glide"/> feather when the player glides.
/// </summary>
internal sealed class OriFeatherLayer : PlayerDrawLayer {
public override string Name => "Feather";
public override bool GetDefaultVisibility(PlayerDrawSet drawInfo) =>
drawInfo.drawPlayer.GetModPlayer<OriPlayer>().Animations?.GraphicsEnabledCompat ?? false;
public override void SetStaticDefaults() {
featherSprite = ModContent.GetInstance<OriFeatherLayer>();
}
protected override void Draw(ref PlayerDrawSet drawInfo) {
OriPlayer oPlayer = drawInfo.drawPlayer.GetModPlayer<OriPlayer>();
drawInfo.DrawDataCache.Add(oPlayer.Animations.glideAnim.GetDrawData(drawInfo));
}
public override Position GetDefaultPosition() =>
new Between(ModContent.GetInstance<OriTrailLayer>(), ModContent.GetInstance<OriBashArrowLayer>());
}
internal static PlayerDrawLayer featherSprite { get; private set; }
/// <summary>
/// Draws the <see cref="Bash"/> arrow when the player Bashes or Launches.
/// </summary>
internal sealed class OriBashArrowLayer : PlayerDrawLayer {
public override string Name => "BashArrow";
public override bool GetDefaultVisibility(PlayerDrawSet drawInfo) =>
drawInfo.drawPlayer.GetModPlayer<OriPlayer>().Animations?.GraphicsEnabledCompat ?? false;
public override void SetStaticDefaults() {
bashArrow = ModContent.GetInstance<OriBashArrowLayer>();
}
protected override void Draw(ref PlayerDrawSet drawInfo) {
OriPlayer oPlayer = drawInfo.drawPlayer.GetModPlayer<OriPlayer>();
Animation anim = oPlayer.Animations.bashAnim;
OriAbilityManager abilities = oPlayer.abilities;
Vector2 pos;
float rotation;
int frame;
Ability ab = abilities.bash ? abilities.bash : abilities.launch;
if (abilities.bash) {
pos = abilities.bash.BashEntity.Center;
rotation = abilities.bash.BashAngle;
frame = ab.stateTime < 40 ? 0 : ab.stateTime < 50 ? 1 : 2;
}
else {
pos = oPlayer.Player.Center;
rotation = abilities.launch.LaunchAngle;
frame = ab.stateTime < 25 ? 0 : ab.stateTime < 35 ? 1 : 2;
}
pos -= Main.screenPosition;
Rectangle rect = anim.TileAt(anim.source["Bash"], frame);
Vector2 orig = rect.Size() / 2;
DrawData data = new(anim.CurrentTexture, pos, rect, Color.White, rotation, orig, 1, SpriteEffects.None, 0);
data.ignorePlayerRotation = true;
drawInfo.DrawDataCache.Add(data);
}
public override Position GetDefaultPosition() =>
new Between(ModContent.GetInstance<OriFeatherLayer>(), ModContent.GetInstance<OriPlayerSprite>());
}
internal static PlayerDrawLayer bashArrow { get; private set; }
}