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This repository was archived by the owner on Oct 26, 2025. It is now read-only.
This repository was archived by the owner on Oct 26, 2025. It is now read-only.

Developer needs help on RE - Trigger entity spawning #67

@Ismoh

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@Ismoh

Might be that I could use some RE help. I never was depening on RE help so much.

The problem I have is:
My concept is that the server holds the truth. Spawning, moving entities, everything. Thats why I remove all entities on client side.
BUT... There is no Noita API function (or I dont know a specific one), which triggers spawning entities, therefore the client wont see any entitites spawning, when not following the servers player. I have no idea where to look in ghidra or even how to use it or if there is any Noita API function or a specific combination of components, which are needed.

I think I am going to create a 'wanted help' issue on github, because if this isnt fixed, multiplayer would mean to follow the servers player all the time and this sycks.

If I wont remove entities on client side, everything would be multiplied by amount of clients, which is even more sycking!

Anyone out there you can help me?

I still want to have a look on RegisterSpawnFunction, because I dont know it or used it before.

I really hope there will be a solution, because it's a big game changer!

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dependenciesPull requests that update a dependency filehelp_wantedExtra attention is neededquestionFurther information is requestedreworkPredicts breaking changes. This will increase MAJOR version number, when merged into develop.

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