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Developer needs help on RE - Trigger entity spawning #67
Description
Might be that I could use some RE help. I never was depening on RE help so much.
The problem I have is:
My concept is that the server holds the truth. Spawning, moving entities, everything. Thats why I remove all entities on client side.
BUT... There is no Noita API function (or I dont know a specific one), which triggers spawning entities, therefore the client wont see any entitites spawning, when not following the servers player. I have no idea where to look in ghidra or even how to use it or if there is any Noita API function or a specific combination of components, which are needed.
I think I am going to create a 'wanted help' issue on github, because if this isnt fixed, multiplayer would mean to follow the servers player all the time and this sycks.
If I wont remove entities on client side, everything would be multiplied by amount of clients, which is even more sycking!
Anyone out there you can help me?
I still want to have a look on RegisterSpawnFunction, because I dont know it or used it before.
I really hope there will be a solution, because it's a big game changer!