PBD method #235
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HNUZhaoXiang
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PBD method
#235
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SPlisHSPlasH uses our PositionBasedDynamics library which implements several methods from different papers. Take a look at the references here: https://github.com/InteractiveComputerGraphics/PositionBasedDynamics#references In SPlisHSPlasH we mainly use the rigid body dynamics and collision handling as described in these papers:
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HI
Is there any specific paper reference for the calculation process of PBD algorithm used in splishsplash
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