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backgrounds.txt
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backgrounds.txt
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%%%%
Abyssal Knight
Abyssal Knights worship Lugonu, and are sent from the Abyss into the Dungeon to
spread corruption and chaos.
%%%%
Air Elementalist
Air Elementalists have learned the Shock spell. Later on, their book of Air
provides them with the flexibility to survive.
%%%%
Arcane Marksman
Arcane Marksmen carry ranged weapons, and use magic to make their foes more
vulnerable to attacks from afar.
%%%%
Artificer
Artificers start with a few magical devices and are competent at using such
tools.
%%%%
Assassin
Assassins carry a blowgun with poisoned needles, as well as a small number of
nasty curare needles.
%%%%
Berserker
Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a
raging berserker early on, apart from hubris.
%%%%
Chaos Knight
Chaos Knights are playthings of the unpredictable Xom, and are subject to the
god's constantly changing moods.
%%%%
Conjurer
Conjurers confront problems with damaging spells from the book of Conjurations.
%%%%
Earth Elementalist
Earth Elementalists know the Sandblast spell, and carry stones to increase the
spell's power. More earthen spells are in their book of Geomancy.
%%%%
Enchanter
Enchanters use spells from the book of Maledictions to incapacitate their foes,
and are equipped with an enchanted dagger.
%%%%
Fighter
Fighters are equipped with armour and shield, as well as a weapon of their
choice and a potion of might.
%%%%
Fire Elementalist
Fire Elementalists start with the book of Flames and know the Flame Tongue
spell. The other spells in their book focus on destruction as well.
%%%%
Gladiator
Gladiators are ready for the arena with light armour, nets, and a weapon of
their choice.
%%%%
Hunter
Hunters carry a ranged weapon of their choice, and are also equipped with light
armour and a short sword.
%%%%
Ice Elementalist
Ice Elementalists start with the book of Frost and the Freeze spell. The book's
other spells are quite versatile.
%%%%
Monk
Monks start with a simple weapon of their choice, and gain additional piety
with the first god they worship.
%%%%
Necromancer
Necromancers are wizards specializing in the practice of death magic. They
start out with the Pain spell.
%%%%
Skald
Skalds are melee fighters who can boost themselves in battle with spells from
the book of Battle.
%%%%
Summoner
Summoners start with the book of Callings and are able to cast Summon Small
Mammal from the start.
%%%%
Transmuter
Transmuters start with the book of Changes. They can learn spells to shift
their form, as well as to turn sticks into snakes.
%%%%
Venom Mage
Venom Mages start with the Young Poisoner's Handbook and the Sting spell, and
their poison magic is very effective against susceptible foes.
%%%%
Wanderer
Wanderers start with random equipment and skills.
%%%%
Warper
Warpers start with a weapon of their choice and a scroll of blinking. They can
learn spells from the book of Spatial Translocations.
%%%%
Wizard
Wizards start with a book of Minor Magic, containing a wide range of spells.
%%%%