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Is your feature request related to a problem? Please describe.
Mod is very broken on 32-bit. (normally just crashes)
Describe the solution you'd like
Respect pointer sizes and shifts on different machine architectures by using org.lwjgl.system.Pointer or similar methods.
Describe alternatives you've considered
None.
Additional context
I have made Iris work on 32-bit but the game crashes when it tries to render a text_display (either a nametag, player name, etc.)
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Mod is very broken on 32-bit. (normally just crashes)
Describe the solution you'd like
Respect pointer sizes and shifts on different machine architectures by using
org.lwjgl.system.Pointer
or similar methods.Describe alternatives you've considered
None.
Additional context
I have made Iris work on 32-bit but the game crashes when it tries to render a
text_display
(either a nametag, player name, etc.)The text was updated successfully, but these errors were encountered: