This is an attempt to fix most game breaking bugs and log spam in Killing Floor 1. And add some additional features to make several utility mutators obsolete.
- Print Pat health after a team wipe.
- Allow players move after team wipe / win.
- Zed time switch. Much more efficent one than you can imagine.
- No more latejoiner text.
- Fixed
KillZeds
command. Now it wont break zed spawns and spam in logs. - You can set
GameLength
from cmdline. Monstercollection
logs itself. So you can easily know what seasonal zeds are on.- Player cameras wont break after you kill the pat.
- Pre-wave garbage collection is disabled (no lags!). It was meaningless anyways.
- All traders feature + fancy broadcast.
- Disabled 4 idiotic functions in
KFGameType
that were causing greylist. Blame my ocd.
- Game doesnt end when players / spectators leave lobby.
- You can shop at ANY spot. Pst, don't ask why.
- Dosh fix.
SoundGroup == none
fix.weapon == none
fix for xPawn.serverchangedweapon().
- No more 'you will become %perk' spam in players console.
- Unlimited perk switches during trader time.
- Spectator messages are now fixed, visible and fancy.
- 0 delay suicide.
- Voice messages doesn't break during zed time, admins can spam to death. And usual spammer players will be punished for ~2-12secs of SILENCE.
- Dual_pistol_fire: fixed
accessed none IgnoreActors
. - Dual_pistol: fixed
accessed none DropFrom
. - KFWeaponPickup: fixed
accessed none Inventory
for destroyed weapon pickups. - Nade: sounds log spam fix.
- Pipes: no more uber damage glitch.
- Pipes: no more detonation on NPC's and dead players.
- Pipes: sounds log spam fix.
- Pipes: assest now are loaded properly without trader buy.
- Syringe: 50 heals when last alive player.
- LAWProj:
RepInfo none
fixes. M79GrenadeProjectile
andLAWProj
now can't be detonated by teammates. No more fun.- Allow players to use double variants of skins.
- Husks: doesnt spam
toggleaux ctrl none
anymore. - Husks: do NOT move zeds that they can NOT see physically.
- Husks: do NOT move FP's. Finally!
- Husks: do NOT start to shoot when other Husk moves him with projectile.
- Husks: do NOT start to shoot while in falling
Physics
mode. - Sirens: do NOT damage players with no head / after death.
- Sirens: shit tons of
takedamage instigator none
log spam fixes. - FP: now they do not spin. At all.
- Boss: he doesn't burn at all. He is chOnky.
- Boss:
controller == none
fixes. - Boss: now you can actually headshot him during his machine gun animation.
- KFMonster: new headshot calculation method for tests.
- KFMonster:
controller == none
fix when you kill zeds before they fall into stun. - KFMonster: zeds disable their collisions after death. Now steves and other zeds wont block your movement after you killed them.
- KFMonster: added 0.3 secs delay before any melee attack. Hopefully it will fix FP one shot kills and steves attack spam during jumps.
- Fixed shit tons of
MyTrader: fix accessed none
errors. - Fixed player teleportation functions. Now log is completely clean.
- Forces zeds to actually ignore
DoorMoover
pathnodes. Thanks TWI!
- Spectators can NOT vote.
- Added a message to warn spectators that they suck.
KFPatcher.mut
KFPatcher depends on Unflect! Use KFCompileTool for easy compilation.
EditPackages=Unflect
EditPackages=KFPatcher
- Alice - thanks for original native type cast hack.
- Eliot - thanks for making Unflect public, now I can freely share xD And check his Elite Patch for ut2k4.