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LustForGrey.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>LustForGrey</AssemblyName>
<Description>funny</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="UnityEngine.Modules" Version="2019.4.16" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\ULRAKILL\UltraKill.Act.2\UltraKill.Act.2\ULTRAKILL\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\ULRAKILL\UltraKill.Act.2\UltraKill.Act.2\ULTRAKILL\ULTRAKILL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UMM">
<HintPath>..\..\..\..\..\ULRAKILL\UltraKill.Act.2\UltraKill.Act.2\ULTRAKILL\BepInEx\plugins\UMM\UMM.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\ULRAKILL\UltraKill.Act.2\UltraKill.Act.2\ULTRAKILL\ULTRAKILL_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
</Project>